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Comander Melander

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Everything posted by Comander Melander

  1. I would really like to see Erosion (as is) and Impact Arena on the play list (any play list), PLEASE
  2. In general I would like to see Armor Abilities play a more crucial role in Halo. Actually become part of the game instead of just a fleeting fancy every once in awhile for the sake of not jumping, and I think 343i does too by they way they are going but everyone keeps asking them to water down the game (MLG especially) cuz it's too "OP" that doesn't even make sense, none of them hurt you or kill you. They give you a different advantage (for different gameplay and tatics) as should the other player's AA for different situations, it maybe OP to someone who doesn't have any AAs, but this is not the case. You know what's OP? the rockets, they are on almost every map and maybe with help of a useful AA I can offset the difference in power. I feel like I'm going way overboard on something that I have no control over by making this post, but it's drives me crazy too see people say its OP when that's just code for "I dont know how to deal with somebody when they do something besides walk directly in front of me and shoot.
  3. I think the difference in opinion is like Tallgeese said, its movement based and some people are fine with that, but I would like to use the Thruster and Jet Pack in more of an Assault kinda of style. Especially the Thruster Pack, in its form now its more geared toward Dodging a rocket, Grenade, Ghost, and maybe Melee sort of Deffensive/Movement where as I heard about it and thought, ' thatd be sick in a one on one BR fight, people dodging back and forth to get the last Headshot.' I also agree with RYU HAYABUSA, that its redundant to just make the Jetpack a Vertical boost because the controller scheme would make it hard to go Upwards with the Thruster Pack on. I liked REACH's Jetpack and the only thing I wanted to see changed about it was faster Lift capabilities and only thought it was overpowered when someone had a Rocket with it, much like the Sword and Sprint.
  4. Isnt that kinda the point though? Why dont they make anti grav boots then? Because thats weak, instead its called jetpack cuz you fly around and shoot people. Its was awesome especially for maps like Uncaged that were too " linear " I guess one would say, and would keep replaying it from getting boring, ex. catwalk catwalk catwalk man cannon catwalk. So I dissagree with your incompliance of my dissapointment
  5. Ive been scouring the internet for Halo 4 vids since Saturday for new information from Pax, and Ive seen the Thruster and Jetpack used in multiplayer but they seemed to be used up far to quickly. I had hoped since Thruster pack had replaced Evade from Reach it would have a two time usage before running out, however its one and done then takes about 6 seconds for it to recharge. On top of that it seems to move you a shorter distance then one would think be use full. As far as the Jetpack goes, its is much shorter the Reach's, way too short too, very limited use, to about getting on a ramp instead of walking around the front kinda of use, not very awesome but I hope they change that for the launch. Cuz Thruster pack sounded sweet and now I dont even think Id use it that much in gameplay. It might not be as bad when you play it but from watching both of them being used they dont look to long. Anyone else feel the same way?
  6. I second that. They always say Halo is so customizable but yet they have yet to let you pick your own controller scheme, which I think is odd. Honestly I have studied the layouts and havent found one I liked. Personally Id use the Bumper Jumper layout BUT use THROW GRENADE as one of the D-pad buttons since you could still look around put ARMOR ABILITY in the Grenade Throw spot, Put SELECT GRENADES on X Button, Have CROUCH as the A Button and L3 to SPRINT. But that being said Crouch is kinda useless as anything but L3, you could still strafe though so it might be ok for ducking bullets, so idk. I didnt nerd out to hard .. did I ?
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