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Lord ET3RNAL

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    Lord ET3RNAL

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  1. When you said Cortana isn't important to the player, that's a generalization. She's helpful and has a charning personality (playful and flirty). Lasky does respect Chief as a war veteran. Rio does not, but that's because he's supposed to be a *********-type character. The Forerunners were kept mysterious throughout previous games, but that's a good thing for Halo 4, at least in my opinion. After all this time learning about their vague history and technology, the face of a Forerunner is finally revealed for the first time. 343i wasn't trying to make Halo 4 a personal story, they were just trying to bring more focus to the relationship of Chief and Cortana. Now that I stated all your flaws, I'm done here. Goodbye.
  2. While it would take more time/effort to add in new vehicles, enemies, etc, it would be totally worth it, and more people would be willing to pay for it.
  3. Vehicles should be strictly first person to add challenge (situational awareness/teamwork) and fun (every bump feels bigger and it creates a more immersive experience). Wraiths, banshees, etc have view screens. This would be a good step in balancing infantry and vehicles. Dual wielding should return, as well as AAs. Invasion, Assault, Juggernaut, Territories, VIP, and Race would need to return. Custom games should be the most customizable experience ever to make up for Halo 4. It would include all the old options, a weapon tweaking tool to balance the weapons to your liking in the game, and many new ones. An NPC ally command system would be awesome for campaign (and firefight, if it returns). Players should be able to set up bots for custom games for practice, filling up spots, and to give players without XBL or Internet something to do besides campaign. Brutes, Elites, ODSTs, Flood Combat Forms, and Prometheans should be playable in multiplayer with minor gameplay differences.
  4. People hate MLG at times because of the majority of people who play it. A lot of people who play MLG can be arrogant ******bags who like to spoil the fun of people who aren't tryhards and just want to enjoy the game with their friends. Some join custom games for the sole purpose of ******** people off. Why there are some nice MLG players, not all have encountered that many.
  5. Definitely missing the falcon. I loved it's helicopter-like design.
  6. The Covenant already have two CQC weapons, that's enough. You could always create a needle shotgun in Halo Custom Edition if you want one that bad.
  7. It's fine being weaker than it was in Reach. It is a sidearm after all, and I'm glad 343i emphasised on that fact.
  8. The AR is the only automatic weapon I can use properly, so I'm fine with it. The Carbine just doesn't have a powerful feel to it like the DMR or AR has, so I don't feel as powerful as a player. It's some weird psychological effect that some other weapons have but the Carbine lacks.
  9. For Halo 5, they need more accurate Assault Rifles like the MA5C that was in Halo 3 (I don't know about a damage boost, for the BR has been reduced to a 5sk). Then they could have the SMG which would play like it did in Halo 3 or like the Halo 4 AR. The SMG would have less accuracy, range, and damage than the AR, but would make up for it with a much larger clip and faster rate of fire. I just miss the more accurate AR and the SMG, because we haven't seen them since Halo 3 . Also, maybe if we select "None" in the armor ability slot in the loadout, we are able to dual wield (dual wield wouldn't be an AA because it would be retarded if the meter runs out and we just drop our second weapon for no reason).
  10. Plasma Rifle, as it is the most accurate out of the three. That's one reason I LOVE the MA5C ICWS in Halo 3.
  11. If anything, the CQC power weapons in Reach were far to easy to use. I still prefer the shotgun over the scattershot because of two things: its consistency and feel. If I feel like I a beast, I will play like a beast. It's a weird psychological thing that really affects how well I do in battle. That's the main reason why I can't get a grip on the Carbine or Light Rifle. They just don't feel/sound as strong as the BR, DMR, and AR to me.
  12. Both. DMR for longer range, BR for closer range.
  13. The AR's not overpowered. It has tons of bloom, lacks the range and accuracy of precision weapons, and only kills fast when each bullet makes a hit on the target, which takes quite some skill to use. It must be burst fired to gain better accuracy at mid range, and must be continuously fired at close range. People only die to the AR because the AR user is better then they are.
  14. Considering the DMR has the most aim assist and range, I think it should fire the slowest of any primary rifle. This would make it the most superior at long range.
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