Jump to content

sindronian

Members
  • Posts

    121
  • Joined

  • Last visited

Everything posted by sindronian

  1. Didn't expect Halo: MCC to still be busted. There still isn't anything I want to play on the PS4 so I might get a new PC after all and get an Xbone for Halo 5.

    1. Axilus Prime

      Axilus Prime

      At this point it's 80% fixed or more. They just came out with another update today.

  2. I hope 343i can fix Halo: MCC completely by Christmas. I'll get the game and the Xbone if they do.

  3. I enjoyed saying that out loud a few times. Also may the baby Jesus have mercy on anyone who actually fell for what I said...
  4. I didn't like the way Master Chief looked or the things he said (i.e. "The name's Chief"). I also think the combat sequences could have been done better and more creativley. It just didn't impress me in any way. I was entertained minimally.
  5. What...you don't want to hear my opinion on how Halo is slowly and surely becoming just like Call of Booty Modern Warfare? It's such an interesting topic!
  6. Do you think ADS (aim-down-sight) will ever be incorporated into Halo? I know we can look down scopes but there has never been usable iron sights in a Halo game as of yet. Personally, I wouldn't want ADS in a Halo game because I think the whole hipfire/reticle mechanic is an essential part of the Halo gameplay formula and ADS would pretty much destroy that formula. Despite ADS being a more realistic mechanic who is to say it's better for gameplay? However many people these days ask for realism in games and if 343i wanted to cater to that croud they may consider it... To be honest I doubt ADS will ever be in Halo as long as 343i is in charge.
  7. I'm a little skeptical. I feel like they are going to be walking around rocks for the entirety of the show while talking about their feelings. Then, in the last two episodes something will happen. Someone will breath in some dust, poop will hit the fan and then it will end. We'll see. For the record I despise Forward unto Dawn.
  8. I think that the bubble shield should be brought back as an armor ability. However, I think that 343i should be smart about how long they make the cooldown for it. Which is why I am suggesting that there is no cooldown. Second of all, I think the bubble shield should also trigger an armor lock, except instead of locking your armor in place you can move around freely. This second defense is to ensure that if by some likely chance 343i's horrible programming fails and the bubble shield doesn't work we can still rely on the armor lock. Regards,
  9. I want to buy an Xbone for the Master Chief Collection but what if Halo 5 gets an Xbone bundle with a custom Xbone? Why Microsoft, why do you do this? Have I not served thee well?

    1. Show previous comments  1 more
    2. Silent Orbis

      Silent Orbis

      Sell Xbone when H5 Xbone announced. Then pay extra = H5 Xbone. xP

    3. Fishy

      Fishy

      Or you could get the Halo MCC bundle and the Halo 5 bundle? Win. Win.

    4. Delpen9

      Delpen9

      The limiyed edition consoles are a waste of cash. Buy a poster and hang it over your Tv.

