-
Posts
415 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Halo Articles
Forums
Events
Gallery
Books
Movies
Everything posted by Flippant Sol
-
Halo: Reach Misery Map Pack ~ Dominite
Flippant Sol replied to Flippant Sol's topic in Competitive Maps
@The Sigma AI you act like you judge all of the maps based off the weak maps, but this is not a weak map, it has suspense, like the rest of the maps. I will only showcase 1/3 of the maps, which are Dominite and Cunch. The rest of the maps I will talk about in this post, so thanks for providing some FAQ. Breachport is a map I originally made, by hand (meaning that the pieces were placed without coordination) that had the most suspense from my passion any map has since... any hoo, This map is completely original, and it tastes like buttermilk to the eyes. It is a Ravine variant, btw. Wildhouse, aw, the most perfection you can ask from a map. A space platform covered with triangles and overhead towers. Some a say this map is bare, others say that it brings out your true skill, but in reality, It is the most perfect map for teams, unless of course you spawn kill. It has been tested for Regicide, and I can tell you, it REALLY does show out your true skill, with no structural advantages available. Ascension I mean, Iconn Bangopp will bring back memories, so many, and it will also create new ones. I'm not going to foreshadow this map anymore. I will tell you it is a little like Dominite. At least, but not least, Necrodise, is a small map, considered by many to be the Halo 4 "nuketown". It uses some of the sandy elements available in Erosion. I'm going to tell you right now, use the upper round walk to the best of your ability. now, it is time for some of your FAQ:What do you mean by Assault? I mean Grifball, with Custom Loadouts, ordnance and the rest of the Infinity Slayer package. It is basically Neutral Bomb Assault from Halo Reach, Halo 3, Halo 2, and Halo Combat Evolved. Isn't that basically Extraction? No! Extraction is where you go to locations located AWAY FROM the ENEMY, Grifball is where you go to locations located NEAR the ENEMY. (innuendo alert) Besides, why would I plant my beacon on YOUR base? This is the end of the message, peace dog. -
MISERY MAP PACK NOW AVAILABLE FOR DOWNLOAD! Map Name: Dominite Recommended Gametype: Assault Dom Dom (as I like to call it) is a symmetrical map featuring upper cross platforms, lower platforms, and a trench. The trench is deeper than you think, or as you see it in the picture. Up on the upper cross ways are some square stations, four to be precise, that each hold beam rifles. Four beam rifles, this could get ugly. This is me, a typical operator that is carrying a shotgun. But wait, how did I acquire that shotgun? Easy. There are two shotguns on each side for both red and blue teams. Oh, did I mention that weapons respawn at ten seconds? So do the pallet bridges that are available to cross the trench. There is also some concussion rifles for you on the jump bays. Objectives in this map are plain AB 1-2 binary conquering. Speaking of god, there is no binary rifle. Assault is the gametype you were playing in Reach, 3, 2, 1, Blast off! I apologize for the image sizes and shapes, the software (classified under prioritization blah blah blah) has a bad .png render, and it is the only thing I have to work with. If you want the entire Misery Map Pack, feel free to go to File Browser, Search by Gamertag, DeathRhinoAC130, download the files, recommend them, and place them in your own file share. The maps include the map pack are; Breachport, Cunch, Wildhouse, Iconn Bangopp, Necrodise and Dominite.
-
Crysis 3 graphics compared to Halo 4 and GOW 3
Flippant Sol replied to Adam91's topic in Announcements
GRAPHICS LOOK LIKE BATTLEFIELD THIS IS CRAP!!!- 28 replies
-
- Crysis 3
- Halo: Reach
-
(and 3 more)
Tagged with:
-
The Map is Ravine, Specifically Named Cunch, Supports All Gametypes, but Regicide is a Recommended Gametype, Specifically Team RegiSWAT, 2 ~ 16 Players Supported w/ Any Teams Available This aerial structure located about 40.0 long from the quarry, is one of six finest maps that will be available in my custom map pack, the Misery Map Pack. The maps key design is the helix shaped walkway rise that connects the two triple towers. Along the helix is many sub-bases, which are landing pads with long tunnels on top of them. The main bases also have many balcony extensions. Blue team has no advantage from being on top, as if they were to jump down, they would take a lot of fall damage, and would be more vulnerable. Let's talk Team RegiSWAT! The gametype's name itself is pretty self explanatory. That's all that matters. I hope that every customer feels satisfied with every Rhinoceros Inc. product. If you are not satisfied with our produce, smash your keyboard if you plead. DISCLAIMER: Rhinoceros Inc. is not a real company, and neither is their products. If you want my map, you need to find it in the file share search under my gamertag, which you are not lazy enough to not go find on your own in my profile.
