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Brian Glass

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    Dragon61

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  1. I'm sure they will add more playlists such as that later, they always did before
  2. These are just my thoughts, I'm sure they'll just get tossed aside, but w/e 1. I haven't had too many problems with loadouts, I've used mostly BR + stickys, sure the DMR wins in longer range fights, but it's supposed to. The plasma's damage seems to have been nerfed from earlier games too so I don't have an issue with it. You can't even destroy a ghost with 1 plasma anymore 2. They do need to nerf the auto aim for certain and something to reduce the DMR close range/unzoomed abilities would probably balance a bit more. 3. I don't have too much problem with this, and for one reason. When someone uses this ability, it tells everyone around that they are using it and where they are. When they use it it gives off a sound similar to Predator haha and they have a red circle pulse around their location on the sensor. Sure, it's annoying that they can see through walls, no arguments there, but it's easy to avoid. A reduction of effective range might be a decent change though. 4. Agreed. Hard to strategize when there's a constant flow of people. Even in the objective game types where there is a respawn timer it feels like it needs to be a few seconds longer. I also think the damage done to vehicles from small arms should be decreased some and damage from grenades increased. Resupply seems to be pretty ridiculous for small maps too, people are just throwing grenades left and right standing on a pile of dead bodies.
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