Just an idea for 343i and anyone who enjoys the idea of space warfare in Halo.
I know many have discussed the topic, but here's my two cents on a possibility.
Later down the road, let's say the developers come out with a massive sandbox map like Forge World, but is a pocket of space orbiting a planet, and may or may not contain a UNSC Frigate and/or Covenant ship of similar size.
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Google In Amber Clad's ship size.
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These ships, along with appropriate hangar bays, control rooms, etc. can be customized and saved in Forge, with collected vehicles and supplies spawning in their own locations desired by the player.
The ships are of relative size and may even have a few weapons of their own to combat incoming dropships like Pelicans and (space equipped) Falcons of the sort.
The open space gives way to a breed of aerial combat, where as the inside of the ship adds to CQB and Objective based games, each a different playstyle.
Whether 2 ships or 1, the map itself gives great ideas for all types of players and plenty of potential to the Halo multiplayer experience.
Ground vehicles like Warthogs and Ghosts could be on a small moon just a short distance from the spaceships, or the map could be completely tailored to have 8+ Banshees and other flying vehicles specifically for boarding parties, dogfights, and CTF games.
Either way, the large portion of the new map would revolve around the idea of space.
Clans could customize pieces of the ship's hull and interior, bringing clan battles and machinima to new places.
computer terminals, ODST drop-pods, and maneuverable turrets controlled from inside the ship would add to the feel of it, and others could design decals for ship exterior emblems, as well as ship names.
Ships could also be placed around like regular Forge pieces, so broadside-to-broadside fighting could occur.
Many things could be put into the map, like asteroids and floating debris to make the sense of battle more realistic, as well as the usual pieces of Forge.
Gravity would be valid only inside the ship, unless specifically turned off and on elsewhere.
Due to the size of such a map, certain areas of detail and bandwidth strengths would have to be tried and tested, and possibly sacrificed, so a large open area such as this might not have the pretty flora and excellent lighting of other maps, but it could still be achieved with appropriate tweaking.
I'm sure such a map would be possible, just think of the Reach Mission: Long Night of Solace, but without anything in the playable "bubble".
If anyone has ideas, comments,or criticism, please comment and tell me what you think. Again, I know this topic has arisen many times among many forums, but I wanted to try and get a more firm idea of the scenario and let it seem just a little more possible.
Thanks.