-
Sorry I was gone for like three months, hows everyone doing?
-
FTG MASSACRE DR is a social based community, and is for all players alike. We have fun custom games, we sometimes play matchmaking, and we are friendly kind people. If you would like to join, message FTG Basillisk saying that you would like to join and don't forget to say that DeathRhinoAC130 recommended you! There is some specifications when you join. If you join, you will need to change your motto, your clan tag and changing your gamertag is optional.
-
Um, did you not just hear me? People don't know it's bad, because they are to brainwashed by peer pressure and bandwagon to stand up for something different. This is the effect known as the Society Factor.
-
The perfect balance update would to make all long range weapons do 50% damage when zoomed out, but only in MM, this would demolish campaign and SO.
-
Reality? CoD has bad gameplay, and a realist such as myself would know this. The public body is too brainwashed by the bandwagon effect, in the way that it is not righteous.
-
Like i said, games do not patent ideals. There is no rightful ownership for a feature or system, unless the system implies that the operation of it is ran by an engine, that of another company.
-
You speak blinded, for you adjust your opinions to flow with "bandwagon", when in reality you understand what you have to desecrate to yourself.
-
Call of Duty is a game like Halo, where you can't judge the game based off the entire series, you have to know that customizable loadouts wasn't until CoD 4, and Reach had updates for no friendly fire. Games today are evolving, not copying, the ideal of individual customization is a leading focus in modern FPS's, and CoD nor any other game has patent over a feature or ideal in their games, including Halo.
-
There needs to be a PC type of Servers, ones where the hosts choose where their server is located based on their matches.
-
There's no way they could leave the cavern's of waterworks to dust... It's too big of a hype...
-
I never hear the Well part, but that might be in the subtitles, never less my discovery could lead somewhere.
-
We Need Better Custom War Games! Because of the recent hype of precision weapons being unbalanced, it is obvious that the maps are one of the biggest influences on the hype, due to that most maps are oblong and stretched, what we need is a tight corridor map, something like mazes, but that are actually oriented to the competition. These tight corners and hallways will lead to our great ascendance of gameplay that we truly desire as loyalist Halo fans. Thus, this is once we were forced to with Halo: Reach, and It's going to take some hard dedication and some serious builders to orchestrate these masterpieces that we speak of. And so I call out for you strong forgers alike, in the hopes that we can revive the spirit of custom War Games in hopes that the affordable experience that was once lost shall return. Now you may be dumbstruck by my vocabulary, but do not be frightened, for I am one of you as well. I am humble and relaxed, but I must have the efforts to stop an inevitable fate that we will succumb to in our future, known to us as the File Browser's defeat in Halo: Reach, and I simply won't let it happen again... I also call out for you who seek rich flavor of custom gameplay in my occasional lobbies of such. If you feel the need to start anew, attend for me at the gamertag of DeathRhinoAC130.
-
- Halo
- Halo: Reach
- (and 8 more)
-
So what's this Bout the ar's not taking any skill.
Flippant Sol replied to Jamesw01's topic in Halo 4
Oh, so your inputs have no say from the Covie fanboys>? -
The Covenant Carbine sounds best and powerful when you are using it while you're in a Regeneration Field. The Storm Rifle makes a guzzling sound of plasma when you stop firing it, and it gets corny. The plasma pistol really sounds like a silenced pistol, and it fires too fast imo.