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Rafter last won the day on July 17 2011
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I have read a lot of hostility towards Sarah, I would just like to understand why. How would Spartan OPs be without her? Just Lasky doing whathever he thinks is right without anyone against him (like the Halsey incident). I would just like to understand this unlikeness, as I have only found request for her death but no reasons.
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As all of us know, the reticle, throughout the halo games, has always appeared a little bit lower than half-screen, which is different to other games. I have always wondered (in Halo 3 and ODST) why did i had to look to the sky, rendering no vision to the battlefield, when i had to headshot a brute at very close range. Moreover, when I am moving, both single and multiplayer, the reticle is always aiming the ground; when i find somone i have to pull it up and almost look at the sky In some of the Halo 4 videos in which we could see actual gameplay, i noticed that the reticle is, once again, at a very low height, if not lower. Don't you think it should be changed and placed in the middle? Or, at least, higher?
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Although i appreciate your work in the video, the trailer in e3 is more like the first cutscene of the game. Your video as a trailer would mean something very different. Yours is really a trailer whereas the e3 release is more like a cutscene. What I mean is that 343i meant something different in their trailer. your video us still good, though
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Ok, The idea of recreating Halo 2 and 3 is something that I'm not really interested (I don't mind if they create them, though, all I'm saying is that I won't be asking for it). (I have nothing to say about the franchise finishing with a recreation of H3) About HODST2 and HW2, I think it is a great idea (though, I don't know when the Xbox 720 will come out, if it indeed comes out) Halo MMO, It's a great idea, smth i've been thinking about for quite a long time. Of course, Every vehicle should be drivable (including spaceships) and you could choose where to drop. About the lives, I think it should depend on the gametype. There could be one gametype in which people only have one life, so that when you kill sme, you know that, now, your team has 1 more player than the other, and not just wait for the other to respawn. Of course, other gametypes should have unlimited lives. There could also be some kind of Gigantic Invasion. Where Elites drop from orbit in drop pods, phantoms, banshees, seraphs, whatever, have to retrieve smth or destroy smth, then go back to their ship now UNSC controlled and glass the planet. smth around that. Nice idea,
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I didn't mean that, I ment that I didn't have time to write about it, and don't think I will.
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http://uk.xbox360.ign.com/articles/119/1192587p1.html?_cmpid=ign18 Just check it
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It seem we have to wait, The concept art trailer is up, check it on the first post see ya,
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343i said very little about Halo 4, but here's what we know: When creating a sequel for the game, some things must evolve but they wanted to keep to the core of halo. That's their biggest struggle, how to evolve while keeping it to the core: - They talked about keeping halo to a sandbox style - They mentioned that the player will always have a choice of how to approach the enemy and not only one solution. - I caught this sentence: "our problem is, how can we place new weapons, new abilities without running too far away from the core." ................ Does this mean we'll have smth like Armor abilities? More: Chief's and cortana relationship will be explored Chief's mind (ideas and thoughts) will be explored. Meaning: chief will talk some more. Not too much, though, cause they cannot create a character that cannot be identified with everyone. Multiplayer will again be able to please the whole community, from the most competitive and hardcore player to the most casual player. Forge is acknowledged to be smth rather important in the halo universe and so will be incorporated in Halo 4, but nothing more was said. Discussions are being held inside 343i about whether some stuff should be not only for the console (example given: stuff for modding) If there is a Halo 4 beta it will be available for everyone and not only for those who bought Halo CEA Unfortunately 343i didn't say and no one asked whether 343i people were reading these threads and taking our opinions into consideration. In the end, they showed a small video of some concept art, check it on youtube in a few days, sme should put it there. (I was able to record this, with no sound unfortunately and I think I cut smth in the end, probably some release date or smth, for a bettter quality, wait for it to appear on youtube http://dl.dropbox.com/u/35851422/Halo%204%20Concept%20Art%20%20August%202011.wmv ) To conclude, 343i said very little but left us this message: Everything will be revealed in due time. (ya, not a big message I know ) Sorry if I missed smth, will edit the post later if I notice it,
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yes, and don't forget that CS has bloom. i can't understand how people don't want recoil. It's just a way for noobs to play
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Ok, read it and liked some ideas, Can I ask you, dominator1007, what do you think about adding this to H4: ADS, dust (real dust, try playing blowing up a grenade in BC2. the dust risen prevents you from seeing anything) Destroyable environment (like BC2) bigger maps with space battles (id doesn't necessarily mean sabres fighting each other, rather one team picking up pelicans and landing in the hangar of the other team's ship) and, of course, all vehicles on forge, plus forgable environment, changing the colors and shape of stuff and forgable firefight. thank you in advance,
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Ok, i think ADS would be good for Halo, and wil explain as I answer some post below Ok, That's not a right way of thinking about stuff like this. you mean, like, let's turn, for example, CNC series to a fps game just to make it easier for crysis fans? is that it? If ADS is added it's because it has a purpose (more below) yap, halo is unique in that matter, that does not mean that it is good, though. No matter how much you like Halo, we have to understand that the quantity of fans of Halo is not comparable to the quantity of fans of COD, BF and other ADS-able-games. only if you're talking about convenat weapons, they could be changed, though. you've got to be kidding me. So, as I said many times before, the idea is to make halo a better game, not just to suit one's taste. If the global players want ADS, why not? Any question, ask,
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:unworthy: that´s all I can think of Sea battles should be added as well Not so sure about the AIs, but, if some people think it is a good idea, why not? it doesn't have to be for everybody..
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Agree. 3rd person shoothers have a different gameplay than fps's. and, for Halo, fps is the answer. Although I am usually open to new ideas, I don't think this would be good for halo.
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well, it depends on the size of the campaign, really. But, If we're not thinking about a campaign too big, I would say: disk 1: campaign, forge, theatre disk 2: multiplayer, custom games, firefight, theatre. More on forge. Yes, having switches would be good, as well as elevators. the idea of the elevator should be created in a way that we could create those things that appeared in Halo 2 which we used to move around between island in Delta Halo. (don't know the name) Meaning, one should be able to create an object and tell it to move from A to B after pressing the switch X. This reminds me of the creation of moving objects, imagine: sme creates two pirate ships, have them pass near each other and leave; good for a funny CTF or assault game, for example.
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I say: different playlists for different gameplay.