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The Director

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Everything posted by The Director

  1. I should probably mention that I don't usually base my "opinions" on my own personal feelings. I take facts and form an opinion around them. And my statements were full of facts, and had some opinion here and there. I was going to go through and list all of the facts that I stated and then rendered a statement from them, but I then realized that I am simply far too lazy to do so. Therefor, I will simply point at you and shout "SLANDEROUS LIES!" Actually, I will name one example so that you can go back and look at all of them on your own, this time knowing that you are looking for. I'll even color code it for you. Fact. Opinion. The Gauss hog works the exact same way as a normal hog, just with a bigger gun. A Scorpion can take it down in one shot (and if they hadn't nerfed it [again proving nerfing isn't the answer] it would have no trouble tracking a hog at top speed) or two if the shot lands oddly. The Gauss takes 3 shots to kill a Scorpion (sometimes 4) at full health. Mind you, in this case fact actually means that it is true. Not that it is something that is an isolated incident based only on one persons viewpoint.
  2. Sorry, I was speaking about the spawns after the game started rather than the initial spawns. I would have to go check the initial spawns and measure their distances to be able to make a valid argument against that. Be that as it may, however, that is not justification for the Gauss to be nerfed. Rather for the spawns to be tweaked.
  3. Actually sometimes red team spawns pretty much directly on the tank. Blue team sometimes spawns on the Gauss. Okay, it seems you have about three points here that I'm now going to render invalid. Sorry in advance. 1. The only advantages the Gauss has over any given power vehicle is shot speed and movement speed. It's shot power is not quite equal to that of a tank shot, and it has nowhere near the splash damage as a banshee bomb. You also seem to be implying that the circular reticle is massive, which it is not. Especially when you consider that it's anti-zoomed. The disadvantages it has are immense when compared side by side to the other power vehicles (i.e. Scorpion, Wraith, Banshee, Mantis, etc.). Most power vehicles are heavily armored and move at moderate/slow speeds. The Gauss hog is as armored as a warthog (not very armored at all really), has open seats at full health (unlike any of the vehicles mentioned), and it takes two teammates (or three even) to operate effectively. That means that it has to get the amount of kills that both of those people would normally have gotten in one seater power vehicles to be considered "OP". It is very, very rare for that to happen. The only time that happens is when ALL of the players on the opposing team are derps. So your argument about "small drawbacks and ridiculous advantages" is baseless. Not to mention that it has the same spawn time as the tank and the banshee, and is rarer to see in matchmaking than most of the other power vehicles. 2. And here we go again. This is rendered invalid by the fact that I do it, and I'm not a great player. I'm average, if that. Yet, I can easily get the four shot shield pop on either the driver or the gunner, and if I get taken down instaspawn allows me to get the fifth shot before their shields regen. Either that or my teammates aren't quite stupid enough to just let them wander around unassailed and take them out for me. The Gauss hog isn't just run by either the gunner or the shooter, it's run by both. If the driver is just driving around, the only kills he's going to get are by splatters. If the gunner is just sitting their, he can only get the ones that he can see, and has a high (very high mind you) risk of being got himself. Therefor, it is a teamwork vehicle. Which obviously means that it does sometimes take teamwork to take down. Oh, and also, the only nerf that it has received in the past 8 years wasn't even a nerf. It was a reduction in shot speed from Halo 3 to Halo Reach because they wanted to make it feel more "old school tech". The only reason it didn't get bumped up with Halo 4 is because they took the vehicle damage tables from Reach rather than from 3. And yes Twin, I know they adjusted them, but still. lol Final thought: The Gauss only spawns on one map. There is ONE Gauss Hog in the entirety of matchmaking. And you want to take that away from those of us who've loved it since Halo 2? For shame good sir. For shame.
  4. I don't. I get the exact opposite happening. lol Whenever I'm losing I get something nice like a sniper or scattershot, and when I'm winning I get garbage. Just a couple of games ago my team was down by about five the entire game, and I finally managed to get an ordodrop. It was a sniper rifle, and I used it to get 4 of the 6 kills we needed for the end of the game. We ended up winning by one kill, mainly in due to that ordinance drop.
