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Snuke Master

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    Snuke Master

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  1. I agree, weapons despawn way too quickly. When I'm playing on big maps, I run out of ammo so quickly. After I get a Killing Frenzy or a Running Riot, I'm out of ammo. This happens even when I do have the ammo mod. When I have a weapon called the "Designated Marksman Rifle," you can assume that I'll be getting long range kills with it. It seems like I'm being punished for using it because most of the time when I try to recover ammo from my opponent it has disappeared. You're forced to sacrifice position to recover ammo. This isn't necessarily bad, but when the kills are from such a long range it becomes almost impossible unless you bait the other team just to get their ammo. It's not just a problem on large maps either. When I play on smaller maps, I also run out of ammo a lot. I frequently use the DMR, but I almost always have to pick up a battle rifle just to ensure I have some kind of ammunition when I need it. All weapons disappear too quickly. I swear you only have 10-15 seconds. This becomes a problem when you kill somebody across the map and try to work your way over to take the weapon. By the time you get there it's long gone and you've sacrificed your position to recover the weapon. This also becomes a problem when you have an anti-vehicle weapon and you die with it, especially when you need the weapon to turn the tide of the game. I've died countless times because I've ran out of ammo and couldn't fight for my team because, there wasn't any dropped weapons or even weapons on the map that I could use. I basically had to go get killed on purpose just so I could support my team because I didn't want to wonder the map looking for ammo I'd never find. The solution I propose is by making weapons despawn like past Halo games. I'm pretty sure it was 30 seconds after somebody last touched it. I also propose that weapons are put throughout the maps at known locations in the event that a player isn't caught in the middle of a map with their di** in their hand (Or ****** for women, I'm not going to be sexist here. ).
  2. I hate join in progress. It is ridiculous. I'd rather be able to back out and search and not worry about getting put into a game I'm about to lose. Here's a scenario: You're playing by yourself, you search for a game. You get matched against a team of 4 and your team sucks. You've joined the game in progress and they're all noobs or they are AFK. Everybody keeps leaving the game so you're pretty much screwed. You don't want to quit because: 1. You don't want to get banned. 2. You don't want to have to join another game in progress that you will undoubtedly be losing. 3. You're not a quitter and like to follow through on what you've started. I've seen more people quit out of games in Halo 4 than I've seen in any of the other Halo's. I shouldn't be starting games 5v1 when the importance of the opening rush can make or break you. When I get teammates later on in the game, the other team can be in a near unbreakable setup with all power weapons, power positions, and even vehicles. Also, I don't like joining a CTF game when there's only 2 other people on my team, who have 40 points each, haven't captured a flag and the other team have 3-4 flag captures and under 3 minutes on the clock. There's a lot of AFK people playing because nobody wants to back out because they don't want to JIP and lose. Also, sometimes you start a game, then all of your teammates quit on you and you're by yourself for most of the game. JIP should be taken out. This is why Halo 4 should have had a public beta. If I wanted CoD style matchmaking, I would play Call of Duty. By the way, JIP sucks in CoD as well.
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