Hi everyone,
The way I see it, Halo games have this different gameplay that distinguishes it from the other games (such as COD and Battlefield) and, as conmaaan said, we should try to stick to same of the main (old and new) Halo features, for example:
-Forge, Firefight, co-op campaign,
-Assassinations,
-Weapons without ADS (aim down sights) [Not sure about this one, and would like to hear some ideas]
-Scarab fights (How could Reach not have a scarab fight?)
-armor abilities should be revised (some more comments on this one as well please)
-No dust (not sure if this isn't bad; comments please)
-etc, you now it,
Question: Should sprint be included as a major ability, like an ability that everybody has? (like in so many other FPS games)
Answer: Not sure, in small maps, sprint could create an illusion of playing COD, everybody is running around and shoot when they see smth, altough, if Batllefield and Crysis, for example, didn't include sprint, the game would be much boring, as you take a lot of time to travel on the maps (specially in battlefield)
Anyway, as the Halo games focuses on the future and the whole Halo franchise focuses on travelling between space and a planet, I don't think it would be a bad idea to, instead of dropping the player in the middle of the battle, leave him in the ship, let him pick up his team mates (more or less as in Reach) [for example, pick marines or ODSTs, or othes spartans, etc; if the story allows the chief to meet with the humans again] and choose wich way to approach the battle (Drop-pods, Falcon, Pelican, Bring a vehicle in a pelican, etc) [by the way, if Halo focuses so much more on vehicles then ohter games, how come that the player can?t drive a pelican or a phantom? (the glitch on reach doesn't count)]
Moreover, somebody said in another post that we should play a foreruner; couldn't disagree more. The games are about the spartans and, as the story tells, the foreruners were overpowerfull, and creating one game about them would be creating a childish game, with a character with a super weapon killing everybody.
Furthermore, I agree with babysas007 when he says that we should be able to create our own firefight game and map, and with all the others in creating our own map, from the mountains and trees, to the direction of the sunlight, to the objects (shape, color) etc, don't know where and who mentioned it for the first time.
Since we're talking about Forge, we should enumerate some mistakes:
-Bungie acknowledged that a way of making an object disappear after a certain period of time or phase was a good idea, but did not included it in the game.
-Bungie said that they never had wanted to create an undo and redo option in the game. For the obvious reasons, this is wrong.
-As sme said earlier, a forge option for pc would be nice, this program could be free, as only halo-4-buyers will want to download it.
-When on forge, when you pick your screenshot and/or lights and etc, an object stays in the place in which you took your screenshot/ placed the light, (such objects are cameras and light orbs), these objects are "hard"; meaning, you can't pass through them or shoot trough them while on forge (they disappear in the game), and might create some difficulties when building around on Forge. This matter doesn't seem to me to be any difficult to solve.
Regarding multiplayer, I would like to hear some comments on weather 343 Industries should incorporate a system of servers as in Conter-Strike, making it easier for players to show their creations, and find players who want to play on the same maps but don't have friends who want to.
Furthermore, when playing reach in maps built in Forge World, The image that shows up on the left top corner, is always the same for any map, making it hard, for people like me, who don't know the names of all the maps, to choose which we prefer to play.
As we're talking about maps; any-Halo-game-pvp-map, has this classic weapon spawn, in which, players who know the maps always have the vantage as they can grab better weapons at the beginning of the game. I know I said earlier that Halo-4 should maintain some of the common Halo features, but adding some maps in which you pick your weapons at the beginning (either in the load-out or in your base) (rocket launcher would have to be weaker or have less rounds), grab vehicle or site on the passenger seat in a warthoug, falcon or pelican and go to battle (much like in battlefield or warrock); or spawn in the sleeping rooms of a spaceship, either grab a sabre, a pelican, or drop to earth (going to earth requires a gigantic map, not sure if the game/console/internet speed could hold on to that) and go to battle to other ship or play an invasion game, would give the game an other taste; allowing for more classic players to stick to the classics, and other kinds of players to try something new.
I would also like to hear some feedback on this and can give ideas for these kind of maps and subsequent gametypes if 343 asks.
(yes, this would probably mean giving a greater importance to vehicles)
All in all, please comment, especially on what I asked, which was:
-ADS for weapons
-Dust in the air when a grenade explodes or you shoot the ground
-"Permanent" Sprint
(bare in mind that if ADS, dust and permanent sprint are added, (just like in so many other games) the game will probably look more violent)
-Servers system (this system is usually on visible in PC, so it would be quite a breakthrough to be the first to have it in a console)
-New type of maps (Halo has a great variety of maps, but would expanding it to other types of game be good?)
To finish, I think that, if my ideas are included in the game, Halo 4 would be a great game, even able to conquer the European market. I know Xbox and Halo are never advertised in Europe, (at least, not in my country nor neighbor countries), but I think that Microsoft and 343 Industries should consider it. PlayStation owns in europe.
See you around and hope to hear form you, fans with comments and 343 staff with comments and news,
Rafter