  5. 1. Drawbacks on the Gauss Hog are that it rolls, it can be hijacked, the vehicle is not heavily armored (like the tank, banshee, wraith, mantis), it cannot shoot straight up, and it cannot shoot within a certain radius of it downwards, and it is open ended (i.e. you can kill the people inhabiting it without actually damaging the vehicle itself). Not to mention that unlike the even more mobile Binary Rifle (also 1sk) it cannot zoom, making it require skill to use at long range. The Gauss hog is considered a "power vehicle" unlike it's chaingun counterpart. It is basically a more mobile version of the tank that isn't nearly as armored as a tank. You are suggesting making it slower, which will turn it into what the scorpion is today (i.e. a friggin joke "lol newb in a tank everyone nade spam it cuz it can't run"). The Gauss hog works the exact same way as a normal hog, just with a bigger gun. A Scorpion can take it down in one shot (and if they hadn't nerfed it [again proving nerfing isn't the answer] it would have no trouble tracking a hog at top speed) or two if the shot lands oddly. The Gauss takes 3 shots to kill a Scorpion (sometimes 4) at full health. 2. So? Halo has a learning curve. It always has. The main thing that separates it from games like CoD (tired example, but still) is the fact that it isn't a game you can just pick up and be a god at. If they keep nerfing things rather than balancing them out (i.e. adding or removing items from the game) then Halo will lose it's learning curve and simply be CoD with shields. And you don't have to be a crack shot to take down someone's shields while they are in a hog. It's simply point and spam. And once you see their shields pop, aim for the head. Easy peasy. Even easier if you have a sniper rifle or binary rifle, because then you only need to land a couple of shots. The fact of the matter is, much to the chagrin of those of you who constantly get pwn3d, the Gauss is balanced. You can try to justify a nerf, but it doesn't need one. If it DID need one, I'm sure that it would have received one in the past 8 years that it has been in Matchmaking.
  6. Why not just remove it? Why nerf a power weapon in the first place? Doesn't that sort of defeat the purpose of it being a power weapon? Seriously though, if they nerfed everything everyone complained about because they didn't know how to handle it we would have two hour long games where it would take upwards of two minutes to get a kill on someone. I noticed that no one quoted me attempting to debate the point I made in my previous post. The Gauss hog is far from invincible, and has next to no splash damage, so it requires someone to actually hit you with it. Which is difficult when you are moving full tilt and everyone else is moving as well. Not to mention the fact that it doesn't add anything to your shields or health, so you are technically still 5sk with DMR/BR/LR, 2sk with the sniper, 1sk with the Binary rifle, and 2sk with pummel. The only excuse for not being able to take down a Gauss hog is lag or bad spawns. A person's chance at getting a massive amount of kills can end in literally three seconds. One second for them getting into the Gauss, another second for a sniper to line up a shot, and one more second for the sniper to take the shot and blow their head off. And it's not even that difficult with the Beam rifle. The REAL problem isn't with the Gauss hog's power, but with the players who freak out and forget how to handle a warthog. You don't target the hog itself (unless you have something that can destroy the hog fast), you target it's occupants. Primary target is the gunner, secondary is the driver, and tertiary is the passenger. With insta-spawn, there really is no excuse not to be able to take them down quick. FFS you spawn before their shields can even recharge. Jeez. What next? Nerf the Mantis? .-.
  7. Staff Response Repeated bumping of topics is considered flooding/spamming to gain post count. If you want your topic to gain activity, then post a status with a link in it or post a link in the shoutbox. Be warned, doing this excessively also counts as flooding/spamming.
  8. Dude. Aim for the gunner. If he gets you, finish him off on the respawn. The Gauss has been in matchmaking for a while now. It isn't going anywhere. There's a saying when it comes to matchmaking. "Adapt or die." The easiest (and most effective) way to take care of the Gauss Hog is to kill the driver or the gunner. The hog itself is harder to take down then both of those combined.
