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Everything posted by Robius5991
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Yeah, but we can only hope to see an improvement this time around. I think that the suggestion I made would be a decent addition to it though, don't you think?
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Once again I must agree with the Doctor! Lol. They should allow use to fill in a section of Psych Profile (If they're doing that again) were you can decide whether you want to join games fast (by getting to join on progress) or if you rather got to vote (were you join a group in postgame or lobby, readying to vote).
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Looks pretty col dude. I like the signs you built on it.
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Lol! Thats so cool dude. To be honest, that was a last second improvisation. Many parts of the map were planned out, but that one was completely random inspiration. I don't even know how it came to mind, but I think it's cool that you like it. Thanks for the comment!
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Here's Why You Wont See Master Chief's Face In Halo 4
Robius5991 replied to Archangel Tyrael's topic in Halo 4
I understand what Frank was talking about, but it would be a great way to end the series, with this massive reveal. When you think about it, Master Chief is one of the characters with the most mystery shrouded around him, based on who he is.- 40 replies
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- Halo: Reach
- Master Chief
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Yeah, he's right. Also, are you going to continue this thread? Because other than that bit of information you're doing well. Good picture choice aswell.
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Hey, it's all good dude Glad that you were able to take some inspiration from it though. Might I ask which part inspired you?
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Halo 4: A Quick Word on Forge Maps in MM
Robius5991 replied to SatanicBagels's topic in Forge Discussion
My thoughts exactly. Although I understand the concern that Sweatybagels brings up, I think that the presence of forge maps (even though they may not be re-creation forge maps) should be within matchmaking. Even if they are in a seperate playlist, I still see the validity of their presence. To be honest, this is just another great aspect that Halo possess, but that all other FPSs lack. When we get a playlist update, and a ton of community maps are added, heck, it's a little like getting a free map pack. I understand that yes, they're not all "home-run" maps, and I do hope 343 does extensive testing on all applications before they are entered into War Games, but I love having an added variety. Perhaps it's just me, but I tend to get bored with most regular FPS games, simply because the gameplay on the maps just seems to become extensively repetitive (atleast for me). With Halo: Reach, I might at one point get tired of the maps, stop playing, and come back the next month to find a whole new set of maps I've never seen. For me, that's one of the reasons Reach is great and why it stands out from most other FPS games. Well, that's my two cents... -
I understand that you think it would be cool, and i surmise that within certain scenarios it would be (like if you're trying to Forge something to make it a recreation of something in another game, that would be cool). However, the others are technologically correct, such a feat is impossible, at least for the forseable future. Perhaps a certain console manufacturer will come up with something of the sort in the future, but to honest I'm not so sure they will. Anyways, very original idea.
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Lol, as if he got that right, I'll be sure to tell him later. Now, I'm going to have to ask... what does Power Rangers have to do with your infection map? lol, and why are they in space?
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It was the only game of Halo Wars I played, and it was at my friends house, but I think we killed 5 Scarabs. Although I can't remember what map that was on...
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I feel so stupid saying this... but my friend told me to ask if it was Power Rangers? Lol, I have no idea what he's talking about but he seems adament that this is what you're talking about.
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These are my top medals, all from Matchmaking: Exterminations: 10 Perfections: 5 Killtastrophe: 7 Inconceivable: 1 (The spree was at 38 kills, I had 2 guys in my sights, then the game ended. What a rage moment lol). Hell's Jerome: 1 (Just pretty happy when I got it!) Pummel: 15,085 (Lol, I get them alot ) These would be my proud ones for Firefight (Online): Killionaire: 48 Hero: 7 Unfrigginbelievable: 1 (This was offline, but I thought I would write it. Just me and my DMR... took so freakin long to get 1000 kills)
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making Spartan Ops available to all people who dont have xbox-live
Robius5991 replied to ArBiTeR1400's topic in Halo 4
Yeah, you're right. It's too bad they decided to do it like that. I understand how it's somewhat more practicle for them (They don't need to rush and finish it all ASAP), and its slightly cool making it into a season, but still I feel bad for my offline friends who won't be able to play. - On a side note, I know it would be really impracticle, but maybe they could do something where, once all the Spartan ops content is out, they release a free dlc-pass card that could be redeemed if you bring in your receipt from the game (then it would get marked). Very unrealistic, i realise, but it would be pretty cool though. -
Bungie hires ex-Rockstar dev for sandbox team
Robius5991 replied to Chewin3's topic in General Discussion
This sounds like a very promising endeavour. I'm interested to see how this works it. It could lead to some very interesting possibilities. -
Yeah, no problem PetesAGod, I'm happy you got the chance to check it out. Thanks for the compliments on the map and the screenshots, I try to put a lot of effort in both. Thank you for your support, it's always nice to hear what people think of my maps.
