Jump to content

Flippant Sol

Trusted Members
  • Posts

    415
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Flippant Sol

  1. Gamertag of the map creator: Flippant Sol The map's player count: 16 preferably, whatever is at your pleasure (whatever is sociable) The name of the map's gametype: No Vacancy (also created by Flippant Sol) map download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant%20Sol#ugc_halo-5-guardians_xbox-one_mapvariant_Flippant%20Sol_bec94c22-c230-4d93-bd4f-5d6c7ecd0a73 gametype download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant%20Sol#ugc_halo-5-guardians_xbox-one_gamevariant_Flippant%20Sol_93409ee0-df9f-48e4-a494-8c0b2d351e5e Now that all that boring $#&% is out of the way, let's talk about NO VACANCY, a fatkid-based infection mode where teamwork, player choice, classic halo minigame design, and that one chubby kid down the block, are incorporated into a bulking, button-breaking, robust experience of laughter and joy. Can you survive for 5 minutes in a hotel / cabin / castle-looking thingy? TEAMWORK: The image above is one of my favorite rooms in the entire map. Why? Because it is a vital point in the round, when the fatkid has officially reached a point where the human positions are set in stone, and it is their will to survive that drives them to all fire their weapons at one over-bellied individual. That is not to say that this is the final room, not even close, but it is definitely the point where the humans lose their false sense of relief and the tides turn. That is, if fatty can smash his way through its medium-long sightlines without getting 200 needles stuck in his royal heinie. On the other plate, the zombies do not play like your typical infection modes. While the fatty has a million healths and moves like a snail, the 'skinnies' as I call them are agile, fast, cunning, elite, but their life expectancy is 20% that of a crack head, which is ironic, because this game mode is really addictive. Skinnies are pyrophobic, but they can zoom past the fatty with their super thrusts into the front of the humans. PLAYER CHOICE: The drive to create this map was always with player choice in mind. I as a forger, with all due respect to Ryan LFC 92, find his work and the map mentality that it has created to be distasteful. Proof that I believe this: NO VACANCY is open from beginning to end, if your definition of end is the longest point to reach from the beginning. I always saw linear-infection as a watered-down version of halo 3 fatkid, so I designed the map around the abilities of the fatty. The fatty has lots of health, so he can walk through fire, he's slow on a lateral axis, but has regular jump height, so varying degrees of verticality, et cetera. There's no real holdout at the end, either, just a couple armories along the way, and that's the idea: no matter what situation, it is up to YOU, the player, to seek the best way to survive for yourself, whether this be to lock yourself and three others in a room or to go hunt for the fatty alone, knowing your true fate. This allows for countless different scenarios, all of which can be a good time. It's survival of the fittest, but it's also survival of the bravest, of the wittiest, the innocent, and the selfish. CLASSIC HALO MINIGAME DESIGN: Minigames in Halo 3 were so imaginative because true creativity comes out of making the best of your limits. In this spirit, the majority of the map was forged using traditional forge techniques: limited terrain, archaic architecture, passable detail, and a lack of concrete themes. What makes this original is a subtle, but powerful implementation of scripting and obstacle-like elements. There are many traps and weapons at the player's disposal, right from the very beginning, and throughout the entire map. These traps are marked by a biohazard symbol with a emergency keypad below them. Gamertag of the map creator: Flippant Sol The map's player count: 16 preferably, whatever is at your pleasure (whatever is sociable) The name of the map's gametype: No Vacancy (also created by Flippant Sol) map download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant%20Sol#ugc_halo-5-guardians_xbox-one_mapvariant_Flippant%20Sol_bec94c22-c230-4d93-bd4f-5d6c7ecd0a73 gametype download link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=Flippant%20Sol#ugc_halo-5-guardians_xbox-one_gamevariant_Flippant%20Sol_93409ee0-df9f-48e4-a494-8c0b2d351e5e
  2. Halo 5: Guardians? Or naaahhh...?

