Okay this first quote was put in for some comic relief but the second has merit, no? ^ "The models are different, but the hit boxes are the same. Stand the SPARTAN in front of the Elite, and you will see the Elite is taller. However, the boxes, will be the same. Shoot a SPARTAN in the elbow from the front, and it will hurt him. Shoot an Elite in the elbow from the front, it will go right threw" I think that pretty much blows your arguments out the water? Twin a modder who has ripped open the code that makes up Halo 3 says is true. P34nut a pro player says its true. The majority of the community says it is true. and what is true? The Elite hitboxes are the same as Spartans and do no account for the taller height the Elites have. So the Elite hit boxes are broken. There is no argument for that in defence of Bungie. I could direct you to hundreds of threads complaining about broken hit boxes. But there are few quotes apart from yours that say the hit boxes are fine and Elites are easier to headshot. And answer me this, how is making maps for the Halo 2 Pc community a bad thing? Anyway, back to the task at hand. Here are some more quotes. "Elites are in fact harder to headshot from behind because their heads are not on top of their bodies." "Elites have a spot in their neck you can shoot through and its really annoying" "Hitboxes are the same, its just that it is harder to hit them due to the fact you aim for the head...which you cant see." Here is something from Halo Nation "In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models." Okay enough of quotes, it was confirmed by Bungie that Spartans and Elites share the same hitbox and because they do are broken in a Bungie weekly update, I cannot remember what update it was sadly. Here is a quote from Halo Nation that may shed some light on that "It was once thought that Armor Permutations affected a player's hitbox; the contrary has been proven and stated by Bungie in numerous Bungie.net Weekly Updates. Sangheili and Spartan IIs use the same hitbox in Multiplayer, explaining the Sangheili Neck Glitch." And final here is a video proving my point that the Hitboxes are broken in Halo 3. https://www.youtube.com/watch?feature=player_detailpage&v=87tf9AtR_mY#t=146