  10. Message me now to play some custom games on Halo 4 and Reach. Have some pretty cool fully functional maps from other people and myself we can play. Trying to get full lobby. Message: Sindronian on xbox live.
  11. See thread for details: http://www.343industries.org/forum/topic/36973-full-lobby-for-custom-games-this-sunday-afternoon-or-evening/ Maximum of 16 people to sign up.
  12. I want to get a full lobby for Halo 4 and Halo Reach custom games. We will either play this afternoon or this evening. Refraction is my only finished map on Halo 4 since making maps on Halo 4 is a pain compared to Reach. I have some great Halo Reach maps we can play, some made by me and some others once we play Refraction a few times (should be the most fun). Post here if you are interested in playing either Sunday afternoon or evening (today). Also, tell me which time works for you! Attendants (2/16): Sindronian Sindronian's room mate I hope to get a full lobby today : ) LET'S HAVE SOME FUN! These are a few screenshots of the map "Refraction" which I just finished polishing up!
  13. I wish the canon would not contradict itself. Spartans are not supposed to be emotionally damaged after losing a team member because they would make them peform more poorly in battle. That's why when spartans are created their emotions are destroyed before they can even lose them. I guess they still have emotions but they're just so supressed that only in the most dire situations they can feel a little bit. Losing a squad mate shouldn't really elecit an emotional response from a spartan. Chief losing Cortanna however, that seems like something worthy of bringing forth supressed emotion.
  14. If 343i ever decided to kill off Cortanna from the series, for whatever reason...I think that would be the way to do it.
  15. Hm. I think you are correct but we've just never seen any evidence of Chief expressing compassion or love for the humans. To me it looks like he mostly just takes orders to save the humans. Has there been any evidence in the Halo games of Master Chief saying he actually wants to save the humans? The people who captured him and turned him into a emotionless war machine for their benefit? It wouldn't surprise me if Chief has just been taking orders this whole time and the only thing he really values is Cortanna.
  16. Okay so here's the scenario. Somehow the decision is Master Chief's to make and only he can decide the outcome of either: 1. The extermination of the humans and the survival of Cortanna 2. The survival of the humans and the loss of Cortanna Assuming that Master Chief did not have the ability to communicate to Cortanna with respect to his decison, What do you think he would choose? Cortanna is the only thing that gives Chief a little emotion/life but his main purpose is to ensure the survival of humanity. I'm assuming Chief can't communicate with Cortanna about this because if he could Cortanna would most likely convince Chief to let her die and to save the humans. So without Cortanna persuading Chief what would he do? Logically, the right answer is obvious if you assume that the number of lives lost is the most important factor (the humans). However this isn't so much a logical decision but more of a personal one for Chief. So don't think of it in terms of costs vs. benefits think of it in terms of how it would make Chief feel.
  17. How could I ever forget something that made me fear for my life every time I was within 5 feet of another enemy player? #DONTBRINGITBACK
  18. I wish that it would but I don't think it will. 343i should realize that the most successful Halo multiplayer experience (halo 3) had dual wielding in it and it was balanced enough. Sure, some combinations of weapons may not be as viable or sometimes they may never be viable but having dual wielding brought more variety and made the game more fun. For example playing team duals and mowing down all the noobs who used dual pistols/smgs instead of just throwing grenades. That was amazing. It's also very satisfying to take out a player's shields at long range with a pistol in your right hand and then close in to finish him off with an smg in your left hand. Dual weilding can be tactical and in some situations it works better than switching to another weapon (usually in close quarters). I think 343i is worrying too much about balance as that was one of their main reasons for not incorporating it in Halo 4. All dual weilding combinations don't have to be perfectly balanced. The BR was infinitley better than the AR in Halo 3 at medium and long range, did that make the game worse or less fun? No...a lot of people still used the AR and still enjoyed using it. BRs were strategically placed on the map or used in certain gametypes only. In Halo 4 eveyone can use a BR/DMR in almost any gametype and any map thanks to loadouts. This doesn't work as well. I think dual weilding is awesome and if Halo 3 didn't have it the game wouldn't be as good. I think 343i underestimates the impact of removing dual weilding and I think it is an essential part to the success of Halo multiplayer. Some changes could be made to it though. For example if you try using a melee attack while dual weilding you should be able to do it without losing one of the guns you are weilding. That would make dual weilding more viable and even more fun than it already was. Little things like that can make huge impacts you'd never expect. It could improve the gameplay by a lot.
