Calling me a liar does not make me one. Every single starting advantage listed DOES exist, and if players are good enough they can take advantage of them quite efficiently. I've done it, my friends have done it, and it's been done to us. So often in fact that quite a few of my friends actually quit playing SWAT because everyone and their mother ALWAYS voted those two maps, and they were utterly fed up with spawn camp games. I'd be in a party of four and we would be on the team with the advantage and try to vote for a different map out of pity, but people STILL voted for them. We occasionally got a couple guys who actually knew what they were doing who gave us a hard time of it, but for the most part we all went positive. Yeah, it's possible to get good enough on these maps to avoid the spawn traps of the disadvantaged teams, but you DO have to be better than your opponent for it. You also have to have teammates with pretty decent skill as well, otherwise you end up backpacking up Everest.
I'm pretty sure they didn't take these maps out based on the forums. They have voting trackers, and they KNOW which maps are being played the most. They also aren't dumb enough to see 50 people complaining and 50000 people voting and choose the 50. I remember rumors going around back in the day that even Bungie was thinking of yoinking caged and pinnacle from SWAT. What they did instead was change the maps up a bit. That was based on their own opinions, not on the fans. If you want to argue that they are the best maps for SWAT ever due to people voting for them, then chew on this. Even on the original spawns for Pinnacle, people still voted for it more than most of the other maps. Same with Caged. You know why? Easy kills. A lot of people complained when they made Pinnacle slightly less lopsided, citing the exact same reasons that I showed in my previous post.
I'm guessing you usually play with friends, or against people that aren't that good with their aim. Either that, or someone on your team grabs host a lot and you are very lucky. When you go in as a random though, Pinnacle and Uncaged can be hell on Reach. And if you are lagging a bit? Forget about it. The unbalanced gameplay IS there, and if you are on one of the teams with an advantage, then however many kills the other team got would be more on balanced maps. You can argue about it all you want, but I actually LISTED the advantages and disadvantages, and how they could potentially be used. You pretty much gave me a longer version of "Nuh uh, that's not right". I even said that if you weren't playing as a good team that the advantages and disadvantages would become VERY apparent, but you completely disregarded that because your experience was different. Yeah, you can get a first strike while you are on blue team on Pinnacle or red team on Uncaged, but not if your opponents know the ways you can do it and decide to sit there and wait for your head to pop up.
The fact of the matter is that the balance of the maps isn't based on player skill, it's based on how the map is built, where the spawns are, where the firezones are, and on the assumption that the two teams are of equal skill to one another. If you put two different teams of exactly the same skill against each other on balanced maps, and remove the luck element, then the game will be a tie every time. If you do the same with Pinnacle and Uncaged, then there won't be a tie. That means that they are NOT balanced maps. Which means that they really shouldn't be in SWAT anyways.
Don't try to make this something it isn't. You are angry that 343i took out popular maps without having a vote on it. Don't try to say the maps are perfect for SWAT when they aren't. A perfect map for SWAT would be one that is perfectly symmetrical and has shifting but protected spawns to avoid spawn traps. It shouldn't be easy to gain map and spawn control. It shouldn't be about who can get to the best camping spot the quickest.
There are a few forge world maps that actually should make it into SWAT. Some of the MLG maps would be pretty intense and fun in SWAT, as well as some of the Slayer maps. I wish they would take the time to put some new maps in one of the largest playlists in the game.
Also, interesting little sidenote here, did you know that Asylum isn't actually symmetrical? It may look like it, but it really isn't. Go into forge and edit the coords of both bases and see for yourself.