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Everything posted by Fernin
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So far as anyone knows, is there a way to have the German voice overs (or at least in multiplayer) but keep the English text? I'd prefer things spoken in German but I'd prefer my menus and text in english.
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Seems alot of people have no familiarity with the expanded universe at all and barely seem to pay attention to the force fed exposition in the game itself. If you don't understand the story and don't want to read the books, well then that's too bad for you.
- 23 replies
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And that right there is what makes you not even worth the time. Can't play against people of the same skill level and want to do nothing but roll scrubs? Then I'm glad you're miserable with the game so you'll leave sooner. Folks like you are exactly what's wrong with gaming in general.
- 41 replies
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You seemed to have missed the point entirely, so I'll explain it in slow, simple terms for you. There's a difference between difficult and cheap. Unfortunately H4 happily meanders over into the realm of cheap. I'm in the process of slogging through it on legendary like everyone else (I did heroic on my first play through), but unfortunately it feels more like work than anything enjoyable. Making common enemy soak 2-3 stickies has nothing to with skill, all it does is devalue the use of grenades to the point of being neigh useless, the same with melee. It's not so much an issue of things being to hard, if you just use a gun it's not. It's an issue that it takes two of three core parts of Halo gameplay and makes them almost useless.
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So, here it finally is. H4 has landed, by now most of us have finished the game and logged a fair few hours of multiplayer. We have seen the sum total of the changes to the game, and while most of of may love the game, don't all love some of the changes. But, on the other hand there ARE some changes we're very glad to see, and some changes that just make us scratch out heads. So, my fellow Halo fans, what is the good, the bad and the WTF of Halo 4 for you? Please no spoilers and growling about weapon balance is NOT the intent here, the intent is to look over noticeable changes to the core game itself from previous Halos. -The Good- -The Incineration Cannon. "Exactly what it says on the tin." =0 -Sprinting, thank, whatever deity there is Spartans can now run faster than a slow jog without apparently needing to modify their armor. -The Pelican. Dream come too. Alas it was so short. ;_; -Plasma Pistol's new sound effect. -The pistol is once again a beast. -Spartan Ops has ALOT of potential, and is looking good so far. -The Bad- -In single player on Heroic and above the three pillars of Halo's gameplay (Guns, Grenades, Melee) are largely broken as melee combat becomes suicide because prometheans/Elites kill in one hit with their own melee attacks, and grenades can't kill a shielded target outright. The latter is particularly frustrating as sticking an elite used to be rewarded, now since Elites and Prometheans can soak 2+ stickies it's become a wast of time, and ultimately slow than just shooting them to death. No to mention more dangerous since Chief throws like an infant with no arms. -Prometheans are invincible during their teleport animation, this is amazing frustrating and non-sensible when shooting a part of thier body that should still be solid. It results in alot of wasted ammo, particularly on legendary when they tele every 3 seconds. I'd swear sometimes they spend more time in that invincible tele animation that shooting at me. -Every third enemy in Spartan Ops seems to have a fuel rod gun. This, is, so, friggen, annoying and makes soloing on Legendary a total pain. -Needlers perfect tracking accuracy. Frankly I adore the needler, its been one of my favorite weapons since the first game. However when the needles start making u-turns to hit or actively maneuvering around cover, then it's just annoying. Even more so when three enemies are shooting at you with it at once. -Auto Aim way too intrusive. I can't count the number of times so far in single, and in multiplayer I've been screwed by auto aim dragging my aim toward an enemy that ran infront of the one I was trying to kill. This actually gets me killed quite often in multiplayer. Another oddity is the way aim suddenly becomes super sluggish for a second when on target but a moment more pressing in the direction your target is moving seems to result in your aim flying off the target. 343, PLEASE give me the option to turn down, or turn off AA. I've played many games that allowed it to be off before and did just fine. -The WTF- -Hit Scan weapons. How thought this was a good idea? It does nothing but favor players with stratosphericly high pings and removes the element of skill required by leading one's targets. -No Dedicated Server. Perhaps I've been spoiled by years of PC gaming, but peer-peer and dynamic host systems seem very out dated and unreliable in these days. -Aliens don't wear clothes? Why are the covenant naked under their armor. o.O -The Warthog's engine noise. As a car guy it makes me go @.@.
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Nevermind the fact that it can't kill anyone more than 6 feet away.
- 9 replies
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They must have very strange looking blenders where your friend comes from. o.O
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My buddies and I have taken to referring to it as the marshmallow gun on account of the grenade looking like a giant marshmallow. "Fed that dude a marshmallow, he didn't like it!"
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If they do so then they better change every other projectile weapon in the game from hit scan. Which honestly is what I do believe should be done anyways. Hitscan favors laggy players far to much. But in regards to objective weapon balance its largely irrelevant to the discussion here.
