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Crow52297

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    Crow52297

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  1. THFE did good with their gametype, I know it isn't inspired by mine, I have been trying to recreate the game, but I have been having difficulties.
  2. I will be revamping this in halo 4, and may add another zombie type due to the custom trait zones, it is going to be sick.
  3. Not from what I have experienced, just something I put in myself. That is an elite by the way.
  4. Recommended players 10 You are part of the clean up crew that is going to kill all the remains of the Aliens. The custom power ups give you radar. Gametype: http://halo.xbox.com/en-us/haloreach/Crow52297/fileshare#!/?section=GameType&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30931370 Map: http://halo.xbox.com/en-us/haloreach/Crow52297/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30931389
  5. Lets just say, Alpha, Normal, and Custom.
  6. The harpies spawn with focus rifles, they do little to no damage, they just point out any survivors.
  7. I recommend going to about 12 players as the player count for this game type. I created this after realizing that you could really make 3 different types of zombies, so I experimented and found something that was sort of like a stacking difficulty version of juggernaut. The Minotaur spawns in the middle of the labyrinth, and yes there is a sort of maze that you play on. Other zombies either spawn as harpies, which really just are meant to point out where players are, or sentries, which are non moving, high damage shooters that have spartan lasers. Gametype: http://halo.xbox.com...s=&startIndex=0 Map Variant: http://halo.xbox.com...s=&startIndex=0
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