  19. I would just like to see jetpacks on vertical maps, on pickup of course, not a loadout. It makes using the jetpack a lot more fun when the map makes sense to use it and you can get an avdantage in that sense. For example I enjoyed jetpacks on swordbase from Halo reach. On a map like swordbase you can actually take cover from people with jetpacks easily. There are tuns of walls and floors to run beside if someone is in the outer section shooting at you with a jetpack. I think jetpacks destroy map control when the map is just a giant open field or a map that just isn't tailored for the jetpack's use. On maps like that it's uselss to take cover, they can just fly above the rock and shoot you unless you are playing with team mates who are on the ball and can cover you after a moment's notice. I just think jetpack needs to be limited and placed on the right maps, then it will be okay, fun and not frustrating.
  20. I agree for the most part. I think only extremley simple abilities should stay, like jetpack for example. Sure camo has tactical use but it's annoying as hell getting your radar jammed so frequently and it's like one of the most essential pieces of your gear. If camo were a single pickup item for a few maps I wouldn't mind but I think it should just stay in campaign and custom games. I don't like the packages either, but that is another topic of conversation. I think they make the game better but the entire point of this thread, which you didn't really comment on, was to find a better way to control armor abilities.
  21. Lol you already said you think the game is fine. I got it man. In terms of the multiplayer being a mess I mean I don't want to have to deal with the guy in front of me with a hardlight shield while some dude is rocketing above my head with a jetpack spraying AR bullets into me while another guy is evading back and forth....******* etc. Yes I found while playing Halo 4 you often had to deal with people using several abilities at once, same as in Reach. You can't do a thing in those situations. There's always one other enemy who isn't using an ability and who's shooting you like a normal human being while you can't do **** because of the armor ability party in front of you. Without armor abilities it becomes a lot more simple. Some guy walks in front of you? Shoot him to death. 2 guys walk in front of you? Throw a grenade and shoot them to death. 3 guys pop in front of you? Well you're probably dead but way less dead than you would be if they had armor abilities. What we have right now just doesn't work for me and a hell of a lot more people than just me also find dealing with abilities frustrating although you may not. That is what I mean by mess. It was far worse in Reach when you had several enemies armor locking together ******* kill me now.
  22. I won't cut your head off but that statement you made doesn't really help anyone or this discussion. The truth is, is that Halo 4 multiplayer failed in its longevity (population is low). You know when a multiplayer game has been and continues to be successful when it has a high population for a long time. For example World of Warcraft and Halo 3. A lot of people argue that World of Warcraft has been taken in the wrong direction but I would argue the opposite because there are still millions of active accounts. Whether or not the implementation for armor abilities are to blame for Halo 4's failure in longevity, I have no idea. I think that Halo 4 failed to continue to maintain a high population because the multiplayer itself is a big mess and the implementation of armor abilities contribute to that mess. Anyway, we'll see in the future if there's ever a Halo game that can last long with loadouts and the current implementation of armor abilities. Unless they add in totally new multiplaer innovations on the side I'd be surprised.
  23. An automatic long range rifle isn't the most imaginative thing and it's been done a thousand times in other games. I don't think it's as far fetched as you're making it. There would obviously be way more recoil than the DMR.
  24. Of course but obviously weapons can become too powerful. I just thought that was obvious and not worth mentioning. Something like the Halo 4 needler is powerful, but not obviously too powerful. So I'm mostly referring to weapons that are significantly but not greatly more powerful than loadout weapons.
  25. Yeah that was sort of an extreme example. I don't know if I would like it either. It could just be simple things though, like ammo crates or something. Just gives the abilties more purpose. They might not even need that though. Like you said they could just be pickups. For example on a vertical map like "Prisoner" from halo CE you could have jetpack pickups. I think that would be a great improvement for the map and not only would it make it more fun but people would want to get to the jetpack pickup first as well. Sure there are instances of Reach/Halo 4 where the jetpack would be specifically useful but often times the jetpack is used in maps where it isn't needed or in scenarios where it isn't needed. This just ends up making the game messy. Everything should have a clear-cut purpose to ensure quality gameplay. Jetpacks may be fun in griffball to some people but in my opinion they just make a flat-floored well defined game into something chaotic that would just get old faster. The gametype just becomes harder and more frustrating to play. You can avoid this by placing armor abilties on the correct maps/gametypes and not letting players run around using this crazy stuff in every possible instance. What 343i is doing with armor abilties now can be compared with the concept of putting a rocket launcher, sniper rifle, incineration cannon and fuel rod cannon on every map. Sure those items are all useful, but together they make the game more chaotic. Maybe the current generation of gamers, at least the kids, prefer these kind of chaotic unmanageable game environments. Hopefully 343i can develop halo 5 into something more controlled, with more purpose, like Halo 3 was. I think Halo 3 was more fun because it was developed for fun and for the ability to predict things where Halo Reach and especially Halo 4 fail in that respect.
×
×
  • Create New...