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HyBRiDx

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Posts posted by HyBRiDx

  1. Complaining will always happen for any game, but there seems to be a huge amount at the moment.It begins to get the point where if this many people are complaining there has to be some level to legitimacy to them right?

     

    My issue is all this waiting for playlists to come out, ranked to come out, maps released that are still not in rotation... bear in mind that there is talk of a month or tow before things happen. When we think that the strategy for the 343 halo's seems to be shorter gaps between halo games can they afford to wait this long?

  2. I'm sorry but if you had a "legit" 50 on halo 3 you would be on a near 2 K/D on halo 4. I had a lvl 45 and a lvl 48 account on Halo 3 and Halo 4 is much easier to get a good kill to death on. Sorry to be a cynic but after playing 4k + games of halo 3 and I feel that I've got a fairly good grasp of how good a lvl 50 would be.

  3. Well the ramblings of an idiot are always funny. I think Halo has always been the most fun for me when I have had a good team playing with me who communicate and work together, we also have a laugh whilst doing it so it's all good.

  4. I put it in the Community/weekly playlist slot. Using Team snipers in there would give people a chance to submit team sniper maps, I feel that with such gametypes we should utilize the community to make them even better!

     

    Ah yes i must have missed it there. I think that 343 need to push more to work with the community for maps, gametypes etc in the coming days. Forge is feeling under used so far, and though there is no forge world there are still some forge maps that can used to improve playlist map selecttions

  5. So having a single list of playlists seems a bit redundant to say the least especially when you have to scroll to see a playlist, that's not very good in terms of HCI, as you should always be able to see the playlists at first glance.

     

    In my mind the way Halo 3/Reach separated the playlists into groupings makes the lists much more manageable and dynamic. Below are suggestions to playlist groupings with suggested defaults and maps for use.

     

    CSR Playlist

    FFA Standard - Mainly slayer with lower chance of objective types.

    Team Slayer - Basic team slayer

    Team Snipers - Team snipers

    Team SWAT - Team SWAT (1 loadout only?)

    MLG - TBA see my suggestions for playlists as a whole below. (Small maps + community maps)

    Doubles - See below as well

     

    All CSR playlists should playout as classic Halo games (same loadout at start, weapons on map, no abilities? no ordinance, reach kill limit not score)

     

    Unranked

     

    Slayer playlists

    Infinity slayer

    Big team infinity slayer

    Multiteam

    Unranked FFA (rumble pit)

     

    Objective playlists

    CTF

    Oddball

    Big team objective

    Skirmish

     

    Community

    Griffball

    Action sack

    Flood

     

    If you want to add any suggestions or questions please leave a response below.

  6. I'd agree, FFa throwback needs some slayer! but before you can have FFA sure you need some good small maps! Complex is too large for FFA oddball. I really don't think 343 are making the best playlist decisions right now, hopefully they will improve as they gain experience of doing this sort of thing.

  7. I have to say impact looks like it could produce a lot of good space maps (orbital remake anyone), and all playlists could do with a few new maps. Here's an idea for getting new maps quickly. Create a forge competition asking for maps in specific categories (size, style, maps) then pick the best one, playtest them, add them. Shame 343 are probably not going to do this whilst they are concentrating on spartan ops/ single playlist per week releases and DLC!

     

    I really feel the community is being under used so far, and we all know people can make some fantastic maps in forge.

  8. I actually feel the exact opposite way... I feel like most the maps that i keep getting are too close quarters and too full of stuff that cause a bunch of close quarter sniping and making it not very fun. Overall, most of the maps are ok, but i have been getting a bad run recently.

     

    Fair enough, I'm playing well for the most part in the playlist (currently uploading a game to youtube) but I only feel really comfortable on Ragnarok (due to playing Halo 3 a lot) and Exile (a very good map). The rest of the maps seem to be wasted in a 4v4 as people just repeatedly rush the same sections of the maps, leaving most of the map wasted. This is when heatmaps would be nice...xD

  9. So I have been a lover of sniping in Halo games since I started playing online (Halo 2), and that spread to a general like for sniping across other games as well. For me the map selection for Halo 3 was great for team snipers, it was fast paced, with a good variety of maps. For those who didn't play Halo 3 or plain don't remember the final map selection looked something like this:

     

    Snipe Trap ,Snipebound ,Sniper Bridge, Sniper Canyon, Sniper Guardian , Sniper Ground, Sniper Stop, Sniperlation ,Snipestruct , Snipeoff , Sniper's Nest, Sniper Town, Sniperlanche, Snipeout, Orbital Snipers.

     

    Now compare this to the current list of maps that we have in the playlist for Halo 4.

    Longbow, Complex, Solace, Ragnarok, Vortex, Exile and Meltdown

     

    Whilst I am not having a go at the low selection of maps available (its only just been released) the quality, and variety of maps is frankly disappointing, most of these maps feel way to large for a 4v4 (yes maps too large for snipers >.>) It comes down to selecting a map on Halo 4 for this playlist its picking the least worst, as opposed to the best.

     

    My suggestion for the playlist would be (more medium to small maps (abandon) and get some player made maps in there using some of the completely under used maps (erosion, impact etc). Thoughts?

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