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TeamAbidonProductions

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Everything posted by TeamAbidonProductions

  1. T.A.P. really appreciates and encourages the feedback, now we're simply busy with the series. Please be patient and we will do our best! Thank You!
  2. Kai Rogers: Team Abidon leader, expert marksman, inventor, highly serious during battle, but very lenient off the field. Calculates battle tactics faster than normal Spartans, and rejects help from A.I.s within his armor. He feels his work is good enough he doesn't need help from computers, but his armor is another story. He reverse-engineered the UNSC's Armor Lockup equipment and installed most of its components in his arms, allowing him to perfectly steady his favorite weapon; the DMR, without focusing his shielding anywhere specific. Service Tag: 5927. Dan Leo Collin: Team Abidon's Anti-Vehicle/Heavy Weapons expert. Professional E.O.D. and explosives use expert. Kai's last original team member, takes over for Kai when he is absent, but that's very rare. Dan's memory and attention span is short, which hinders him in the field sometimes. His shields are stronger than most combatants, but his mobility is low. (The following is info we did NOT want to release, but due to such little info anyways, we decided to let it out in the open) D.A.V.E. The D.A.V.E. unit does not contain a human Spartan inside the armor. This armored A.I. is entirely silent and cannot speak. Simply a prototype, the D.A.V.E. unit contains an A.I. called Zeta, who'se been a part of Team Abidon for years, but never worked with the Spartans until now. Zeta has been behind the team's missions, mostly the team manager, but still equipped with combat essentials. The D.A.V.E. unit is more mobile, faster, and stronger than the average Spartan, but comes with a side of glitches and malfunctions, along with the inability to communicate verbally, but manages to send messages via the VISR. The reason this is is because the unit is built to fight, and analyze the best possible combat situations, and with the amount of hardware equipped already is too consuming for a speech box. The D.A.V.E. project was abandoned years before, due to rampant A.I.s, and the D.A.V.E. unit is the last bit of proof it ever existed. The D.A.V.E. system functions by sattelite and can disable itself and self-destruct if captured. Kai finished designing this unit during the Great War. -T.A.P.
  3. There is legitimate reason for this that we're sure you'll understand when the Abidon and Abidon 2 series are released (no details will be released yet, however). We are working as hard as we can to provide our viewers with a quality experience, and we have full intention to do so. Abidon has been in working progress for a little while now, and we've removed some serious problems in the time that has passed. We humbly and politely ask that you please wait for more information to be released, thank you and please watch this topic for more information. -T.A.P.
  4. T.A.P. has no other works, but other projects will be worked on, not just the Abidon series. T.A.P. is very much new!
  5. Video post on Youtube will explain a little more, but it won't be a long one, so read the description for extra info please. You can expect the video to be uploaded on Youtube around 9:00 tonight! Postponed until 10:00 Due to more technical difficulties, videos regarding T.A.P. will not be released until further notice, we apologize for the inconvenience.
  6. We understand that it is more difficult to create action Machinimas for the Halo series, and we know that there are many bad representations of them, which is why T.A.P. will be using much more of it. We are confident in our skills enough to say: "Don't worry, we will treat the action sequences with much care and will be using plenty of comedy still, the idea was simply based off of implementing more action and suspense." -T.A.P. "T.A.P. will be using much more *care* for it."
  7. We have debated this topic alot, and while we agree to your comment about starting in the middle being a bad idea, we have made quite a few changes that will benefit this reason. The reason we do this: Abidon will take place in the past, telling the story of Team Abidon during the "Great War." Abidon 2, on the other hand, takes place in the present after the Great War, where our Team joins the UNSC's new War Games project to continue their combat training, unraveling dark secrets and new foes on their way to the top of the ranks! Does this information help understand a little more? Feedback is appreciated, Thank You! -T.A.P.
  8. TeamAbidonProductions is proud to announce the making of TWO new Machinimas; Abidon, and Abidon 2! Abidon will feature Halo: Reach and Abidon 2 will feature Halo 4! Keep in mind that this does not mean Abidon is to be released before Abidon 2. Due to technical difficulties and a few other reasons we aren't willing to part with, Abidon 2 will most likely come first, but still act like a sequel. Any news and updates will be posted as soon as possible, and any recommended and original ideas posted on threads started by T.A.P. can be used for future episodes (NOTE: We will ALWAYS ask your permission first! Special Thanks will be given to all who allow the use of their ideas, and possibly a spotlight episode for Abidon and/or Abidon 2, subject to change). Not alot of information is provided in this post, but we guarantee the next few will be teasers and character bios (not all characters will be shown)! Now we'll go over less boring stuff: Easter Eggs will be present in most, if not all episodes, music such as soundtrack from the Halo series and also popular bands will be used accordingly, and the most difficult task of creating "Action-Based" Machinimas whereas most are "Comedy-Based." That does'nt mean the element of comedy is excluded, it simply means that it isn't the "main-ingredient." Please post comments below, and please keep them clean. Thank You! -Team Abidon Productions
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