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Everything posted by The Director
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I honestly thought you were joking for a second there, then I realized that you were serious. That saddens me deeply. Let me explain what Halo 2 did for not only the Halo series, but for all modern FPS games. Pretty much everything you find in modern Halo's began in Halo 2. (Boarding vehicles, destroying vehicles, regenerative health, all sorts of things). Also, Halo 2 was the first Halo to play over X-Box Live. Halo CE's multiplayer was strictly splitscreen, or by connecting consoles. It made use of much larger maps and game modes, was the first game to have Swat and BTB, and pretty much made every Halo game after it. Halo CE was pretty revolutionary, and it was the first Halo game, but in the metaphorical Halo Skyscraper, it's simply the foundation. The bare essentials. Halo 2 is the beautiful first floor that allowed the rest of the Halo games to come. If Halo 2 had failed, there wouldn't be a Halo 3, Halo 3 ODST, Halo Reach, Halo Wars, or even Halo 4. Halo 2 was the game that put Bungie on the map, not Halo CE. Halo 2 introduced ALL of the brute weaponry, the brutes themselves, the BR, the Beam Rifle, the Fuel Rod Gun, the Energy Sword, and even the Wraith. You couldn't drive any covenant vehicles except for the Ghost and the Banshee in Halo CE. Halo 2 made EVERY weapon available. As far as innovation goes, Halo 2 was the single most important Halo game that has been made as of yet. Yes, there were glitches and whatnot, but Halo 2 MADE Halo a series. If Halo 2 had failed, there would not be a series.
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Don't Touch That: Prevent the attacking team from touching the flag in a matchmade 1-flag ctf game. Basically, get a decent team and play 1-flag ctf. Don't let the enemy team touch the flag. You don't even have to actually WIN, just prevent them from picking up the flag.
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No, nerfing ruins the game. Nerfing weapons turns one shot sniper rifles into portable cotton ball launchers. Nerfing turns assault rifles into jokes. Nerfing leads to boring and frustrating gameplay. What's the point in playing an FPS where your fist is actually more powerful than your rifle? :/
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I hate it when they nerf weapons. All it does is make the games last longer. I think they should increase the power of the other weapons to compensate if it is OP.
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It gives you a better grip on the sticks and makes them slightly longer. This aids in giving you more control over the sticks. They don't increase your accuracy as a person, but they increase the amount of control you have on the sticks is all lol
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Actually, it's theoretically possible that they can. The only Spartans that have come in contact with the flood are the ones aboard the UNSC Spirit of Fire and Master Chief. The only reason that SGT Johnson couldn't be infected was because of Boren's Syndrome. It is wide speculation that this means he is a Spartan I (ORION Project), however it has never been in any of the novels (or games) that he took part in that program. And Boren's Syndrome is an actual disease in the Haloverse, caused by plasma radiation. The degenerative properties caused by the ORION Project mimicked these symptoms, which is why a lot of the SI's were diagnosed with it. And it wasn't that the flood COULDN'T infect Johnson, more along the lines that they didn't WANT to.
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Oh this will be a long list indeed... lmao 1. Cortana 2. Tifa 3. Tali 4. Yuna 5. Samus 6. Anders 7. Zelda 8. Rikku Those are the only four that pop into my head straight away.
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What these type of things normally do is give you better grip on the stick or make the stick longer so that you can move it with more finesse. They don't necessarily improve your accuracy, but they can help.
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This is very, very unlikely. Let's take some facts into account.1. Master Chief is the center of the Halo games. 343i has announce there will be a Halo 5 and 6. 2. This is the first Halo game that 343i has done, and the community is kind of iffy about them as it is. If they kill off the chief on their first game, it's blatantly obvious every single Halo player will be very, very angry with them, leading to a serious drop in sales for Halo 5 and 6. 3. The cutscene looks to take place just after the Chief reaches the Infinity, which is towards the beginning of the game. Who are we going to be playing as if the Chief dies in the beginning of the game? These three facts pretty much shatter the theory that he dies in Halo 4. If 343i kills off the chief in their first run at Halo, then they are going to lose the largest amount of players ever seen. That's not only bad for business, but it's corporate suicide.
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From what we've read in the books so far, the Didact is far from evil. This is why people are reluctant to believe that he's the ancient evil.
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I was never able to use the newb combo effectively, and never had it used on me effectively either. The only way someone has managed to kill me with a PP/BR combo was when their teammate finished me off after they broke my shields (and died, mind you). Also, a few of you are too young to remember this but it wasn't called the noob combo because it was super effective, it was called the noob combo because a lot of people tried to do it and failed like the noobs they were. That's why it's rarely even tried anymore. As Twinreaper pointed out, it's only effective in close range, and when either you already have the PP charged (which drains the ammo), or when your opponent doesn't see you. If you don't have it charged, by the time you get it charged and switch to the BR, you will already be dead from a BR/DMR 5 shot. Just like in all of the Halo games so far, the newb combo will see a rise at the beginning weeks/months of Halo 4, then will die down again once people realize just how stupid it is to try this. I don't mind the PP being a secondary weapon choice because let's face it, if there is any weapon in the entire Halo series that is actually underpowered, it's the Plasma Pistol.
