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ThebigC
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Future spoilers? What is a future spoiler? If it hasn't happened it can't be spoiled because it does not exist. There is no Halo 5 so you can come up with thoughts, ideas, hypothesis, whatever you want and it is not and cannot be a spoiler.
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Anyone else feel like not a lot was done with the Bad Guy?
ThebigC replied to Predalian5's topic in Halo 4
Yeah it's not a retcon I am sure that's what Bungie was thinking when they wrote the original story. I mean it's not like we meet the Grave mind who was actually alive back then. And it's not like we have access to forerunner files. It's not like we learn about the Forerunners/flood war right? Ohh wait we do, and you know what is never mentioned the great human/forerunnner war. The humans are mentioned, just nothing about a major war with the forerunners. Maybe you want to go listen to what Guilty Spark tells you about the Humans. You know that they are the descendants of the Forerunners, that's why they are called Reclaimers. Reclaim your past. That's why the humans can access Forerunner tech, you know like when human because the Prophets and brutes and everyone else can't access it. Yeah no retcon everyone just forgot and spark must have lied, and the forerunner data files must have lied. Go play Halo 3 and tell me it's not a retcon. -
Anyone else feel like not a lot was done with the Bad Guy?
ThebigC replied to Predalian5's topic in Halo 4
I actually hope he is dead cause he sucks and so does his back story/retcon human/forerunner war garbage. What a joke, please stay dead and give me a villian with some depth and brains. I hate the over powered, over angry, super genius villain who acts like a total idiot. Him and the Captain of the infinity please never appear again. Not to mention what kind of generic name of a ship is Infinity. Pillar of Autumn, Forward unto Dawn, In Amber Clad., Shadow of Intent. Those were ship names. Generic archetype names, Villains, and protagonists. The zero character promethians. Why is the crazy Forrunner made man even alive? The one Forerunner to live and it was this nut? Yes lets protect the evil villain prisoner, oh and lets make sure he has his army with him? Who came up with that plan? The Forerunners were looking for a place to hide from the flood and nobody went to the shield world. That's what happens when you make giant plot hole filled retcons. -
The forerunner war is a retcon and it kind of sucks. The rest of the problems are poor writing and it does not make a lot of sense. The Didac and Captain of the infinity are nothing more than plot devices to extend the length of the real story which is saving Cortana. They both have to do totally stupid things and act like idiots in order to extend the plot. But that's only my opinion and some people really like the story. Then again some people think the Twilight series is brilliant writing. It's all about taste in most cases. For me this game was style over substance, I don't generally let plot wholes, plot devices or idiot plots slide, but some people do and they like the story for emotional context, and themes. I prefer a tighter story.
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Halo 4s Campaign was lacking, and also very dissapointing. SPOILER
ThebigC replied to Eviltoothpick's topic in Halo 4
Cortana did not have to die. You could havve explained her extended life by the fact that she is the only AI cloned from organic material. Oh wait they did explain this could make her different. You could explain it from her contact with the Grave Mind or Forerunner tech. It's actually an open ended plot with her. But no the big retcon was that the Humans existed before the Forerunners and led the Flood right to them. And of course they kept attacking other races casue the flood was after them. Yes that makes sense, "oh we are being chased by the flood, lets get in repetative wars for no reason." Don't try to get allies, no attack everything. That makes a lot of sense.- 23 replies
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Fire the script editor the plot is driven by plot devices, and is written like an idiot plot. Characters constantly have to act like idiots to further the plot. The emotional context is there, but they got it by using plot devices, and logic fallacies. In order to further the story the captain has to be an idiot. The Didac has to be an idiot as well. He only serves as a plot device to extend the length of the actual story. The actual plot is saving Cortana. The Captain of the infinity, the Didac, and just about everything else only serves to delay that. They lack emotional context, depth, character, or any real motivation. They only do what they do to extend the length of the campaign but their reasons for doing it don't real exist. Didac hates the Humans because they invaded his peoples space and a war broke out. But they were only running from the flood who destroyed his people. The Captain is rescued the infinity and its crew are saved and the Captain treats the chief like dirt for doing it. Why? Simply to extend the campaign. Why didn't the infinity just attack the Didac ship? It blew a hole in it with one shot. Just keep shooting. The reason is they need the chief and Cortana to sacrifice themselves so they can get their ending. Which by the way was a cheap emotional plea. How did Cortana create a hard light bubble without a hard light projector or energy source? The ship is destroyed. How did the Chief survive detonating a nuke in his hands? All are just plot holes. It's an over contrived ending. They new what ending they wanted but did a poor job of writing a story to get them to that ending. But the graphics are good. Even they action in the game is repetitive in order to extend the length of the campaign. You basically fight the same identical battle 4 times just to get to the Didac. Same platforms, same exact goal. Next time they should take the time to fully develop and edit the script and the characters. The game has some genuine good moments and some real high points. But those are dragged down by the plot holes and inconsistent writing. At least for me. Anyone who liked it had some things to actually like, and if they want to ignore the plot because the liked the themes and emotional context, I understand. It just did not thrill me. The game had a lot to like, but a lot not to like. At least that's how I see it.
