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ReturnOfTheButcher

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  1. Agreed, this is the number one complaint with the overall matchmaking experience in H4. Its not the first time, they have always had this problem with DLC integration to some extent but it is most painful in Halo 4
  2. I would like too see it come back in the next halo game. The chances of it coming in this one are less than zero. BTW it's grossly unfair to call it laziness. The feature was replaced by spartan ops. Like it or not.
  3. There's no "fix" for slower performance in split screen forge maps. It is going to stay that way because you can't get more power out of an 8 yeqar old console. Its amazing it does as well as it does at the moment really...
  4. Yes. Halo as a franchise no longer attracts the player population necessary to support such fragmentation. This means that new DLC packs become only a desperate last ditch cash milking exercise, to hit up the few who will still pay out, rather than an expansion to a thriving game. There is a complete disconnect between the creative processes that produce nice new maps to enrich the game experience, and the business model that delivers and restricts them. The latter takes a giant dump on the former and you get to the point where you're damned if you do pay out and damned if you don't.
  5. I thought they changed the slayer pro settings. Originally it had the radar which only showed friendlies (which I found confusing as hell), I thought they had now removed it completely.
  6. ^ meh, people have been saying that about every new halo since the second one! Personally I think complex is pretty big. In fact you could easily have hogs on it.
  7. I agree something really needs to be done to ensure those who purchase additional maps get to play them more. I am the only one of my friends who is still buying the additional maps, everyone else just got sick of paying out for stuff that they will hardly ever see in MM. To this day I think I still haven't had a single game on a castle map. If you miss the initial rush you might as well not bother.
  8. You must be kidding. Like bungie never released a glitchy map or game and didn't fix it...
  9. Or, let's continue to post in topics that interest us as and when we choose. Yeah, we'll go with that instead.
  10. Every halo game has had buckets of sticky reticle and/or bullet magnetism. Halo 2 was the worst but like most fps on console they all have this in abundance.
  11. Everyone who says 'it's really not that hard' has no idea what they're talking about.
  12. I thought it was pretty impressive considering it was a promotional short for a video game. I mean ok it was a bit like starship troopers without the irony a lot of the time, but they did great considering the budget probably wasnt all that. I thought the young actors were all good. Hopefully it demonstrates that halo could be a good movie or tv series
  13. Really good considering it was included with the game. The missions started getting really good towards the end, not so much at the beginning. The cutscenes were awesome, some good characters too. I had fun playing it, I would say there is an URGENT need to vary the objectives though. Far too much powering stuff on and activating doors! I rarely felt much connection between playing the missions and the story though. Also Sarah Palmer is just a boring predictable ball-breaker stereotype, every line of hers irked me. They were right to focus on Thorne as he is likeable.
  14. I don't really suffer from actual network lag in halo 4. I would say overall network performance is better than H2 and H3. Reach was actually very good in this area. I get framerate drops on forge maps but that's to be expected.
  15. Well if you genuinely only quit a couple then something is wrong. I think you at least deserve credit for a reasonable forum post! I probably am a similar sort of player to you, in age and halo experience. Getting banned for an hour would annoy me when I only have an hour to play. But I have quit more than that (not that I do it lightly) and not got banned.
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