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Rank up a bit and play against decent opponents. The DMR, BR, and AR ALL have the same kill time (1.6 seconds). As for the issue of the long range kills.... STOP RUNNING AROUND IN THE OPEN! As it stands I frankly get killed just as often at long range with the BR and I do the DMR, since the BR is just as powerful with 9/10 the range of the DMR should we nerf it to? No, of course not because then all the BR users would bawww like children. The DMR can be soundly countered at long range by a magnum, bolt pistol, light rifle, BR, any vehicle, and any sniping power weapon. If a DMR user tags you and you return fire they'll often duck into cover if you land a couple hits. Use cover and suppress the DMR user, BLAM, problem solved. Complaining about the DMR at long range is about as asinine as complaining about the AR or suppressor at short range and could be backed up with the same arguments used against the DMR in reverse. So instead of complaining, step up your game and play in a manner that'll make the DMR less effective, IE use cover and move into range where they loose the advantage.
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Huge, took quite a while to build, and as I recall fields something like 17,000 personnel.
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All the primary weapons can kill in under 2 seconds in their ideal conditions, for the AR that happens to be point blank. Objectivly it kills no quicker than the BR, DMR, Light Rifle, etc etc. /thread
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And WHY exactly, both BR and DMR kill in 1.6 seconds, the nerfs you want would put it at a flat disadvantage to every other precision weapon in the game.
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I for one really HATE the sound of the hog in H4. I work with alot of trucks and cars in real life, and honestly the only thing I can think of that sounds like the Hog in H4 is a 2-stroke motor cycle or maybe a chainsaw; a far cry from the sound one would expect from a 12.0L high compression hydrogen engine that supposedly powers the machine. If anything it should sound a raunchy crossbreed of a Veyron and a 70's diesel motor.
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The for one do feel grenades are really, well, honestly kinda pathetic at the moment, or at least the frag and plasma nades, I adore the pulse ones as an area denial tool. The problem I get with them is they radius seems to be all of three feel. I've had nades go off next to me and barely lost 1/4 shields where in any previous Halo I'd have been dead.
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"Designated Marksman Rifle". What part of this concept is so hard for people to understand? Reducing its range or making it less accurate not only defeats the point of the weapon but would make it largely useless. The DMR is the long range precision weapon but will get creamed up close against ARs and BRs (particularly with the BR's utterly stupid, lag loving, hitscan bull****), and at long range it's not going to out snipe anyone with a sniper rifle since the second you tag someone who has a sniper with it they're going to one-shot you for it. As it sits the DMR is fine, and no more lethal at long range than the AR is a point blank, or the BR is versatile at mid range. If you have problems getting killed by it alot then stop running around out in the open and making yourself such a target. 90% of my DMR kills are against people that run out in the middle of an area instead of using cover or approaching via the perimeter.
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Funny you should mention that, as I've not played a CoD since the first MW, and as far as vehicles are concerned I've been playing flight sims for quite a while. Which thinking about it is probably part of why the Banshee's handling irks me so much. Modest try though, I give your post a 3/10. @ Victory Element You could Hover in CE by holding back and aiming down slightly, and for that matter you could move at any angle. Basically all I want is the HCE banshee back then I guess. X3
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Thruster Flood in, well, "Flood" are epic, and quite possibly the most amazing thing ever. I just felt the need to state this. =0
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I'd rather not loose shooting with it since I personally use it to duck in an out of cover.
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I've yet to use the banshee in multiplayer, but so far through single player I've noticed odd things about the banshee that I find make it frankly highly unenjoyably and frustrating to use. They are as follows. 1: So far as I can tell there is no way to hover or stop moving in the banshee. This causes issues of course with ground targeting but more frustratingly it makes the Banshee difficult and awkward to land with any degree of precision, not to mention it often results in said banshee sliding off a cliff/bridge/tower/etc. Did no one in the covenant consider that someone might actually want to land one of these things from time to time? =0 2: Limited angle of attack. As I recall the banshee in the previous games could be flown at much steeper angles (including straight up and down in CE) than the H4 banshee. The arc the banshee can fly in along with its wide turning radius make it frustrating and cumbersome to fly, particularly with the 3rd issue I'm about to list. 3: The AI obeys none of the rules that are forced on players. So far I've seen AI banshee's hover, turn on a time, and come at me from angles straight above and below. They seem to be far more agile and not at all limited to the same handling characteristics as the player's banshee. On higher difficulties this is highly frustrating, and I would even go so far as to call it cheap as it makes air to air artificially difficult when the AI can literally fly circles around a player banshee. This is really my only major issue with H4 so far, otherwise I'm enjoying the game quite a bit. I just feel that on this particular issue the ball was dropped. Thoughts? Opinions?