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ReverentSaint

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    Reverent Saint

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  1. first off bro, back in Halo 2 SWAT was a temporary playlist. it wasn't released right away, neither was it for Halo 3 or Reach. All Halo Games have started off with just the core game-types right after launch. secondly getting shot while zoomed isn't broken, they made it that way on purpose. now in stead of un-zooming you stay zoomed and you flinch so now you have to compensate for it. Thirdly FFA is in the Game, its called Regicide. very fun and interesting because the lead can change at any moment. Really keeps you on your toes. Fourthly I have personally not had any server issues at all. 343 Made Halo 4 Extremely Competitive, perhaps a little too much so for many people. The game has changed. For the Better IMO. If they did everything a lot of people wanted it would end up being like CoD where every "New" multiplayer is just the same one as before with a new coat of paint. 343 innovated by combining an old system with a new one and did a very good job of it. Just because the playlists aren't perfect on launch does not mean they aren't catering to fans. They are rolling out playlists just like every other Halo has. But they cant do everything like every other Halo cause then its just the same experience over and over again, And as a long time Halo fan, (since CE) like yourself I'm sure, i do NOT want the same game, i expect them to innovate.....And they most certainly have.
  2. Actually both the BR and the DMR are 5 shot kills, 4 to drop shields, 5th to the head kills. 3 shots with damage boost. the scatter shot is essentially a shotgun, but you have to be very close range but it does have a fast fire rate. the game is very balanced. The DMR does have a bit of an advantage cause of its long range, but the BR is much better for close quarters maps.
  3. you missed my point, basically what im saying is it increases scavenger kills. the next guy coming, i didnt get into that i wanted to get away. its just an annoyance cause you have virtually no chance.
  4. I've been playing Halo since CE came out and i'v put countless hours into each game MP and SP. Personally i love this game. So after weeding through many threads generally complaining about the game cause they are bad at Halo or just cant adapt to the new pacing i decided to make an actual suggestion. I've been playing Halo since CE came out and i'v put countless hours into each game MP and SP. Personally i love this game, the only thing i think that really needs work as of right now is the stopping power system. I think right now its a little too much and make its really difficult to get away from a fight. Especially if you just finished one and your shields are low, its tough to retreat and recharge cause once you get hit your sprint is relatively useless to get away. i suggest maybe knocking it down a notch or too if removing it is out of the question. A stopping power system isn't a bad implement its just very, VERY difficult to get it just right.
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