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Robius5991

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Posts posted by Robius5991

  1. This entire thread is full of baffoonery. The title was too long, OP's grammar is atrocious, and no, there will be not dual-wielding swords.

     

    There are about 30 helmets known so far. YES, you will find one that you like.

     

    Lol, very straight forward and direct. I haven't looked at all the helmets yet but I imagine you're totally correct as to the fact that at least one will be likeable.

  2. Lol bro, your maps always seem underappreciated. Whenever I go see them they always fall down the list. Anyhow, just got to test it with some friends, it plays very well.

     

    Cool, I'm happy you liked it. Anyways, I don't think they're too unappreciated. Some of them, like my [PB] Assassin's Creed map, have gotten tons of comments and I do love to hear the community's opinion. So, thanks for the comment though!

  3. Nice map! It seems large. My only sugestion would be to add like smaller crates to provide a little more cover. And it would fill some areas that seem plain. Overall it plays well. Good Job.

     

    Thanks dude. It seems to me that threads been almost dead for a while, so I guess I should thank you for reviving it! As for the crates, I am all out of money (or almost) but I need to ask, when you played it, did you use the proper gametype? Because with the enhanced jump height, the map is usually rather well balanced out (although that was my experience in the lobbies) I can take a look though, to see if certain parts may be removed for the sake of adding additional cover. But to be honest, he had some pretty great human-players and they almost never held out to the end.

    • Like 1
  4. Looks like a good map. I think it's a little better than the first disease map because it offers a slightly better experience aesthetically (you have some nice details in this map) and there seems to be better placed cover for the humans, thus leading to what I think will be a far nicer gaming experience, but that's just my opinion. Once you have it tested with a lobby, you'll be able to tell what you would need to change from the feedback the players give you on the game (I do this a lot with my map). Anyways, great job.

  5. Hello and welcome to the forums. I hope that you enjoy your stay. Be sure to check out all the forum threads and the shoutbox, you'll be sure to locate a ton of players who'll want to play and chat with you, I'm sure. Anyways, have fun!

  6. *Put's walls separating characters.* Fixed.

     

    I wanna see someone get manti-bagged on my first BTB game. :troll:

     

    I cannot agree more with you. It's nice to see that the game that pioneered T-bagging is going to bring things up a notch. Love the intensity! Anyways, it doesn't just need to obstacle courses, there's probably a top of different mini-game ideas that can be borne from the Mantis. This is going to be epic!

    • Like 1
  7. The tank's cannon is destroyed at the begining, and I made it so you could not drive it so you would not be able to use the tank's cannon.

     

    Wow, very clever. So, I imagine the turret is still accessible, which is a very interest twist on Zombie gameplay. Good idea and great job on the map!

  8. It's true this new helmet is not the traditional look for MC, but I believe, with time, this new MC armour shall become traditionnal soon enough, if everything goes according to plan with the Halo series.

  9. Incorrect, the Arctic BR skin and other pre-order bonus skins and the LE Prime AR skin are only unlockable through pre-ordering and/or purchasing the LE. Some are only unlocked through the various Specializations.

     

    Cool, thanks for the information download. I was unaware about this, so thanks for doing the research for us other forum members.

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