I strongly agree with this. Through Halo 3 I was considered a professional forger maily because of the variety of maps and pieces you could use, the aesthetics of each block was ideal for making themed maps and the environents were perfect for anything and everything. There was lots of room for ambition.
In reach the new tools and objects made alot of that ambition into somthing that could be achived easily and quickly. However I found myslef running out of steam very quickly and running into a servere case of FORGE BLOCK EVER SINCE! I think I got forge block because there was only one map with one aestetic style that everyone was using, E.G. people using metal pieces to make stone walls. But even with all the new tools and abilities, this snowballed into allot of problems for forgers.
People like me wanted the variety back that halo 3 had so that we could have our warehouse (Foundry), desert (Sandbox), Sky fortress (Sandbox), Crypt (Sandbox) ect.
What 343i should do is implement a forge world revamp with new environents and more dramatic climate. Ontop of this they should have a serios think about revamping some of the old classics from Halo: 3 such as Foundry and Sandbox. This would greatly improve forgers morale, curing forge block all around as well as creating many more possibiliteis for future marketing of the Halo franchise by advertising the optional creativity and customization in the game as well as greatly pleasing the long term Halo fans.
AND FOR CHRIST SAKE, PLEASE ADD SMOOTH FORGING TOOLS!