    1. Buns

      Buns

      Yaaaaaaaaaaaaaaaa

  3. The new forge that is available in Halo 2 Anniversary is quite remarkable. A new feature, known as Movement Snap, will revolutionize the way we forge. Movement Snap combines the ethics of Coordinate Forge and Magnet Forge. As a result, the forging process is a lot quicker. Because of this, and the 650 piece budget, forge maps are becoming a lot larger than before. It was only a matter of time before Hybrid maps boomed... Hybrid maps: "What are they?", you might ask. Hybrid maps are, at the core, large competitive arena maps. They start out as small arenas, and then you build on them with Big Team Battle essentials. These Hybrid maps may feature vehicles, balanced weapons and spawns, and diverse map control. Because of their size, a two-players-against-one scenario is unlikely, unless you enjoy standing out in the open. I would consider Halo 4's "Complex" to be the first great Hybrid map. Hybrid maps are not for everyone, and it shows with the reception of Halo 4's multiplayer modes. So what is the difference between a Big Team map and a Hybrid map? Well, a very difficult question to ask with an easy answer. Let's take a look at Halo 2's "Coagulation". For the most part, the open area is the center of the action, and is equidistant from the bounds. Notice how the open area can surround the base, and yet the base is very close-quarters on the inside. Hybrid maps, on the other hand, use open areas passively. The center of the action is in the close quarters arena setting. Another look at "Complex", shall we fancy? Players gravitate AWAY from the open grass and to the structure, while in "Coagulation", Players gravitate TOWARDS the open mounds. Right now, I am working a new Hybrid. I started by trying to combine the symmetrical halves of two symmetrical arena maps of mine: "Breachport" from Halo: Reach, and "New Pacific" from Halo 4. I ended up adding a new floor on the bottom that not only connects the two halves, but creates an outer ring that goes around the map. It was on this floor that I decided that I should add a couple vehicles, and at that very moment, it became a Hybrid map. I don't believe I'm only one expanding on my old maps: There are many cartographers who stuck around to witness and become inspired by Halo 4's method. With Halo 2 Anniversary's lack of sprint, and the subjective of an Assault Rifle as a power weapon, I think this style of map design will warrant many players less "Headcase" medals. It is a good time to be a cartographer.
  4. Post what you think Halo 5: Guardians' story will be in exactly fifteen words or less! Numbers count! Locke finds Flood Flood on Earth Locke finds Thel Chief finds Cortana Chief is needed...
  5. -Signature -Portable Network Graphics w/ Transparent Background -Enticing But Not Threatening -Comical and Vibrant -Mainly Blue and A Random Occurence of Cyan -https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-2-anniversary/Screenshots/full-size/press-tour-2014-halo-2-anniversary-zanzibar-fight-casual-351ef3b4fce24aba9860925716b0084f.jpg (mask the soldier and hue-shift him to blue team) -https://s3cmsassets.blob.core.windows.net/media/Default/games/halo-2-anniversary/Screenshots/full-size/press-tour-2014-halo-2-anniversary-sanctuary-ancient-mysteries-4669d919d54447c9a70505e14704e6d5.jpg (make it fade out near the edges so that it blends in with 343i CF) -Cabooses Entire Speech from Season 12 Episode 16 (your interpretation of where it starts and ends redvsblue.com) -Comic Neue or Verdana please! -As Said Before, You'll Need to Make the Spartan Blue and Put Him in Sanctuary and Make Sanctuary Fade to Transparent at the Edges -Spartan on Left, Quote on Right EDIT: Bad jokes removed, sorry for uppercase spree
  6. See username history for details.
  7. One final effort @ 343i CF...