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I am sure he was scared and he even mentions he doesn't want the ship to get damaged. So again, how did this clown get command of the Flag ship? He just went the Covenant war with the flood I am pretty sure he is not in over his head sense the flood crushed his people. See when the earth or galaxy are in danger thats the military steps up, that's what they are trained for. Besides they just chased off the Didac, the dude was running from them. Honestly he is an idiot because the writer needs them to be in order to extend the plot. Not to mention nobody in the military would treat the chief like that. My god when command got word they would scewer him. Even his own people in the scene don't listen to him and he is fine with that. But he hates the Chief and doesn't want to listen to him for no reason. Everyone else is like yeah it's the chief we are going ot listen to him. They eventually come help him after the Captain gets relieved. Oh and easily blow a hole in the Didac ship. Why not just keep firing and destroy the thing. That would have been faster. Likee the Infinity does not have nukes and giant rail guns. They blew a whole in the ship with on shot, hello keep shooting. Again that would have ended the game to soon and they wanted the Cortana mmoment, the Didac didn't even matter he was a short cut scene, even the writers didn't care about him, they just wanted the Cortana moment. That moment was nice but the lead up to it was a mess. The script editor should be fired. How did he let this stuff slide? It's sloppy and cheap writing.
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Agreed, he also is not even in the game much. Two cut scenes, no fight, and his plan is stupid, and he lacks any depth or real motivation.
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The Elites are being stupid because they no for a fact the Prophets lied. There is no great Journey, that was set as a fact in Halo 3. Before Halo 2 sure they can be following that goal, but that goal no longer exists. So what are they doing?
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Anyone else feel like not a lot was done with the Bad Guy?
ThebigC replied to Predalian5's topic in Halo 4
I like to hate my bad guys, I like to feel like I want to throw them a beating. I didn't give a rats *** about this guy and he was not even in the game very much. I don't even feel like he was the main arc. I thought Cortana was the main arc, my sole goal for the game was helping her and the Didact was just in the way slowing things down along with the idiot Captain of the infinity who is way to stupid to be given command of the navel flag ship. All he did was slow down the Cortana plot. If he had actually acted like a realy Captain this campaign ends on the shield world. -
Well I am just going to throw my two cents into the ring. I can't say I loved the game, but I didn't hate it either. I felt like of the two stories Cortana and the Chief was actually the main plot and the Didact plot was secondary. All the depth of the game was in Cortana's story, while the Didact and Prometheans felt like a generic enemy that didn't have much of a story but were use to build up the tension of Cortana dying. In fact the Didact does and says very little. How do I put this? I hated the Prophets, I wanted to crush the plant from little shop of horrors, I didn't give two ***** about the Didact. M yonly real focus was saving Cortana that was what was driving the plot for me. As opposed to the author of this thread I do like Cortana, and he seems to have missed several of her key moments in the Halo series. She has killed more flood and Covenant than anyone else in the Universe, and her plan in Halo 3 was the reason the flood were detroyed. She got the flood and Prophet away from earth and she set them up to be destroyed. I have always liked her character and felt the emotional impact of her death. To be fare I recently lost my best friend so there was going to be an impact. But I felt like I knew what the Chief was going through. That moment when he can't even look at her and he is blaming himself, you can't see his face but you knew what was going on behinf the helmet. He may be a super soldier, but that does not mean he does not feel. Saving the galaxy, going to war, fighting, saving the earth. Well that's his buisness, but Cortana? That's his friend and that's personal. From an emotional context and theatrical point I thought the ending with Cortana was great. But in the back of my mind my brain kept going how is she generating a hard light bubble that can take a ground zerpo nuke blast? There is no device to actually generate the bubble because the ship has been blow away, no power source either. Not to mention how did the Chief live, he is holding the nuke in his hands when he detonates it, so how did he live? Emotionally the scene makes sense, outside of that the scene makes no sense. Things I really did not like: The Didact. 1 info drop mid game and that is pretty much all we get from him, not to mention no boss fight. He felt like a plot device to keep the chief from saving Cortana, he has zero character development or depth. Just a crazy, angry villian with a bad plan. The Prometheans, a generic enemy with no character. Fun to fight a new enemy in Halo but they had zero character, just mindless drones. The campaign was way to short and easy. The soundtrack, are you kidding me? You might as well change the Superman theme. The Captain of the Infinity. WTF was wrong with guy? How did he get command of the Navel flag ship. First your John 117, thee John 117. The hero of the galaxy. You save the Captain, the Crew and the ship and he treats you like dirt for no reason. His character felt forced, there was zero motivation for him to treat the Chief like that. Even the other characters in the game were looking at him like WTF dude, that's the Chief. Basically I flet like they made the Captain an idiot because if he had been a normal Captain he would have helped you and the campaign and story gets a lot shorter. So in order to extend the already short campaign they pull the old idiot plot out and proceed to beat the fans with it. Of all the characters he made the least sense of anyone. Or at least his attitude and actions did. The Campaign felt like it was cut and pasted and didn't really flow well for me. It also got highly repetative with having to do the same exact mission over and over. Like the ending. Let me go to this platform, then three more identical platforms and do the same thing. The maps felt small. At times the game felt to quiet, and like nothing was going on. Not much dialogue outside of Cortana and the Chief. I miss grunts screaming "DEMON!" The Pros: It looked good, so of the fine details were done really well. Character development of the Chief and Cortana. The main voice actors. The classic theme of "what makes me human." Sound effects I think they set up game 5 to be really good if it's done right, but this game felt less epic, and more personal which I believe it was suppose to. But I did miss some of those epic Halo moments, Like the Dawn coming in for a landing, the arrival of the Shadow of intent, the raising of a new ring. Cortanas death is not epic, it's personal and tragic. Again I didn't hate the game, I just didn't love it and I usually love all things Halo. Between this and Reach I am actually looking forward to a happy Halo moment. Kinda of like that Happy moment I got at the end of ME3. You know the red ending. Although I don't think Bioware meant that to be happy. But I enjoyed it.