W01FE
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again if we went your way, just remove automatic weapons fro the game, or ingame needs to be specified that the automatic weaponsa are crappy starting guns meant to cater to bads, and arent meant to be used seriously....either one solves the issue of being misled. atm they are in the game, and there is no mention of them being a skilless bore that should be ignored by anyone wanting to play competitively or skilled. until then, they are meant to be balanced. there is no middle ground here, there is no "sense" and giving us guns and intending them to be subpar pieces of **** that you oh so want themt o be. you constantly confuse your own ego with facts and its downright irritating. also, i dont touch swat, its as close as you can get to CoD crap in halo, its all reactionary and aim, not other tactical thoughts need apply...boring
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@Shadow15151, where did you get those stats? the only ones that match the samples ive been finding are the DMR and the schoped LR. carbine is more like 1.7 BR 1.8 LR unscoped about 2.0 again tahts from the multiple outside sourced ive been finding. could be wrong sure, but where did you get yours?
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- weaponbalance
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the idea of switching ttk on BR/DMR is to give the BR a area of dominance with the precision weapons. would it be OP? i dont think so, tho im not a authority. i think if we had to choose between speeding up TTK and slowing it, slowing it would be better, you can slow it without it having a rippling impact on all the other guns aside from hte presicion weapons. speeding it up causing a crunch effect where if things get too close, we will have some starting weapons much closer to power weapons in the start.
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lol i give up, you obviously have no care for balance and will just keep parroting your same old spin like a chicken with its head cut off. enjoy living in disillusionment.
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ya really depends on the map, on a big map with vehicles, obviously a precision weapon with plasma pistol and probably plasma grenades. small map no vehicles, AR, magnum, frags, with stealth/camo, but dont worry i dont just sit around large map where i want to get some headshots in, same as the AR one only swith the weapons to LR/boltshot if i feel saucy and i want to sue a weapon, the operators package so they are stronger if i want to maximize my gunfight potential AR/BR, shielding, regen if i want to be a nade ***** i do pretty much what jay magnus does.
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just once id like to see fully accurate TTK on weapons. 343 needs to step up and provide this.
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lol coming from guys who say DMR should out perform all other guns so they can dominate with it. fail is fail like i said, you want to play competitive go play MLG, leave the fun and halo to the rest of us. nothing really to say here, a biased post by someone who wants to dominate with his precision weapon, which if he wants, he can do in MLG formats, stop ruining the fun of halo for your uber competitive garbage. pretty much the same, and sorry betting getting a headshot with the DMR is way easier then multitasking with the terrans, no comparison. this is complete fallacy, it would speed up the gameplay. atm any slayer time match devolves into teams camping areas with kill lanes deer hunter style and just calling out and mass DMR shooting. its not fun (and no im not saying that cuz of having a hard tiem of it, i hold my own), and its not fast. if the DMR player is hesitant then he should be getting better positioning and sniping, its a marksman rifle, aka mini sniper, it hsould be effective at close range. the fact that currently a AR user has to do what you describe but you scoff at a DMR user having to do the same (tho opposite) is also ammusing. you dont care about balance, your game would be precision/DMR only, probably something horrible like SWAT, and youd have one gun that would dominate all others punishing new players for even attempting to play the game. once again, you want MLG, have at it, fine, but dont ruin the rest of halo multiplayer please.
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not entirely correct, the TTK for the AR and the DMR are so close that whoever shoots first, assuming dmr player can land his shots, is the person who wins, even in close range. which makes the DMR>the other guns
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uck, and thats why i dont play swat, such a boring style of play, no feeling of rewarding skill when its all about how can react first and everyone is made of tissue paper.
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i could say the same for using the DMR, side strafe while spamming for headshots, omg...so satisfying. i dont exactly have a problem with precision weapons, and i have no problem using them myself. but its getting downright stupid how people are neglecting game balance for them wanting there precision weapons to beat all else. if thats the case, remove automatics completly please, so i dont have to deal with this crap.
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obviously a fully automatic weapon should kill faster then the precision weapons given CqC. buffing the AR would make it encroach on the SAW ordance drop, better to lower the ttk on precision weaposn and keep the autos the same. games too fast atm anyways.
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im not saying FPS games should not involve aiming, your tyring to make it only about aiming and voice chat, meanwhile positioniong and awareness should be just as important. and if its not as good, then it needs buffed obviously. im done with you, you obviously dont only not carea bout balance, you have no concept of what makes a game good. i fyou want a test of skill, you need to boil the game down to its aboslut basics. this is what MLG is doign, no sprint, all precision weapons, no specialization, etc...go play that, leave halo to the rest of us.
