I just watched the following video and can't help but notice that 343 studios have missed a massive point of what halo is all about.
Halo is not about the game its self, its about the players and the challenge.
What was bad about Halo Reach in this respect?
Halo Reach was the first halo where they began to try and make it easier:
DMR - I know people are going to complain about this one, but the DMR was rather a stupid idea if you think about it logially. What purpose did it serve? A long range rifle. So it competed rather too well with the sniper rifle, which has the roll of being a reward for a team controlling an area of the mapa at the loss of another, and being a mid (close mid too) to long range rifle. The BR was more suiting as it gave everyone a close to mid range weapon, which could be beaten at close range, however, it gave everyone a staple middle ground and force teamwork and dedication to putting burst shots on to people.
Armour ablities - Some of these were never really balanced. Armour lock and jet pack need I say no more. From what this video shows (I know its only a video, but it is a consistent theme of their game showing), Riot shield will now be included... does this remind anyone of any other games. COD??? The reason I played halo was because of the teamwork and dedication.
Dedication mattered if you wanted to play seriously. This promoted competition of who is best? In COD (I know people are going to cry at this point) games there is not much of skill difference, you don't get better at the game as you play more and progress (to a certain degree), as the skill cap is so low. The reason why the skill cap is so low? Because they don't want new comers to be push away because they arn't doing well... These kind of people tend to be the people that will just go play COD anyway or will just play the game for the campaign. So why catter a whole game to them while compramising the true fans.
I understand that Halo is not all about "hardcore" MLG play styles. Personally I played a lot, I mean a lot of MLG. But I also tryed to balance this out. I have nothing against new gametypes that are relaxing and fun to play (the new infection actually looks fun, aswell as the defend a base style game type they showed ^^), I would even play big team battle because of how funny it was. But it still remained with the same core feeling in halo. Everything was reasonably well balanced because it had a counter of some type.
My point remains, "Ordinance", the new kill cam, the score reward system??? (WTF- they said in the video that people found it hard to find out whethe they were doing well. Personally I thought the Halo 3 system was fine. You knew how well you had done by your assists, flag caps, returns. This is just more dumbing down by adding a score to everything. Why do I need a number to come up on the screen to tell me that I killed someone. To be honest its just dumb, you know when you killed someone.
Why do you need "Ordinance"? Really think about it? Why? The only reason I can see is in big team battles and "Lone Wolf", where this stops power weapon areas of the map from being hored out. But then doesn't it just promote camping, slowing down the insane pace of halo games. The moral of the story is kill streaks are not cool.
My message is that making it easier overall will not improve the game, and will loose the core audience that play Halo because of its core mechanics.
Don't get me wrong, change isn't bad. In halo change is part of the story that goes with it, but please don't make that story really bad ;( as it will ruin halo for the rest of my life.
P.S. Please don't copy COD games, the reason I play halo is because I want to play halo.
Thanks for reading if you got this far and feel free to post your response. Personally I would like 343 to see this so they don't "ruin halo for the rest of my life".
(Sorry if there is a lot of bad organiation of arguement and grammar, I'm not very good at that kind of thing.)