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Ike.

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  • Location
    Lost in China somewhere.
  • Interests
    Halo forge.

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  • Gamertag
    Ike 1883

Ike.'s Achievements

Hunter

Hunter (4/19)

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  1. Fine tuning is far more accurate than adjusting the coordinates. It allows you to get between the .1 decimal on the invisible grid. Not to mention the pain of going through menu's every time you want to adjust something slightly. Just add fine-tuning back, it shouldn't be that hard.
  2. Halo 4 forge is good, but I scratch my head as to way they took out the fine-tune tool. This is a basic necessity for serious forgers and must be returned. In no way do the magnets replace this tool. I used it with almost every object in Reach. Nothing compares to the lack of this important feature. Add it back, this shouldn't be too much to ask. Also, lower object limits, and a large, empty, flat terrain map to forge on.
  3. Halo 4 forge is good, but I scratch my head as to way they took out the fine-tune tool. This is a basic necessity for serious forgers and must be returned. In no way do the magnets replace this tool. I used it with almost every object in Reach. Nothing compares to the lack of this important feature. Add it back, this shouldn't be too much to ask. Also, lower object limits, and a large, empty, flat terrain map to forge on.
  4. I scratch my head as to way they took out the fine-tune tool. This is a basic necessity for most forgers and must be returned. In no way do the magnets replace this tool. I used it with almost every object in Reach. Nothing compares to the lack of this important feature. Add it, this shouldn't be too much to ask.
  5. I scratch my head as to way they took out the fine-tune tool. This is a basic necessity for most forgers and must be returned. In no way do the magnets replace this tool. I used it with almost every object in Reach. I have a couple other complaints, but nothing compares to the lack of this important feature. Please fix it, this shouldn't be too much to ask.
  6. This looks awesome. About to read it front and back. Thanks 343!
  7. This depends on how committed, creative, and detailed you are. Most big maps are bad because they are empty. That's why I feel such a need for better object limits.
  8. Ike.

    Ordinance drop kill.

    Thanks, I've been wondering. So cool that you got to play it.
  9. Agree with the doctor. I would play it. I'm a bit of a lone wolf so it would be nice to have a non team oriented slayer game-type other than just Rumble Pit. If 343i put their mind to it they could make it work.
  10. @Prophet of Regret. Good question. Negative of no friendly fire is less realistic and chaotic game-play. With a good setup, only negative of friendly fire is getting booted unfairly on occasion. IMO, I prefer the latter. This probably depends on peoples play style though. Some people don't like having to be careful, but I think it adds to the game.
  11. Ike.

    Ordinance drop kill.

    @The Hunter You have played Halo 4? Could you PLEASE tell me the specifications of active camouflage? How does it differ from Reach's? Is it more or less powerful would you say? Does it jam your own radar as well as enemies like in Reach? What about teammates? How many fake dots does it make? I know I can just wait a week to find out, but I am anxious : P
  12. Skill. It gives a more accurate estimate of how good fellow players are. It's not like you can't still be a casual player.
  13. I think I've made it clear already that I was really hoping for more big empty space. And better object limits.
  14. Random and pointless :\ Picking up from dead bodies might be something to think about. In any case pretty unnecessary though. I just really wish the armour you wear reflected what armour ability you're using.
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