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Thanks dude. I appreciate that even though you don't have Anniversary you were nice enough to let me know your opinion. From personnal experience, I can say that it was really fun and heart-pounding to play. Also, certain parts were kind of tricky to build, but overall I think it ended up pretty nice. Thanks again for your support and the kind words!
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Hello and welcome to the forums. I hope that you enjoy your stay. If you're interested in discussing anythign about the previous Halo games, be sure to check out those threads in the forum! Have fun!
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Well... Anyways, welcome to the forum. I hope you enjoy your stay.
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Hey dude, welcome to the forums. I hope you enjoy your stay. Btw, i saw you already posted on one of my maps, thanks alot for the support!
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Hello and welcome to the forums, I hope you enjoy your stay. Btw, epic picture attached as your thumbnail!
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Intro: Hey everyone, I'm here today on 343iCF to showcase my final solo-forged map for Halo: Reach. It's actually a project that's been finished for a while, but that I only got the chance to test recently. This is my only map on the Anniversary map pack, so please keep that in mind. So, let's get started on the map itself! Gamertag: Robius5991 Map: Predatorial Grounds: Guatemala Gametype: Get to the Chopper! Recommended Players: 10-16 The map (Predatorial Grounds: Guatemala): First of all, I really want to acknowledge that this is a long name for a map, but it's original name was (Predator: Guatemala) but I guess they don't allow the word "Predator on fileshares... then I tried (Hunting Grounds: Guatemala) and found out that they don't like the word "Hunting" either... so, hence the map's name. To begin with the description, players will have to keep in mind that I tried to make the map look like a spread out military position. If any of you have seen the movie "Predator" with Arnold Schawzenegger, then you might see a few references. All the soldiers spawn at the main military structure, where they can find a lot of basic weapons. If they wish to gain heavier weaponry (which is essential for survival) they must venture out of the camp and explore the forest for abandoned posts. The soldiers will find a wide array of armaments by scavenging from places such as a crashed helicopter. a fox hole, a small camp, some close-up improvised bunkers and even from certain weapon crates. Players are also encouraged to use the Falcon and Warthog, is they can find them, as they serve as good heavy weapons and recon units. For this next part, I will insert the backstory for the map. If this does not interest you, feel free to skip it, although I may make a few references to it later. [back Story]: Under the pretence of it being a personnel-recovery mission, Major Dutch (Schwarzenegger) and his elite team of operations are sent to Guatemala. They join up with CIA agent Dillon (Weathers) and prepare to search the jungle. As they go through, they find the remains of a wrecked helicopter and soon learn that they are not fighting Guerrilla soldiers. Soon enough, they begin to be killed, one by one, as they are hunted by a mysterious alien creature known as "The Predator". Heavily outgunned, the soldiers must gather all the equipment they can to kill this stealthy murderer. The gametype (Get to the Chopper!): Alright, please keep in mind that the name for this is simply a name, and not the actual objective for the game. If you've seen the movie, you'll get the famous quote. Anyways, this gametype is built on Infection, but is actually a varient of Juggernaut. Be prepared, this will be an insanely hard game. Imagine playing Juggernaut, except that everyone just has one life. The humans (who count as the infected this game) have an Assault Rifle, Sprint, Green armour and a radar (along with the ability to use vehicles and pick up weapons). The Predator, on the other hand (counts as the human - ironically) has an Energy Sword (his wrist-blade), a Spartan Laser (his shoulder-laser), black armour, Active Camouflage and slightly enhanced speed. He also possesses Predator vision (waypoints over every human's head) along with heavy additional damage resistance - but with no shield or health recharge). Basically speaking, the Predator is insanely strong and the humans MUST WORK TOGETHER to survive. The best strategy is to stick together and pick up every power weapon they can, to swarm the Predator (vehicles are also useful). Each round only lasts 2 minutes (I don't want the dead players to be bored - on a side note, those dead players can warn the others when the Predator is coming) and there are five rounds per game. The Predator is really hard to kill if the humans are split up and are not properly armed, so communication is key. Assassinating the Predator is an option, so if you're a Ninja, you might have a slight advantage. Also, one last thing to keep in mind is that with