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The Director

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Everything posted by The Director

  1. Yes, but you don't level up the weapon itself. And the weapons are purely cosmetic. The DMR, BR, and Carbine are fairly evened out, so it's not like you gain an advantage (Like you do in CoD and BF3). Not to mention that they haven't released how the unlock system is going to work, so for all we know all of the weapons except the covenant/forerunner weapons are unlocked, and the majority of unlocks are weapon skins. We'll see when it comes out (or closer to the release date).
  2. How so? The higher levels will barely gain an advantage over the lower levels. Unlike CoD, where you have several advantages over the level previous to you. As it's been said before, everything in Halo 4 has a counter to it. Trust me, and the guys at MLG and RTX who played it, it's as balanced as a modern FPS can get. Specializations just add a bit more customization to the mix. Having two "abilities" honestly doesn't do very much in the grand scheme of things. Promethean vision and jetpack? Good luck with that, considering Promethean vision has a limited range. I could go on, but I don't want this to be TL;DR. Point is, somethings will work better than others, and that's how Halo's been since CE.
  3. Welcome to the forum. This is a pretty friendly place, but it's not likely that someone's going to part with an armor code. However, don't fret. If it's a pre-order thing, those will be released in a DLC pack later on.
  4. The only features that are actually similar to CoD are the JIP (Join In Progress) and the Instaspawn, and from what I'm led to believe the latter of these features is only available on one playlist. The loadouts are actually more similar to Halo Reach's than to CoD, because it only let's you have basic weaponry in the loadouts. The "Specializations" sound more like they can be compared to BF3 rather than CoD. However the specializations in Halo 4 are far more intricate than BF3's basic 4.
  5. I would simply make walls around my objective. That breaks second gametype right off the bat lol I do like the concept, but it will take a lot more time trying to figure out how to execute it than we have before H4 gets finished.
  6. They (as it's been said about a thousand times now) are only removed from Multiplayer. And they only started being in Multiplayer two games ago (three if you count H4).
  7. I could have SWORN they said that they wouldn't put power weapons in the spawning loadouts, and the shotgun counts as a power weapon. If it didn't, then why's it in the drops?
  8. If it didn't have a population issue, then why was it not in Halo 3 anymore? When a game starts losing players (usually when it gets older) popular playlists become harder to find games in. So, the game developer (in this case 343i) has to cut playlists to force the players who play in them to play in the other playlists instead. CoD MW3 has a 1v1 playlist, and it's the least played playlist in the entire game. When it gets older, this playlist will probably be cut to force more players into the popular playlists (if Activision cares at all, at any rate).
  9. The only reason they are separate from the covenant is because the covenant is dead. The fact of the matter is, the characters in the game still call them the covenant, they act like the covenant, and they are made up as the same species as the covenant. Walk like a duck, talk like a duck and whatnot.
  10. CoD is realistic graphics wise, but other than that, not really. In real life, it takes only one or two shots to drop or kill a person, no matter what the weapon being used. In Halo, yes they have aliens and whatnot, but it's more realistic because the players are wearing a tank on them, so it's obvious it would take more than one bullet to drop them. For everything in Halo (with the exception of a few bugs/glitches) can actually be explained. If you asked a guy who knew a lot about war and science why something works in Halo, he would say, "Oh, well you see it's quite simple *insert long winded and complicated explanation here*" but if you asked a guy who knew a lot about war and science why something works in CoD he would say, "Um... well... uh..." As far as the OT goes, yes Halo 4 does seem to have borrowed a couple of mechanics from CoD. Maybe one or two. However, CoD has borrowed from Halo (as have many other FPS games) so it all evens out. I honestly don't think H4 is going to play anything like any of the CoD games. I imagine it to be a lot more fun than CoD.
  11. The coolest thing is them not leaving Chief in space. The Halo 3 ending really left a sour taste in my mouth because of that.
  12. Honestly, the only thing about Halo 4 that I don't like so far would be the armor. It seriously looks like they took the armor from reach and went at it with a heavy metal object. -.-
  13. Sandwich man. http://eqcomics.com/2012/07/27/next-registration/
  14. AHHA! HURAGOK DON'T HAVE THEM! WHAT NOW!?!?! lol And the huragok are a covie race ;P
  15. lol You guys should get your hands on some assault rifles and fire them, then listen to the shots fired in H4. They are so identical that I nearly had flashbacks. xD
  16. Africa. There's something there that I want. Can't go into details, you understand.
  17. Imperial, Khajit, Dark Elf, and High Elf are the ones I am on my files that are lv81 (legitimately lol) The other three I am Imperial, Argonian, and Nord, and two of them are lv81 using the book glitch and one is lv46.
  18. Technically, no. Not unless they use a glitch in the system to force a change in the outcome of a game.
  19. http://unhalo.wikia.com/wiki/Main_Page and you're wrong ;D Yanme'e don't have shields lol Did you know that the forerunners had ships that were roughly half the size of the average planet?
  20. Valid, but as I said it wouldn't be a hugely popular playlist to begin with. Team Doubles was a massively popular playlist (at least I never remember having to wait on a game), but they still had to cut it. And they actually cut it before population became a huge issue. It wouldn't be the population of the 1v1 playlist that would be the issue, it would be the population of the other playlists. Halo 5 probably won't be coming out for another couple of years (if they follow the same pattern that they have been) so eventually H4 will become less and less played, just like Reach is now. This means that unless they start "herding" people out of the less popular playlists into the more popular ones, we will have trouble finding games in normal 4v4 and 8v8 gametypes. As I said previously, I'm not against a 1v1 playlist, but I doubt it will happen.
  21. Yeah, or he's deliberately telling us lies to throw us off the trail so as not to ruin the surprise for us. Maybe they didn't want to reveal that there are Brutes yet, just like they didn't want to reveal The Storm too early.
  22. It's pretty late in the development to be adding features like this. Might have better luck asking for it for Halo 5 if it's not in Halo 4.
  23. Not to mention shenanigans and fopas. And respawning over and over because they decided to make the hunters even more difficult to take down. lol
  24. I'd imagine several, depending on what the script they are coding is supposed to do. C++, Lua, Python and C are the most common codes used in scripts. Five.
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