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Bilko89

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    Sgt Bilco 89

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  1. A reward system would blend seamlessly, Clan armor sets rewards for example, or special emblem unlocks. It just seems like an avenue a lot of games haven't really pushed the boundaries on yet. I hate to reference it but say like how world of warcraft has guild's...you can can have a HALO clan board with it's own rankings and statistics. The Halo community is a devoted bunch of people...I really think it would take off.
  2. I am well aware of competitive sites for clans to engage each other, but I actually enjoyed practicing on the clanmatch playlist. Also, small perks like group identities and in-game group representation like tags or even "clan" service records woulda been a cool thing to implement in H4. Not sure if a possibility still exists, but what would opinion's be? Love, hate, indifference?
  3. CQC is still viable is just isn't exclusive. I roll AR all day...I can use precision weapons I just prefer the rumble of a good spray. It is like other people have said though, to succeed you need to be more cautious, use your teammates and environments, as well as AA's to your advantage and you should do fine. Also you have a magnum...it aint too shabby at mid range.
  4. Bilko89

    DMR Fine..

    I've got a suggestion...Keep the DMR's characteristics the same, but remove it from the loadout. It is the most boring experience when both teams are literally just spamming each other with DMR's and honestly doesn't give people who prefer other play styles much of a fighting chance. I'm not saying remove it because it has a place, but it definitely needs to be made as a bonus not as a staple.
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