his Spartan Laser, the falcon is an easy target, however, if you fly between the trees often, you can dodge most of his attacks! Screenshots: Once again I've reached the best part of the thread. Here are the screenshots! The humans' initial spawn, at their main base of operations. The other entrance to the base. Within the base of operations, players can find some initial weapons with which to protect themselves as they progress through the level. (The turret is representative of Blain's heavy machine gun!) Near the waterfall we find an abandoned care-package, with a health pack, Grenade Launcher and Magnum. A soldier fighting off the Predator, keep in mind that you can deflect him only once with a melee. A forward command post to the main operations base. Inside you'll find 2 DMRs. A military improvised repair-station for their jeep. There's a table inside with a few grenades. (Also, certain players like to hide on the roof for a slightly higher position). While in the jeep, keep the gun on the Predator at all times and cut corners as much as you can to avoid his laser. This is the equivalent of the soldier climbing the tree. At the top of the man-cannon you'll find a Sniper Rifle. This is one of the few angles you can see the soldier from, while he has a far wider view of the arena. Somewhere in the further reachs of the forest, you'll find a small camp with a Rocket Launcher in one tent, and a DMR in the other. Get to the Chopper!!!! At the far back of the map, you'll find this awaiting powerhouse. Give your gunner aim on the Predator at all times, but never stop to let him get an easy shot... or else the Predator will take you. Inside the fox-hole you'll find a lamp and Shotgun. Use it wisely. A small improvised bunker, made of wood. It offers a DMR and little cover, but is easily destroyed by the Predator. The last important site to see is the destroyed/crashed helicopter. You can see that its impact was above the hill and that it slide down, finally stopping when it hit a rock. On one side you'll find another Sniper Rifle and some frag grenades. (No, the inside is not accessible) On the other side is the Predator spawn, where the players can later pick up a Health pack. One last picture of the soldiers swarming the Predator near the other Shotgun spawn (on a rock). So, I hope you liked all the pictures I could show you of the map. The main idea is that you have a wide-open world (forest) in which you can manoeuver and discover new locations, to gather weapons and vehicles with which to kill the Predator. During testing we had a mix of rounds. Sometimes the humans won, sometimes the Predator did. Your main goal as a human is to either kill the Predator, or try to stay alive for the 2 minutes. Overall, the testing was a blast. We had so many laughs, people did their Arnold Schwarzengeer impressions and others screamed as the Predator came out of nowhere to attack them. I hope that anybody who downloads this map has just as much of a fun-challenge as we did! Weapons list: DMRs: 6 Magnum: 5 Assault Rifles: 5 Machine Gun Turret: 1 Rocket Launcher: 1 Sniper Rifles: 2 Shotguns: 2 Grenade Launcher: 1 Grenades: Quire a few. ---- Warthog: 1 Falcon: 1 Conclusion: Well, that's all I have to say about my map. This may be final project on Reach (depending on whether I finish the other 2 co-op-forges I'm working on right now) and if it is, I'm glad to end on a success. Please leave me any feedback you can, it's always appreciated. It may surprise you from the pictures, but I am out of budget, and could afford no more items (so I had to scrap a few ideas) but still, leave me your opinions and thoughts. Thanks a lot 343iCF users for being so great during Reach. I guess I'll see you all in Halo 4!
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I'll see what I can do Darkness. To be honest, it never came to mind to rebuild this particular map in Halo 4, but if there's enough demand for it, and THFE tries to bring it to Halo 4 aswell, i will push it up my priority list. Thanks for the cool idea and I'm really happy you liked the map!
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Lol, thanks dude. I'm glad that you think so.
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I tip my hat to both of you (Oakley Hidef and Psychoduck). You've really done a spectacular job making this map. I had the privilege of playing in one of Psychoduck's lobbies last night and I've got to say that it was amazing. First of all, this degree of aesthetics on a Competitive map (AA gun, destroyed Pelican, etc..) really gave it a nice twist that you don't always see in Competitive maps. Then, as for gameplay, you've built this multi-leveled, entrance-filled bunker with such intricacy and thought towards the core gameplay aspects, that the only word to describe it is brilliant. I only got the chance to play Territories on it, but I have to say that I've grown to loathe Territories on every matchmaking map I've played - but yesterday I actually loved it. The competitiveness was great and it really forced our teams to work together to push for those final objectives. All in all, great job to both of you, you've made an amazing map!