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GryffinGuy007

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Everything posted by GryffinGuy007

  1. I understand that, but I really can't be bothered to pay for it if I get the opportunity to trade for it.
  2. I'm really very desperate for the Deadeye helmet skin. I preordered Halo 4 SE the other day, and so I receive the Raptor skin, and Locus helmet skin. Apparently, I can't wear both at the same time and must wear the skin with the armor that they appear on, so I've come to the conclusion that I have no use for them- I dislike the Venator armor, and the Locus helmet. If anyone is receiving the Deadeye helmet skin, I'd be more than appreciative if we could make a trade once we receive the codes for them. I don't in any way intend on scamming anyone. Thanks a bunch, GryffinGuy007. Here's the skins I'm trading: This is the skin I'm looking for: *I wasn't sure where to post this.
  3. Isn't the Rocket hog + Gauss hog + Falcon + Revenant a little unbalanced to you? I mean, in all due respect I haven't downloaded the map, but it seems a little over-done, especially since they're at both bases. I assume the map is geared towards vehicular gameplay, but Gauss hogs are always dominant. Also, I suggest not placing too many weapons together in the same area (in one image, you have the Concussion Rifle, AR, DMR, Magnum + Health pack clustered together). I'm only trying to share advice, I hope I helped with your future forging!
  4. So this is Trilogy III... is there a Trilogy I and Trilogy II? Lol, nice map though.
  5. I hope to see your remake in the near future!
  6. Sorry, I saw that you posted more pictures! The map actually looks really great, sorry that I didn't download it, Halo: Reach is coming to an end. I've only advised two people to "be more creative"... Btw, I don't intend on discouraging anyone; rather, just giving out advice. Sorry if I sent out the wrong message.
  7. I agree. You should try get more creative, and build your own structures. With this, try to provide more cover and sightline-blockers, but not by simply placing blocks everywhere; give it some design and detail. Hope I helped.
  8. This map looks incredibly interesting. This may be one of the first useful uses for the "Pen and Ink" effect; and I love it. I'll most definately give it a download!
  9. Try not to use too many of the default buildings. Get creative and build your own!
  10. What an interesting map... I'll give it a look into.
  11. Thanks guys. This has been one of my most successful maps.
  12. Nice aesthetics, work on your grammar though
  13. Sure thing. I'll add you guys once I free up my friends list.
  14. Hmm... I did post pictures but for some reason they didn't show up. I'll edit.
  15. Hey, I played this map with you I believe. Twas a great map, it was just missing a few kill/soft kill boundaries. Great forging, could have done with a little more variety in structures, but the gameplay was fine. Just a few tips. Also, would you be interested in joining the MK25 Forging Clan?
  16. "Chronicles: The Flood" Brought to you by GryffinGuy007. Link: http://www.halowaypo...etails=30925896 Gametype: Flood 2.0 (tweaked variant of Insanmiac's Flood [H4 STYLE].) http://www.halowaypo...etails=30908573 Chronicles: The Flood plays the story of the discovery of The Flood. You are a group of recently recruited spartans that were sent by the UNSC to observe an abondoned forunner facility. Strange membranes and bio-matter line the walls and floors- what could have happened? As you progress your way throughout the facility you find that what you have discovered is... the Flood hive. What I find most interesting about this map, is that on many occasions your experience will be different. In the first instance, sometimes the Flood will infect players right from the beginning. At times the crate will only open slightly, leaving you and your squad to bash it open the rest of the way. The first phase consists of an outdoor area and indoor area. The "Flood" (Orange Elites), fire up man-cannons over the forunner "lightgate". You will hold out until the crates pop open. The second room, has a very Halo 3-esque feel. The walls are similar to that of Halo 3's flood campaign missions. The Flood can drop down pipes along the walls, then attack from above. The crashed sentinel provides as slight cover, but mostly just for a sort of "round-about". Here you'll find the Rocket Launcher, and scattered ammunition. The final instance, is where you'll be confronted by the Flood hive. There's no need to be intimidated as the Flood spew out from above, though. There's plenty of ammunition to keep them at bay. Now, what's interesting is that often most of the players will survive the first room. In the second room, however, tonnes of players can be subject to infection if they're not careful. If players survive up to the last stage, you will often survive the round, but if the Flood pour out in great numbers, you may get overrun. The Flood are basically just orange Elites (Gametype), and walk at 90% speed. They have quite a bit of health though, so don't let them get too close. If you're confused as to why they have 2 loadouts, but can't use the Armor Abilities (Evade & Active Camo), it's because I wasn't sure how to take the loudouts off the gametype. Now here's the screenshots: Zombie spawn/outdoor area: Indoor area (First room): Halo 3 Pipe area (Infected drop from both pipes) Final room (The Flood Hive D:)
  17. The Origins series has definitely revolutionized Infection forging. After the creation of the series, I've noticed an extensive amount of linear-style infection maps, which I assume are most likely inspired by the Origins series. The Origins series was actually the first time I had ever played linear-infection, and it's changed the way I forge infection maps by a large degree. Not only were the Origins series revolutionary, but so was the gametype you created upon the "zm_Map Pack", zm_Outbreak. This gametype has completely changed the way players set up their infection gametypes. The use of the AR instead of the classic Shotgun made for very different and extremely intense gameplay. I'd just like to say a big thanks to you guys for aiding my infection map forging, inspiring others and revolutionizing infection. Thanks.
  18. Saw this map on the PFL; looked like a great map. Might want to work on your grammar, but this map's great and so is the concept.
  19. Lol, ikr. People always spell my name "Griffin Guy" xD Also, would you care to co-forge with me some time in Halo 4?
  20. I think I know HI IM N1CK. He's joined the custom game lobbies alot. I'll be sure to test this game out!
  21. That's a great concept you've got going on there. I might have to give it a download
  22. Looks great. I tried to recreate this map, but failed miserably due to the budget. Would you care to forge an Exile or Longbow pre-make with myself and a few other members?
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