Creator: IMAROLLINGSTONE Map: (Scorch-Earth Maintenance) http://www.halowaypoint.com/en-us/haloreach/IMAROLLINGSTONE/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=31211696 Gametype: (zm_Flaming Zombies) http://www.halowaypo...etails=31170452 Description: This is an infection map with zombies from the zm_gametype, except for the fact that they're on fire. The map is set in a forerunner-like structure that humans enter into, as they dive into the first holdout area. 60 seconds pass before the humans are allowed to pass through the door with the spawning of another shield door. They then will head down a shaft and back to another holdout area, where they must wait for approximately 90 seconds more (150 from start). Another shield door will spawn at the end of those 90 seconds to allow the humans to pass through the entrance into the hallway. There is a ghost waiting for a player to use to take across to the other side of the floating shield door (not a one-way shield) to possibly grab the grenade launcher. Zombies will start to pour from the ceiling, and at 180 seconds, the final door will blow open from an explosion. This last door is a quick transition, but should be taken as a last resort, considering there is not a guarenteed way out of it (you can grenade bounce, halo jump, etc.) and the ghost can't come with the humans who fall down into the pit. If a player does fall into the pit, there is a gravity lift to shoot the player back up if the door has not opened yet, which is also useful for zombies against cut-off humans still alive. 12-16 players is the recommended amount. Enjoy as per usual!