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Badgerenator

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Everything posted by Badgerenator

  1. I would take a break, but if you have an xbox one, I believe it has been confirmed that Halo Reach is being ported through the xbox 360 emulator to xbox one. Hoping to see a lot of gameplay there!! I regretfully turned in my xbox 360 and reach for an xbox one.. worst decision ever. @@DIABLO 0166@@haloman 2
  2. @@RedStarRocket91 After taking a closer look, i remembered that my hands had taken the time from halo 3, odst, and reach to adjust to the xbox 360 controller, thus having "mastered" maneuvering and gameplay. The xbox one controller is different, therefore I had to readjust when playing halo. Doing much better now, thanks. @@Mendicant_Bias I was seriously hating 5 a few days ago. Even went on twitter (which I have never done) and made a few adult, but unnecessary tweets at Halo, Microsoft, and Xbox.. After more gameplay, I have come to appreciate the campaign and multiplayer as well. the visuals still bother me immensely, however I find they look far worse in multiplayer, rather than campaign. While I appreciate the focus on campaign, I would still enjoy a visually flattering multiplayer experience.. What you see is what you get, right? Good talk fellas.. I really enjoyed being able to discuss this without trolls and immaturity.
  3. Alright now bear with me. This is NOT. Halo 5 sucks rant, nor is it a "this halo game was the best." Is it just me, or do the visuals in MULTIPLAYER look bland, and boring? More specifically, does there appear to be a lack of detail? When I play halo 5, it simply does not look good to me! In the loading screen, everything appears fabulous. Armor, maps, etc, however--when I get in a game, the details go away. Halo 4 was many things. Even I was not particularly fond of the gameplay, but at least it contained some level of detail. I could recognize the different helmets and armor players used, and more! In Halo Reach, even, I could visualize the different details with great ease, but halo 5.. Something is missing. When I load rumble pit, I get the same map, and it just doesn't look REAL. Yes, it is not a modern shooter, but the plants don't look like PLANTS. the rock where sniper spawns looks like a piece of plastic. On another note, does anybody struggle to have smooth aiming? Whether using ADS or visor? My gameplay (with three different controllers) all have a hard time using right analog stick (default) for turning, and strafing is MUCH easier and more fluid. I'm not going to make the stock "it doesn't feel like halo" comment, but there are certain elements that are DEFINITELY lacking there of. Thoughts? Serious responses only, I'm looking for true thought here. Also I'm not familiar with shortened speech (TLDR is the ONLY thing I know).
  4. I completely agree. I would go so far as to say that it is even worse than Halo: Reach. And by that, I mean that even though most of the colors present were neutral, there were at least better details. More focus on the finer details, rather than making it all SHINE. It looks horrible, I can't even recognize the detail in-game, which is extremely disappointing. In addition, there are horrible hit markers, no bleed through, and the aiming just isn't natural. Rather than going where I point the joystick, it instead feels choppy and unnatural. I have lost faith in this game type. I will continue to try the game for a few days, but it looks unlikely. They did this with Halo 4. Rather than "try" different playlists, just MAKE THEM ALL AVAILABLE. Also, LET THE PLAYERS SEE HOW MANY PEOPLE ARE IN EACH PLAYLIST. I have this nasty feeling that if we saw how many other people were playing, most people would leave. Disgraceful. Good post, OP. See you out there.. Though probably not
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