  9. This may make me a bad person, but I totally have an AR/BS loadout. Specifically for when there are people running around using one or the other. lmao
  10. The following is the list of all currently known SPARTAN-II subjects conscripted in 2517 who graduated the program, and their current status. SPARTAN-005: James - Listed as MIA. SPARTAN-006: Jai - Listed as MIA. SPARTAN-008: Li - Listed as MIA. SPARTAN-010: Naomi - Active as of March 2553. SPARTAN-023: Daisy - Listed as MIA. SPARTAN-029: Joshua - Listed as MIA. SPARTAN-030: Vinh - Listed as MIA. SPARTAN-034: Samuel - Listed as MIA. SPARTAN-039: Isaac - Listed as MIA. SPARTAN-042: Douglas - Listed as MIA. SPARTAN-043: William - Listed as MIA. SPARTAN-044: Anton - Listed as MIA. SPARTAN-047: Keiichi - Listed as MIA. SPARTAN-051: Kurt - Listed as MIA. SPARTAN-052: Jorge - Listed as MIA. SPARTAN-058: Linda - Active as of March 2553. SPARTAN-059: Malcolm - Listed as MIA. SPARTAN-062: Maria - Retired. SPARTAN-069: Solomon - Listed as MIA. SPARTAN-079: Arthur - Listed as MIA. SPARTAN-087: Kelly - Active as of March 2553 SPARTAN-092: Jerome - Listed as MIA. SPARTAN-093: Grace - Listed as MIA. SPARTAN-101: Victor - Active as of August 2552. SPARTAN-104: Frederic - Active as of March 2553 SPARTAN-111: Adriana - Listed as MIA. SPARTAN-117: John - Listed as MIA. SPARTAN-122: Joseph - Status unknown. SPARTAN-130: Alice - Listed as MIA. SPARTAN-137: Carris - Status unknown. SPARTAN-141: Cal - Listed as MIA. SPARTAN Designation unknown: Mike - Listed as MIA. SPARTAN-037: Randall - Listed as MIA. SPARTAN Designation unknown: Sheila - Listed as MIA. "Beta Red Actual" - Listed as MIA. "Black-One" - Active as of August 2552. "Black-Two" - Active as of August 2552. "Black-Three" - Active as of August 2552. "Red-Fifteen" - Listed as MIA. Unnamed Spartan - Listed as MIA.
  11. You realize that I literally JUST locked a topic because of a flame war you were participating in, right? And flaming isn't allowed. Soooo, if you take part in another one, then I'm going to have to slap you with a warning point, if not outright give you a temp ban. Basically, be civil or be quiet.
  12. Good man. Back to the topic at hand, I pretty much play Halo for the story, so I don't mind if they do another Halo Wars. IMO Halo Wars had a pretty good story, and also followed canon (and even had a halo timeline). So it didn't disappoint in that regard and I would like to see another.
  13. Correct! VaultingFrog - 13 Virus - 5 SykoWolf - 4 SternuS - 3 Humpstyles - 2 Zaguroth - 2 GrimmGirl - 2 Winry Rockbell - 1 Director - 2 Church - 1 Sarge. - 1 Lenard Church - 1 Yoshi1176- 1 Kiing 0f Coffe - 1 Lazuli Lure - 1
  14. You did not follow internet protocol by stating "IMO", "In my opinion", "Imho" or any of the other statements that are designed to let people know you are stating only an opinion rather than fact. Therefor, the blame lies with you, not me.
  15. Bit off topic but: Back when the site was still newish, there was the ability to dislike posts as well as like them. Liking them gave you green "rep" and a positive number, disliking gave you red "rep" and a negative number. However, this was abused (as you can imagine) by people we like to call, "The Butthurts". Basically, you get into a debate with them, win, and then the go through disliking all of your posts. So, the dislike feature was removed.
  16. SF64 was pretty epic, but C&C64 was more-so The point is that if they are done correctly, then RTS games on consoles CAN work. However, most companies these days simply design them the same way they would for a PC and slap it on a console, which is the wrong thing to do. And an argument could be made that every game is awful* compared to the PC variants of the game. Which means that by your logic, no game gets along with consoles. Which is obviously just fanboyism. You seem to be exhibiting fanboyism on a much smaller scale. Which means you still rate the pity cookie. (>'.')>○
  17. Then explain Command and Conquer 64. Yeah, that's right. You can't. Because that was a mix between RTS and a console, and it was the best RTS ever. If you've never heard of C&C64, then you missed out on the most amazing experience you could have with an N64. And I feel bad for you. Here, have a pity cookie. (>'.')> ○
  18. Heh. I'm already on the list. xD And sure. Here's an easy riddle: The man who invented it doesn't want it. The man who bought it doesn't need it. The man who needs it doesn't know it. What is it? VaultingFrog - 13 Virus - 5 SykoWolf - 4 SternuS - 3 Humpstyles - 2 Zaguroth - 2 GrimmGirl - 2 Winry Rockbell - 1 Director - 2 Church - 1 Sarge. - 1 Lenard Church - 1 Yoshi1176- 1 Kiing 0f Coffe - 1
  19. Ipso* hyperboles* and arguments* And I totally see what you did there.
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