Halodreamer
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Everything posted by Halodreamer
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Let's get real people if the older games are so great why did you move on? It's like you are saying you dumped a beautiful girl and now the one you are with displeases you. If the one you really is amazing as you say it is just stay there while the rest of us move onto the future.
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Beam Rifle for multi kills!
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How customizable are loadouts in local/system link?
Halodreamer replied to Halodreamer's topic in Halo 4
Thanks Trifle10 and Beckoningzebra1. -
comments and descriptive criticism and descriptive praise welcome.
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I don't have an xbox 360 right now.
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with regard to Multiplayer? Comments and descriptive criticisms welcome.
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This is not Battlefield 3!!!
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Triggered Mechanics Motorized Properties Articghost49 The ability to give certain objects motorized properties- Imagine how creative forgers could be, making a piece rotate like Ascension's antenna, or maybe a conveyor belt. If you were really smart about it, you could build a pelican, spawn points and weapons inside, and have it travel around a set path in the air. Or build an out of control train like terminal. Less Restrictions on Objects Sweaty Bagels What I mean by this is that I always found it to be quite annoying how you could only use a certain number of double walls for no good reason. Why not simply have a very large budget and allow the forger to to make a map out of 600 double walls if they want. This would require a slight tweak to the budgeting system but it would, in my opinion, be a massive improvement on the system they have implemented in previous Halo games. Floors: The Ninja i get really sick of using 5x5 blocks to make floors, it takes to long, especially for big long maps, and its an absolute pain in the arse to make them incline on a slight angle to get them over a natural obstacle on the map like grass or a rock. they're not big enough and i usually choose to use wall collisiums and make them flat. this takes longer but its easier as they're alot bigger.there should be a floor and bridge section, where there's different types of grounds, floors, and bridges. with grounds, have different textrues, have a quick option for an even incline no matter what angle its on. and if anyone has ever played far cry 2, they would know that there are bridge sections, and that you can make end pieces, and middle pieces, i thought the idea of this in halo would be very cool. Different Texture Settings Articghost49 -Different texture settings for wall/floor/surface objects so our maps don't look so identical. An Undo Button Many Joining Objects Together (The Ninja) This is a very good idea. Imagine the simplicity of being able to assign objects to a group the same way you do with channels for teleporters. Then you could edit an entire sniper tower up a few feet instead of having to mess up and replace every single item a few feet higher than the original. This could be used to save valuable time in forging. Mirror Option A Great Elite replicate either a single object, a group of objects or half a map. We also NEED precision editing back. (DoctorB77) The ability to mass copy and paste items would be delightful.(DoctorB77) So if the grouping tool that ninja came up with was used then you could copy the whole sniper tower and paste it if the block restriction was not broken. Ability to Lock Vehicles/Weapons (The Ninja) The ability to lock vehicles and weapons to a certain team. This would make it so that forgers could create a larger and more exciting variety of maps and game-types. Maybe this could be handled via a checklist in the object properties panel. I will add the best ideas onto this list.
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Things that would make Forge better.
Halodreamer replied to SuperStuJack's topic in Forge Discussion
Undo. Like seriously, where is my undo button. Also, why can't a group objects so that I can move them all at the same time, copy multiple objects at once, or apply the same advanced attributes to the whole group? These are basic level features in any other kind of editor. Forge is great, but these two (normally) basic features would make it a lot less tedious. -
What Should Be Added Into Forge Mode?
Halodreamer replied to NinetysBorn's topic in Forge Discussion
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There is one good thing about it being invisible, that it won't tempt as many people to cheat.
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I just want better snipers and a 3 size clip for the rocket launcher and incineratoin cannon and a seven size clip for the fuel rod gun.
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Infinity Slayer i can finally get rewarded for doing well but it won't be overpowered.
- 14 replies
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- Halo
- Halo: Reach
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what size was it big, medium, small?
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wrong forum buddy it's weapons and vehicles not Armor Abilities.
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Super powered weapons are a dream of mine, are they for you?
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needs three rounds per clip.
- 11 replies
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Halo 4 Forge Wishlist: Get your ideas in!!!
Halodreamer replied to SatanicBagels's topic in Forge Discussion
Forge City by Halodreamer a city version of forge world, where you can make buildings in seconds. Triggered Mechanic Items, Motorized Properties, Different Texture Settings Articghost49 -Triggered mechanic items. Like doors, drop pods or light bridges -The ability to give certain objects motorized properties- Imagine how creative forgers could be, making a piece rotate like Ascension's antenna, or maybe a conveyor belt. If you were really smart about it, you could build a pelican, spawn points and weapons inside, and have it travel around a set path in the air. Or build an out of control train like terminal. -A properties setting that keeps displaced objects from despawning (crates wouldn't despawn, and building blocks wouldn't freeze once at rest, or despawn, or both). -Different texture settings for wall/floor/surface objects so our maps don't look so identical. Joining Objects Together (The Ninja) This is a very good idea. Imagine the simplicity of being able to assign objects to a group the same way you do with channels for teleporters. Then you could edit an entire sniper tower up a few feet instead of having to mess up and replace every single item a few feet higher than the original. This could be used to save valuable time in forging. Less Restrictions on Objects Sweaty Bagels What I mean by this is that I always found it to be quite annoying how you could only use a certain number of double walls for no good reason. Why not simply have a very large budget and allow the forger to to make a map out of 600 double walls if they want. This would require a slight tweak to the budgeting system but it would, in my opinion, be a massive improvement on the system they have implemented in previous Halo games. Mirror Option A Great Elite replicate either a single object, a group of objects or half a map. An Undo Button Many Floors: The Ninja i get really sick of using 5x5 blocks to make floors, it takes to long, especially for big long maps, and its an absolute pain in the arse to make them incline on a slight angle to get them over a natural obstacle on the map like grass or a rock. they're not big enough and i usually choose to use wall collisiums and make them flat. this takes longer but its easier as they're alot bigger.there should be a floor and bridge section, where there's different types of grounds, floors, and bridges. with grounds, have different textrues, have a quick option for an even incline no matter what angle its on. and if anyone has ever played far cry 2, they would know that there are bridge sections, and that you can make end pieces, and middle pieces, i thought the idea of this in halo would be very cool. Ability to Lock Vehicles/Weapons (The Ninja) The ability to lock vehicles and weapons to a certain team. This would make it so that forgers could create a larger and more exciting variety of maps and game-types. Maybe this could be handled via a checklist in the object properties panel.