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Which Matchmaking Category Gives the most credit ?
The Director replied to CAMS24's topic in Halo Reach
I get around 7k per Swat game :3 lmao -
I imagine it would be Class I, Division 2, Group D, if that makes any sense to you.
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Depends on who's giving the classification, but it's a Class 3 flammable material by federal regulations lol The little federal sign thingie is a 2-3-0, if that also helps to answer your question.
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Elimination Playlist: I have been waiting for 5 years now
The Director replied to Dawn Wolf's topic in Halo 4
Custom games can be easily rigged to include this type of gameplay, but from the sound of it you are talking an actual matchmaking gametype, right? If so, I think it's a decent idea, but I don't imagine it would become hugely popular. Maybe if it was added to action sack (or the H4 equivalent) first to give the people in charge some figures to see how popular it would be. Also, this is the second time I've seen you mention 150m enhanced radar for 5 seconds lol Forget about Forerunner vision? xD -
I wouldn't say it's questionable. People don't get banned for respectfully expressing their ideas and opinions lol
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Well the way that they have Halo 4 set up, you do get rewarded for teamwork as well.
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Did you know that Kurt was the first Spartan II to gain an officer's commission? And that he is directly responsible for the second Spartan II to gain an officer's commission (Fred)? He promoted him! Did you know that every numbered Halo game (CE, 2, 3, and 4) has been released in late September or early November?
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Which Matchmaking Category Gives the most credit ?
The Director replied to CAMS24's topic in Halo Reach
Big Team games usually allow you to get more kills (and thereby more credits) than your usual 4v4 variants. This also depends on your commendations. You get more credits if the commendation your increasing is higher up. For instance, if you had the one shot commendation all the way up to Onyx, and the close quarter commendations at iron, then you would get more credits for headshot kills than you would for melee. So, check out your commendations and pick a playlist based on which ones are highest. -
D: What did they do to my Hazops helmet!!!!?!?! D': Oh well, I guess I'll just use the MK VIE if they have it -.-
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Did you know that Cortana actually found a way to make Covenant shipboard plasma cannons more effective?
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Ah, Kurt. That means you are now referencing Ghost's of Onyx. Which I actually just finished reading five minutes ago. Also, are you "assuming" it's in there, or are you making things up as you go along? The illegal drugs that Kurt used on the Spartan III's increases their aggression. To the point that without constant medication, they become a danger to themselves and others. He basically turned them into a weaker version of a Jiralhanae, except that Jiralhanae can generally control their temperaments without medication and aren't prone to losing their marbles, as it were, outside of combat. Kurt was not your typical SII. He was a SII that sometimes let his emotions get the better of him. The reason he chose to use these illegal chemicals on Gamma team is because aside from Tom and Lucy, there were no survivors of previous SIII companies, and this took it's toll on him. Your statement that Kurt said that Gamma company were the most superior Spartans is false. He said that they were the most superior Spartans he had ever trained (i.e. SIII's). As for the augmentations, while it is true that the books say nothing about whether the enhancements are better or worse than each other (except, of course, for the "wash-outs" that the SII enhancements had), let's propose a little contest to see which is stronger. 1. The ratio for the surviving members of both Spartan II's and Spartan III's. Out of 30 or so SII's, a handful are left. Out of 330 (for Gamma Company alone, mind you) SIII's, again, only a handful are left. The Spartan II's get the higher k/d ratio on this one. 2. Damage to the covenant/insurrectionists. While the SIII's completed some high value missions, so did the SII's. The SIII's generally did not survive the missions they undertook, however. One SII, on the other hand, decimated the entire Covenant chain of command and effectively ended the war. So, SII's win this one as well. 3. Mental Stability. For this test, we will exclude Gamma Company as they have had their minds altered to the point where mental stability will eventually become a problem for them as they age. The SIII's watched hundreds of their classmates die, and possibly thousands of civilians die. One of the two surviving Spartans from these missions was rendered mute by this. The SII's on the other hand, saw several billion civilians die, as well as suffered the trauma of losing about half of their numbers during the enhancements stage of their training. They've also watched fellow SII's die in rather nasty ways, watched civilians be torn apart (and even eaten), and watched entire planets get glassed. Throughout all of this, they maintained their sanity. SII's win this round as well. 4. Every time a SIII has come up against an SII in unarmed combat, the SII was victorious. The two victorious SII's were Kurt and Kelly. Now, understand that I am in no way bashing the SIII's, however their combat record leaves something to be desired. From all of the battles that the SII's have won (against not only the covenant, but also the insurrectionists), for someone to tell me that a group of Spartans that were slaughtered by the hundreds for every mission they managed to complete is like telling me that Gold is stronger than Diamond.
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You need to condition yourself. Try having an energy drink while reading your textbooks, or ginseng. Another way is, every time you are feeling sleepy while reading a textbook pinch yourself. After enough repetition of this, you may develop an association between sleepiness while reading textbooks and pain. A shock collar would work better, but that's up to you lmao