The Loadout system does make Halo 4 much faster than the previous titles, and admittedly, it makes some classic halo situations absent. Everyone spawning with a ranged weapon really makes small maps less tactical, and more like side warfare....just like Big team. Ordanance drops are usually varied for the map size, and I concour that having crazy power weapons in ordinance demeans power weapon control midway through the match when most people are dropping their ordinance, and makes for vehicles operators to be very wary. As for the scoring, I only get annoyed about 10% of the time. Some guy with 13 deaths and 3 more assists will have a higher score than me if I have 6 deaths, and maybe 1 fewer kill and assist than him. I think it should put the people with the best spread at the top, not the most "points". But I think Halo was always like that; prioritizing kills rather than deaths on the scoreboard.
Not all changes are for the worst, but they're just changes that we're not used to. Some tweaking, more maps and gametypes, and I think this can be the best Halo MP yet.