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AbleSir Thomas

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Everything posted by AbleSir Thomas

  1. your map violates the submission rules http://www.343industries.org/forum/topic/24593-please-read-before-posting/ please correct this if you want your submission considered
  2. your post violates submission rules http://www.343industries.org/forum/topic/24593-please-read-before-posting/
  3. Corrosion is an asymmetric Dominion map on the erosion forge canvas. It is an abandoned pumping facility inspired by Longbow. The map also supports extraction, ctf, and slayer. Download Weapons: 3 objective drops per base uses the standard human drop set from matchmaking 2 initial saws 2 initial snipers Vehicles: 2 standard hogs 1 ghost pad 1 mantis pad 1 gauss pad 1 banshee pad Overview: Alpha: Bravo: Charlie: Thanks to everyone who helped test and provide feedback.
  4. We can discuss/dissect this map over xbl msg me if your interested.
  5. looks interesting, i'll give it a dl. message me on live if you would like to discuss/dissect your map.
  6. looks interesting msg me on live and we can discuss your map
  7. i agree with torta. next time your on message me and we can chat about your map
  8. sounds great msg me when ur online
  9. Dominion maps should play optimally at 12 players. I'll give this a download an get back to you
  10. This map has some clean forging and an interesting concepts. But it does have a lot of issues. It seems that the sight-lines are way to open. Turrets overlooking base terminals is never a good idea. Also spawning and the bases themselves are far too open. Does this map include objective drops ( drops based on the resupply timers of bases)? Random drops do not work in dominion.
  11. Had a good game on this a few days back. Still needs work. If you would like i can throw the latest version in the saturday night skirmish rotation.
  12. This is not realty what im looking for. I'm looking for original dominion forge maps, not reworkings of the matchmaking set.
  13. http://www.343indust...before-posting/ Sorry I'm late with the new requirements . i would recommend moving this thread to the minigame submission section. This submission forum focuses on matchmaking style dominion maps.
  14. http://www.343indust...before-posting/ Sorry I'm late with the new requirements . You have some interesting structures, and I'm glad you used the default dominion gametype. I've looked over your map in forge. I agree with tortas feed back. Your map has 4 dom capture zones which disqualifies it from being a thfe feature. I hope you can consolidate your map to 3 bases as well as fix the lighting glitch. Then it can compete for a thfe feature
  15. All Dominion Submissions Must Have only 3 bases Use only the default dominion gametype Custom game types will Not be accepted Map must be playable or complete, but still may be open to beta testing Have at least one objective drop per base An up to date version available in the author's file-share At least 2 entrances per base Some form of alpha/charlie segmentation Movement options between alpha and charlie, outside of bravo control Must have "playable" framerate preformance Must not have the lighting glitch No mods Maps can only be built on 1 of the 3 canvas forge maps.(erosion, impact, ravine) Please provide a filshare link and at least 1 pic of your map Submissions will not be accepted if any above bullet point is not met. Recommendations These points are not required, but they are recommended. 3 objective drops per base At least 1 sentry turret per base Base/ turret monitors for each base Spawning based on objective control ex:base res zones Base shields Fortifying barricades/antennas Human drops = dmr, br, frag, rockets, sniper, laser, saw, shotgun Promethean/ human drops = saw, binary, incineration cannon, pulse grenade, plasma grenade, scattershot, lightrifle, suppressor Each base has at least 1 vehicle pad All objective drops are the same set Drops match theme of map Maps will be judged against the current matchmaking maps. (vortex, longbow, meltdown, exile, shatter) Feel free to provide submissions proper feedback. Matchmaking style and quality, is the goal here ladies and gentleman. For basic info on dominion game-play, with forge examples watch For info on setting up the dominion gametype on your map watch . To avoid and repair the lighting glitch watch . Good luck and happy forging.
  16. Hey guys, be sure to submit any maps for Wednesday night testing to me by Wednesday morning. You must include your gamertag, name of map, gametype to be played, and desired player count. Just send this info by message to this account over 343i. Also be sure to upload your map to fileshare
  17. ya im also super excited for halo 4. I'm trying to wrap up the final invasion features in the next few weeks, so post your submissions and I'll check them out. I may not post often but I'm always lurking lol. I'm planning on doing mainly dominion and extraction map features for halo 4. During which I'll be much more proactive with forgers on this forum, so we can get some gems asap.
  18. looks interesting ill give it a go in forge
  19. I would also like to add I prefer to feature maps that use the standard load-outs and tier progression here are some resources http://www.youtube.com/playlist?list=PL145BD40D130DE475 I recommend videos 7 - 10 Deviation is ok just make sure it works competitively and captures the spirit of invasion. I will aslo help test, and possibly develop submissions. Thanks guys keep up the good work
  20. This is definitely a major improvement across the board, I'm impressed. I can host a lobby as early as 6pm cst. Ill be on all night so if you need a later time, just message me. Cant wait to play this.
  21. very cool, we need some games on this
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