Started playing today at around 5pm, it is now 11:28. Me and another friend did the new Spartan Ops chapter then started challenge-hunting. We then switched to multiplayer, where we started rocking big-team slayer... and I hit the xp cap.
I've always played Halo for the fun of it, but when you add a system like this it becomes addicting. You want to be rewarded, you FEEL rewarded for doing good, finishing challenges, getting those damn commendations. I WANT to finish all the commendations, that's just how I am, same as I want all the achievements. Isn't that why they are there? To make us WANT them?
So what is the point if I'm not getting anything out of it? Sure I'll be having fun in the game itself, but then once the match is over I'll feel cheated out of my reward.
When I bought Halo 4 I had no idea everything was unlockable due to rank. It's not the reason I bought the game. But they made it this way. And yes, the RPG fiend in me wants to unlock as many armor sets as possible, even if I barely ever change it. I don't boost, I just play the way the game was intended.
It's not game-changing to be of a higher level, so what is the issue? I've never heard of a game doing this before, and it is quite frankly baffling. Call it XP and level, and some of us who are RPG fiends get addicted for more than just the fun of the gameplay. We want to level up and unlock things. It is a valid way to get people hooked on gaming, and it works. But don't go punishing us for seeking completion! I will now be hesitant to finish challenges thinking I will hit the cap, which seems quite low in my opinion.
I wasn't even using double xp today!
I... honestly don't see the point of playing anymore today. Fortunately it's close to midnight, but now I'll be hesitant to play for too long thinking I'll hit that damn cap again.
Just seems detrimental to the game.