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Flippant Sol

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Everything posted by Flippant Sol

  1. How To Be A Human by M-DR MASW. Step 1: Go to the store. Step 2: Buy an Xbox One. Step 3: ????. Step 4: PROFIT!!.

    1. Azaxx

      Azaxx

      How to spend money wisely

      1: Order a PC.

      2: Feel good about the best choice you just made.

  2. Alright, it's time to use your imagination! I want a new sig that is reminiscent of my current sig, I also want it have maybe Destiny or Halo 3 characters, preferably.
  3. Banned for banning someone for an act of nature gives instant peace of mind.
  4. It saddens me, but best of luck, and grand mechanical wishes to you my friend.
  5. Map Name: Gotengo Outpost Map Canvas: Forge Island Recommended Players: 8 - 16 Recommended Gametypes: Infinity Rumble, Infinity Slayer, SWAT, Slayer Pro, Flood, Hivemind http://343i.org/1aa - Click here for Halo Waypoint page As you can see here, things look isolated from up top. It's no wonder this outdoor, expansive map is so balanced; each team has there own pros and cons. Blue team is closest but not entitled to the vehicles. Meanwhile, Red team will drop down like hawks and will ambush the Blues if caught moving forward. Both teams have the option to immediately flank from the base. Blue teams base can be entered entirely on foot, while Red team's base is either reached by Jet Pack or Gravity Lift. As you can see, the good ol' dog t-bone side is the Blue base, with passageways on left and right. The main way in, however, is not a smart choice for professional gamers. Red base, on the other hand, is directly attached to the wall, and it would be expected that you would want to drop down to face towards the Blue base, however, if you jump off the ledges, you will be closer to the ordnance. Just one look at that asymmetrical nature and you will faint. It is usually a fear of mine to go asymmetric with maps, but I thought, "hey, this is good time to change" as a matter of fact, this is the map that got me back on 343i.org. Don't get me started with the upper rooms. It's a chamber where in order to make the jump up to the platform, I had to work several kinks out to make the flow stronger. The gravity is based on elevation. My original plan was to make movement very weak when the player was out of the map, so that they would die before they escaped. However, over time, the plans were lowered of their intensity, so now you move at 90% speed when out of bounds, which seems fair. The FX orbs set the lighting and mood. A warm dawn with early fireflies and an incoming force. Here we see how open the map is, open enough to support two ghosts and a gauss warthog. There was plans to include mounted turrets, but too many sacrifices to the fluency were being made. Here, we can see where both bases connect. I took a note from Solari's spawn system, and I placed dynamic team spawns with separated universal respawns. If you enjoyed my overview, just check out the map yourself or do a flight demo in theater mode. All of the film, photo and map files are on my File Share, so what are you waiting for? Man, you mods are so understanding, thanks!
  6. I don't care what you think, the Prefect looks more Covenant than it does Forerunner.
  7. *sees the first weapon skin for the storm rifle* Yay! *sees the removed windows in the pit remake* NO!!!!!!
  8. First Person: Popcorn. Second Person: Corncob. Third Person: Cobweb. That is basically all there is to it. If there is no real word that starts with your first half, then revert to coming up with a really creative combo. I will start by saying "mon-key" (you can split words too.) If you really need to come up with a legit combo, go to scrabblefinder.com
  9. Have you heard of the modded gametype Combine Objects? What happens is that you set one object as a mongoose and other objects as forklifts. When in-game, the forklifts merge to the center hit-box of the mongoose and merge as a phased object, passing through the environment, players and other objects. The gametype is aesthetically fascinating, but because the forklifts pass through the environment and objects, it is practically useless. I understand that the modder who made the gametype must have been sitting there for about an hour thinking of a way to manipulate toe magnet tool to combine multiple objects, and I'm sure it was hard. Unfortunately, a far more sophisticated machine is required, one that will not rely on center magnetism and rather original placement. I am convinced that only 343 Industries has such sophistication, and they could revolutionize modern forge forever if they implemented Combine Objects directly into the forge environment? Maybe preset advanced labels or a tool that "point and click" combines the objects by hand. Another disappointing factor about Combine Objects is that it is exclusive to Slayer; a gametype rather preferred by the custom community, such as Flood or KOTH (Race) would have been more practical.
  10. Am I supposed to look at your avatar from a distance and see Marilyn Monroe or something?
  11. Instead of just making them smaller, that should also make them weaker, right? If they are bigger, sure they'll get hit more but it won't hurt and do less damage, that's the way it should work anyways.
  12. NEW ABILITY: I have the ability to shoot kittens out of my palm.
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