Halo 5 is set to be released in 2014. That means the game was developed for two years.That's not enough time to make a truly great game. Such a short time means they will almost certainly be reusing assets unlike in other Halo games. Halo 5 may be exactly like Halo 4. This sort of mirrored game is unprecedented in the main Halo titles. Let me explain to you my reasoning and why long development times are so important. Every big Halo game since Halo 1 has taken three years to release and has relied on entirely different graphical assets and a completely different engine. Each Halo game is different. This has made for some pretty incredible games, each being a brand new experience. Halo 5 is going to break that cycle. They will most likely have to reuse assets if the game is coming out so soon, otherwise they could not make the date. Longer development times almost always make good games. So much so that it is almost objective fact. For example, Call of Duty has two year development times. Every year they use almost all the same assets. It has been running on the same engine for years ever since Call of Duty Modern Warfare's release. It is literally the same game every year with minor changes. At the opposite end of the spectrum are games like Skyrim with very lengthy development times. There were 5 years between Oblivion's release and Skyrim's. Skyrim is an incredible game with a lot of content. It could never be that way if it weren't in development for such a long time. There are many other examples I could use, but I (and many of you, probably) can relate to these examples the most.
In conclusion, without a longer development time Halo 5 is doomed to be a repeat of Halo 4 with some minor improvements. It's being released this early so Microsoft can keep making consistent money off the Halo franchise. Activision is successful using the Call of Duty model, so why can't Microsoft? It's good for corporate wallets, but it's not good for hardcore gamers who really care about the quality of their games. Unfortunately casual gamers out number hardcore gamers as potential customers, so it wont matter if we are alienated. I don't see why Microsoft couldn't have made Halo spinoff games to breach the gap between now and a 2015 release. It's unfortunate that they made the decision they did when they had so many other options. http://www.polygon.com/2013/6/10/4414738/halo-xbox-one-2014