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Robius5991

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Everything posted by Robius5991

  1. I haven't read it yet, but I hope to buy it eventually. From what you guys are saying, it sounds pretty cool!
  2. If they make it anything like Vlad the Impaler's sword from AC: Revelations, with it's brutal violence, I'm going to like it lol! Warning to players! [This clip is rated M and violent!]
  3. Wow, very clever. So, I imagine the turret is still accessible, which is a very interest twist on Zombie gameplay. Good idea and great job on the map!
  4. Thanks Doc, that really means a lot coming from you!
  5. Awwww... gonna miss you Azaxx. We'll see you when you return, but we're gonna wiss you!
  6. Looks incredible, this just keeps getting me excited for Forge. I already have a few ideas for some sweet maps and some re-makes, can't wait!!!
  7. It's true this new helmet is not the traditional look for MC, but I believe, with time, this new MC armour shall become traditionnal soon enough, if everything goes according to plan with the Halo series.
  8. Thanks doc, glad you like it. I'm sorry you don't have the DLC but I'm planning to re-build this in Halo 4, so if I end up liking the final product, I'll post it and allow you to play (hopefully).
  9. Cool, thanks for the information download. I was unaware about this, so thanks for doing the research for us other forum members.
  10. Looks like a solid map. You've got some nice aesthetic structures and layout choices. It seems like a very good map overall, keep up the great work!
  11. Skummgummigubbe is completely right. We have no idea as to the time period in which Halo 4 takes place. For all we know, it could be a day or two between MC's crash and the Infinity crash or maybe a year or two. All will be revealed once the game comes out!
  12. Yet again, a very nicely built map, Death by Dogs. You really know how to build an aesthetically pleasing linear infection map. The area where the humans begin is my favourite part of the map, but the rest seems really cool. Yet again though, I'm going to need to bother you with a question. Is the tank at the beginning usuable? - or is it instantly broken by a mine or something. Anyways, the nice dispersement of small improvised crates looks very cool. Great job once again!
  13. Very cool map dude. I like where you decided to build it, you don't usually see any infection maps in the area. The way the map works it way up the Pinnacle rock looks pretty cool. Nice map design, each bridge-work looks very improvised by the humans, like a quick manner to allow them to work their way up. Can they get inside the main structure at the top? That would really be my only question, but generaly speaking, this map is pretty well built!
  14. I love the mech in the middle of the map. Originally I was so sure it was a mantis, but I'm glad they clarified it otherwise. Still, it looks like a very good map.
  15. I'm not usually a big fan of miniatures, but this seems really well built. Great job, the details implemented make for a pretty amazing finished product!
  16. Cool, so although it was simple, I'm happy that it was useful for you.
  17. Hey welcome to the forums. I hope you enjoy your stay!
  18. Does anyone know whether 343 plans on doing the "Career Milestone" like Halo: Reach in Halo 4 aswell? I'm sorry for asking this, but it seems like all questions have been answered and I was wondering is any of you knew? If they did, because of Reach's additional achievement count, along with those from the new game, it should add a little more to do for those of us who've already reached the top rank.
  19. The BR looks alright. I can kind of understand how they wanted to keep things fresh and make it seem like there's been updates since Halo 3's time period. To honest though, the gun I'm not too fond of right now is the Sniper Rifle. Am I the only one who thinks that gigantic scope looks a little over the top? I'm a little concerned that we may lose some screen space to this massive bo on top of the gun...
  20. I would have to say that it really depends on the situation. I try not to be "that guy" who can't make a decision, but it is a double-edged question. -In most close-quaters battles, I would definetly choose a Wraith over the Scorpion. The Wraith has it's mortar gun, which allows to fire almost directly infornt of you and, should a hijacker be mounting you hull, with a well placed shot you can kill him without destroying your tank. It's boosters also allow for some splatter kills, a feature almost never seen with a Scorpion and the fact that it hovers (like all Covenant vehicles) means that it is able to employ spinning manoeuvers, so as to avoid any hijackers on its rear. It is also a great bombardement tool, if you are on a map with buildings blocking your line of sight (since you can simply fire over them). Also, as the Director mentioned, the driver is slightly lower in his seat, which permits for a little more protection against enemy snipers. -However, in any wide-open (with large lines-of-sight) maps, I would choose the Scorpion without a question. It's cannon can fire at great accuracy to enemies in the distance and is a 1-hit-kill to most vehicles. With a well set team, prepared to kill any hijackers (since the Scorpion is pretty much useless when it comes to killing hijackers) a Scorpian can be border-line invincible. When you have enough space between you and the enemy, I would say the Scorpion would win the majority of those battles. It's also very good at killing players who are jet-packing and those who are camping and who occasionally poke their heads out. *So, that's why I have trouble choosing a favourite between the two. If I would have to simplify my reasons, I would have to say that using a Wraith is like charging in with a Shotgun, while using a Scorpian is more like using a Sniper Rifle. Perhaps some of you will not agree with this logic, but give it a little thought and I think you may see where I'm coming from with that comparison.
  21. Welcome back. We'll await your full return to the forums!
  22. Too bad to see you go, even if its only temporarily. Hope you will get a chance to return to the forum soon enough.
  23. Hello and welcome to the forums, I hope you enjoy your stay. Also, if you don't mind me asking, are you an Assassin's Creed fan? I only ask because I noticed that your GT has "Audtiore" in it, a probable reference to Ezio Auditore da Firenze. If so, are you excited for AC3?
  24. Cool map, I like how you implemented it into the waterside. Your generator-type structures are very nicely built and I like the look of the inside of the plant aswell. You've given the map a nice backdrop also, as you put in some nice crane designs. Overall it seems like a nicely built map. Good job!
  25. That was absolutely, freaking incredible. What a performance! I just loved that!
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