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AR or LR vehicle...i cant help but like the ghost, im weird
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yes lets keep buffing starting loadout weapons so power weapons have less and less of a place DMR TTK should be at least 1.8 seconds, BR 1.6, switch them, now BR dominates in its range, and DMR is still competitive kill time but effective at longer range. just buffing the BR is a comment by someone who isnt taking into account unversal gun balance or just wants a precision weapon gamestyle. buffing the BR without nerfing the DMR would mean we need to buff the automatic weapons so they still hold ground in short range gameplay, which would make them encroach on things like the SAW ordnance drop. tho i admit ive seen lots of players try to talk about how precision weapons should be the only viable guns in the game /sigh
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by that line of thinking the precisionw eapons are OP at long range cuz automatics cant reach that distance. i use the DMR/BR at long range to troll AR users sometimes its stupid lol cwutididthur making automatic weapons capable of burst firing at long range would be interesting, but not sure if it makes sense sadly.
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just cuz you hate it doesnt mean its not better and requires more varied skillset then just aiming and sidestrafing all day. also your wrong, your using the halo 3 model to comapre it to the halo 4 model which has ordnance drops, and the ability to spawn with precision weapons. not too mention some maps should favor automatics while others favor longer range weaponry. im not gonna take a AR/boltshot loadout to a large open vehicle heavy map, just as you shouldnt be taking DMR/pistol to haven style maps and expect it to perform as well. the AR isnt that bad, but isnt that bad isnt balanced. and in order to provide proper balance you have to say the AR and hte DMR palyer are going to be perfect, otherwise your not balancing, your catering. and it does happen, just because the majority isnt skilled enough makes no difference. a fps game isnt soley relegated to AIMING and TEAMWORK it entirely depends on the level, weapons available, gametypes, etc. not too mention in any 3d fps game positioning and awareness are just as important as aiming. your boiling it down too thin, you mine as well play duckhunter team version. and it doesnt introduce randomness, it introduces tactics, forcing players to jockey for positioning, the one thats worse at it, gets out played and gunned down. yoru last line is not only hyperbole, but its sad that "high level" players are just that unskilled in general that all they can manage is shouting thru voice chat and popping headshots. because thats what your alluding to. and once again, if you want high level gameplay, go play MLG when they open up, dont ruin halo just cuz you cant do more then use precision weapons and aim. the more skill a waepon takes to use, the stronger it should be"==== thats so wrong its not even funny. all that means is the more "skilled" player gets to dominate all day long. thats not balance, thats not fun (maybe for the tryhards). Now am i against a AR taking mroe skill to use? certainly not, but to say a weapon is hard to use so if i can use it well i get to be god is complete and utter crap. for you to even think its right says a lot. your last sentence is tha tof a epeen flexing ******* with little to no concept of fun beyond there own personal domination of other players. again, your belong in MLG formats when it opens up, not in regular game modes, go take your epeen flexing hardon somewhere else and let the general community enjoy the game.
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precision fanboy obviously the AR is a CqC weapon, if someone using something like the DMR lets a AR user gets close, they should be punished for it just as a AR user is punished everytime they stick there neck out in the open vs a dmr user at long range. the AR doesnt need nerfed, the precision weaposn need universally slowed by about 1 bullet or .2 seconds, and the ttk on the DMR and the BR need switching so the BR out performs the DMR at its designated range. some people dont carea bout balance at all
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double primary weapons is redundant when you have bolt shot for close range and magnum for precision depending on what primary you use.
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oh yoru gonna HATE me when i get wetwork lol
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thats not good or interesting gameplay. sure it might be easier for you to test yourself in a one dimensional fashion vs another player, but it alienates the rest of the game. that and decision making should not be trivialized. and whats bad about rock paper scissors style player exactly? it promotes a push/pull combat field with people constantly jockeying for optimal positioning...much more then it is now everyone staying back as far as possible and team sniping with the DMR on people that pop out. and that IS what ive expierenced, its one of hte reason i like dominion gametype, the forcefields often force closer combat where all the tryhards with there elite DMR get mopped up with some clsoer range weaponry. its not that i hate precision weapons, i use them and dont even dislike it, but i dont like how over the top they have become. especially the DMR, even tho its only slightly out of whack. if you want that style of play, just wait for MLG matches, i hear they removed automatic weapons even, so you can use your favored guns without worry of someone mowing you. dont ruin the whole game.
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that was sucha pathetically innacurate test honestly
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the amount of wrong in your post natsu...it honestly hurts to read. and it boils down to you want a OP gun and everything else to fall to the wayside.
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its not i didnt know the changes, i just dont know why they changed it. either way, the fact tha tgrunts dont speak english or elites dont do there wort wort is RUINING your experience isnt so much a crying shame of game design as it is you being WAY too attached to the old facets of the game.
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i dont think familiarity is a bad thing, i think thats poor wording, seeing the same map back to back to back tho can be annoying. just make it so when you chose it, it wont come up for the next 3 matches or so. force some variety.
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makes me want to build a long range and short range spec designed around wetwork. plus i love the idea of what a wetwork agent conjures