Halo 4 Experience
- Infinity Slayer
inc; Infinity Slayer, Infinity Slayer Pro, SWAT**
-Infinity Objective
inc; King of the Hill, Oddball, Dominion, Capture the Flag, Extraction
- Infinity Big Team
inc; Big Team Slayer, Capture the Flag, Flood?
Playlists would use default Halo 4 settings
Throwback Experience
-Team Slayer
inc; Team Slayer, Team BR's, Team DMR's**
-Team Objective
inc; King of the Hill, Oddball, Assault, Territories*, Stockpile*
-Lone Wolves
inc; Free For All Slayer, Swords, Juggernaut*, Headhunter*/Regicide
Uses Halo 3 settings, DMR only available on Reach Gamemodes
Join in progress is not allowed
Sprint and all abilities are disabled; including gameplay modifiers
Killcam is Disabled
Community content is allowed; Remakes ONLY
Ranked
- Team Slayer
- Team Doubles
- FFA
- MLG
Community Content is allowed
Join in progress is not allowed
Ranked playlists would have to be tested in order to ensure the maximum team effort experience and thoroughly examined to ensure the best settings are set so some serious game play action can occur. I personally think Ranked playlists should use Halo 3 settings.
Community Playlists
- Weekly rota of playlists
inc; Community Slayer, Community Big Team, Grifball, Infection, Team Snipers, FFA type games and anything the community enjoys
Rules of the playlist would vary on what playlist is currently available. e.g. Killcam disabled for Team Snipers, enabled in Free For All.
*Gametype does not currently exist, Please note that 343 and Bungie ensured the engine that Halo 4 uses is quite capable of quickly recreating gametypes. So such gametypes are a possibility
**Unsure whether it would work or people would enjoy it.
EDIT: Infinity Slayer and Infinity Objective could easily be merged into one playlist as could Team Slayer and Team objective in the throwback playlists and a Pre-Halo 4 version of Big Team Slayer could be added to Infinity Big Team.