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Dodgy

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Everything posted by Dodgy

  1. I'm always down for interesting things like this. No idea how I can help but I'm willing to help out however I can. Send me a message, my Gamertag is: Dani3z
  2. Dodgy

    Video?

    Hey, just a simple question here. I've seen people uploading videos of them playing Halo 4 onto Youtube, how do I go about doing that? What's the process? Thanks.
  3. Nice work, Natsu. I was wondering something similar, since getting 18 kills is doing pretty well regardless and to make all of them off of the king? Seemed pretty unlikely to me.
  4. Hologram, I've tried most of the other abilities and Hologram is the one I seem to be able to use most effectively for me and the playlists I play on. Promethean Vision is a close second though, I mean, a short range wall hack? That was intentionally put into the game? Yes please.
  5. Well, there's many different playlists and many different maps. Each one requires a certain Loadout and playstyle to be as efficient as possible. I like to play Big Team Slayer so I usually go with this Loadout, since Ragnarok is the most often picked map. Primary DMR Secondary Light Rifle/Assault Rilfe - Depending on the map Frags Hologram Firepower Awareness/Faster Ordnance (Forget the name) I choose DMR for the obvious reason, big maps need a better scope. Light Rifle because on maps like Ragnarok you go through a lot of ammo if you don't die often and it's handy if you find yourself needing one more shot. Assault Rifle if you need something for close range. Frags because the blast is more useful on larger maps since I don't expect to be getting sticks on anyone that far away. Hologram for general usefulness, a lot of people seem to be skipping over it since it was so useless in Reach but for some reason in this game people almost always try and shoot it. Helpful for offensive and defensive playing. Firepower because of reasons stated above. Awareness for dodging those nasty ghosts when they think they've got you off guard and for the occasional sneaker. Faster Ordnance because those heavies can make a big difference in larger, longer games. Taking out the teams banshee/mantis/tank etc. makes them take a huge hit in score.
  6. Dodgy

    mantis jump

    Unfortunately there is no jump feature for the Mantis. What you read about was the "stomp" ability for the Mantis, the mech will stomp the ground in front of it, pretty much a melee attack for the suit. I believe this also dislodges enemies who jump on and try to destroy the Mantis but I haven't had the chance to try it.
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