There are quite a few complaints I have of Halo 4, but all in all I must say I enjoy the game, far more then I enjoyed Reach, so props to 343i for that, but the specializations may in fact become a deal breaker once more people have them. Halo for me has always been the sort of champion of arena shooters in the tactical shooter infested modern gaming world. One of the aspects of an arena shooter, is that everyone starts on a level playing field, and from there everything is determined by skill. The idea of loadouts in Halo has been something that bugged me since Reach since it strays from that aspect, but I the loadouts in 4 are limited enough for me to deal with, even if I don't like them, because the best perks/weapons/AAs arent locked until you've already sunk hours into the game. But the armor specializations? They introduce unfair advantages to those who have played longer, and as far as I can tell, I can't even make a custom playlist that turns them off. If there is any singular aspect that will stop me from sinking many more hours into the game, it's these specializations. Armor customization should be aesthetic only, not gameplay affecting.