  8. Do I even need to say anything? Halo: The MCC has a limited edition, but it's only available to UK preorder or import. Either way, it's really expensive. Also, is this fake?
  9. To be honest, it's to prevent plasma pistol-magnum n00b combos.
  10. Question: How does one "slow down time" and endeavor the peace of summer time for as long as humanly possible?
  11. This topic titular, meaning that the title of the topic is self-explanatory of what the topic is talking about.
  12. Where is the next destination of the hype train? You decide! Next stop: NHL 15! WOOO- WOOO!!!
  13. Custom servers is a featurette that not most games on console support, and with good reason: you have to jurisdict player bans, map and gametype cycles, and the fact that custom servers will split up the main userbase. On PC, it is mainly used for PC exclusive games, that, when properly implemented, can result in some very unique and refreshened experiences. Implementing custom servers, however, is a monumental task, especially when you, in this case, give someone a dedicated server... there's like 5,000,000 Xbox One users and only 300,000 servers... In disregard to how custom servers will interact with dedicated servers, I believe that a form to start a custom server in Halo: Guardians would look something like this: Server Name: placeholder Supported Gametypes: placeholder Supported Maps: placeholder Player Limit: placeholder Password (Optional): *********** This way, all servers follow the same architecture and thus, raise the joined player's curiosity instead of raising their fear of h4xx0rz lobbies and, custom lobbies would be crucial to Machinima. There are a few major problems to point out, such as... > If only 300,000 hosts get to enjoy lag-free dedicated servers, and someone forged an enormous map that, without dedicated servers would, destory the hosts connection, would the custom server's be able to identify the data size and postpone the game until a dedicated server is open? > Could forge and possibly theater mode work across a custom server? If so, what's stopping players from joining and deleting everything? > When server's are flagged to be shut down, will all joined players just lose connection, or will the service wait until the game is oveer? > Will there be spectators and match queue? > If clans use the custom servers, can parameters be set in place to prevent non-clan members from joining? All of these and more raise the future of online gaming.
  14. Every map in Halo: The Master Chief Collection will be running at 1080p, 60fps, but six maps from Halo 2 have been chosen to be remastered in a new Xbox One local engine, so far, Ascension, Coagulation, Lockout and Zanzibar have been confirmed / rumored, although other maps have been speculated... > Ivory Tower > Midship > Waterworks > Burial Grounds The director's cut features, such as Assault Rifle and Gungoose, are exclusive to the remastered sandbox.
  15. One of the main problems with Halo: Reach and Halo 4 is that the file browsers were hard to get a piece of the pie with: Either your map was good and everyone local enjoyed it, or the map was pointless and no one enjoyed it, at least that's how it was for me. Before I get to the main question, I must ask, Will the old file browsers transfer over? My answer is, "For the love of god, no!" The file browser suffered from the following problems... > Cluttered, unorganized, and very hard to navigate > The file browser would update like every month *exaggeration* > Replicas, duplicas, and '1,000,000 CR HACK's were the majority of files > Porn (not sure if problem in weird people or 343i) > Rip-offs, plagiarism's, and false advertising galore > Modified content (see #4) > Canvases, source files and untouched maps > Lackluster categories like map and gametype > Mini-games > great maps > Don't even get me started on the Flood variants! And because of these problems, effects occured from the problems... > Everyone ripped off Darth Mind (Speed Halo = Writer's Mind by Darth Mind) > Content creators stopped making maps and started making mini-games > Countless remakes of countless remakes were made on top of the originals > Only sponsored cartographers become popular now > Plagiarism is okay Well, that settles it: We need solutions in order to prevent The Master Chief Collection from being diluted... > Make the file browser automatically update > Organize flles directly by a hybrid between recently added and popular > Filter and delete the duplicas and mark the porn and mods > Add 'live tile' screenshots to map variants > Add a review system > Allow us to flag incidents of plagiarism > Create an update dial, so that updated maps don't split up into different 'userbases' That's all I got for now, what are your thoughts, what's the problems with the file browser, what are the results, and what are better ways to improve the file browser? For the community, by the community. ME dot net lol jk
  16. Well for one, my brother gets the games entirely for the first day, and I don't even know you suckas!
  17. Man, it's good to be back here. You guys are probably as caught up as I am, so I'll make this quick. At E3, 343i confirmed that Halo 2 Anniversary "will be getting the full anniversary treatment" (notice the emphasis on "full"), so at first, we thought, "So they will do six remastered maps with a brand new engine and then have the classic and remastered versions of all of the maps, right?" WRONG!!! As it turns out, to my surprise, Halo 2: Anniversary IS the six remastered maps on a new engine: There is no retextured version! What kind of next generation experience is offered with only SIX?!?! That's not my point, not even close. The point is, that means that we can reexperience only six different locations, and the general poll question is... What are the six maps? Well Certain Affinity has confirmed Coagulation and Ascension, so that leaves four maps. Oh, and future people, I won't update this when others are announced, but the common I see is... > Ascension > Coagulation > Zanzibar > Lockout > Midship > Ivory Tower But the two main maps that I think that were EXTREMELY UNDERRATED in this case were Burial Mounds and Waterworks. Now, I played the hell out of Zanzibar and Lockout, so there is no need to remaster what is already in-date. So the list should go like this... > Ascension > Coagulation > Midship > Ivory Tower > Burial Mounds > Waterworks Yes, there is something attractively misleading about the title, but I've got nothing to write! No multiplayer statistics (courtesy of Bungie), nothing! Good thoughts, everyone!
×
×
  • Create New...