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WARHOLIC

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    WARH0LIC

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  1. Thanks for the shout out on the community forge poll, together we can help shape its future. I urge everyone to take part and VOTE. I've learned that the community is extremely creative and with the right tools we can create the unimaginable.
  2. Road to Utopia.... What better way to let 343 know what we want other than to TELL them? VOTE NOW! f you would like to support this cause but are unfamiliar with forge, I would recommend watching THFE's video of forge tool wishes as Oakley Hidef presents some great ideas: . This poll was created by collecting suggestions from The Halo Council, ForgeHub, Waypoint, 343Industries.org and other community sites. Please note, this poll is open to the general public. You do not need to be a member of THC to participate. I really want this to reflect the voice of the community at large. Thanks for Participating! Please visit our other campaign poll and help yourself make a better HALO:)
  3. Hey guys, thanks so much for the suggestions. They've been a huge help for making this poll: VOTE. I'm currently talking to some well known video guys to hopefully feature the results. Moderator: Thanks a bunch, you can now unpin this thread if you so choose.
  4. Never realized you guys didn't have a regular forum to review maps. I always assumed it was there since the "Meet Your Maker" contest. Best wishes on the new endeavor!
  5. All the options were gathered from multiple forum conversations and submissions. I took everyone's opinion and compressed it the best I could. Thanks for the votes guys. And big thanks to AbsoluteDog, I really love that we can form an organized voice together.
  6. I've looked over comments from The Halo Council, ForgeHub, Waypoint, 343Industries.org and comprised a list of your ideas. Here's a fun way to see what everyone is looking forward to and hopefully 343 can take a hint. CLICK HERE TO VOTE: LINK
  7. A new Top 10 Series for things we would like to see in Halo 5. This will be split up into different aspects of the game: campaign, multiplayer, forge, custom game options, etc. This week, I'm focusing and collecting data for things you would like to see in the campaign. I work with The Halo Council but would like to represent the community as a whole on this series to accurately reflect the communities opinion. - Keep your comments short and concise so I can convert them into a poll later. - Results will be posted here and featured on The Halo Council as a collective community. example: - Cortana replaced by naked Peter Griffin.
  8. @Fishy - changed spawning syst, delted buildings and added lights.
  9. Just updated the map, which is always a good and bad thing since I had hundreds of downloads and now "0"
  10. Great work on this, definitely opened my eyes on the longevity and enjoyment from linear style infection maps. Each time or "party" presented a new experience to the game as it required team progression, coordination and defensive strategy. Glad to see this featured and looking forward to reading all of the positive feedback from the community as I know it'll be well received. Can only hope that you guys carry this project over in the next title sometime as I know how much delicate work and craftsmanship was required for its making. See you guys Sunday:)
  11. Glad to see this released, I really enjoyed testing this out as each game turned notably different from the last. I love the initial push and theme of the map. Its small to mid size square footage promoted quick gameplay and fast travel off of the spawns. I'm assuming you addressed the minor issues in flow at the last phase (ie. elite movement under the small passage). Congrats on the completion and I hope the community recognizes how fun this is to play.
  12. Map Description: A free roaming infection map designed to grant zombies safe passage underwater while promoting cautious yet progressive movement for humans on the surface. The narrow pathways are unchanging with uniformity in mind to create consistent gameplay eliminating unwanted exploits. Humans have increased damage resistance, making them a 2 hit melee kill. However, the fear of overpowered humans has been overturned as they have no radar and have to rely on keen perception skills to maintain safe guard. A Safe Haven trait zone marks the entire bottom surface area of the map, placing humans at a huge disadvantage in health, speed and limiting access to the surface. Download Map: SEWERS Custom Gametype: REPTILE (required) Weapons: - 1x Human Turret - 1x Rocket Launcher - 1x Grenade Launcher - 1x Concussion Rifle - 1x DMR - 2x Frag Grenade Powerups: - 1x Sprint - 1x Hologram Weapon Layout: Screenshots: Special Thanks: AtlasIsShruggin, Berb, Career 45, Cassel, ConfuseFlamingo, CrustyChristian, FlyingShoe, Frenchys, HauntedArmy, HazzeyDayzze, MythicFritz, Nooooch, Overkill VR, Pacifist, Paints 420, Redy, Reflex, Rorak Kuroda, Salty Koala Bear, SevenOhThree, Smexi, SilentRaine, Spades N AZ, Tyrant, VERTIGO, Xzample and all of the squeaker lobbies screaming bloody murder in my ears.
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