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faital3rror

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    FaiTal3rror

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  1. I understand the join in progress, it absolutely sucks when someone is betraying you and the only reason you don't want to kick them is because you don't want to be down a player, also it is nice when your whole team quits and you simply need to wait until players are added. The part I do not like it getting joined in halfway/ or almost at the end of the match. I think a good compromise would be if the game score is greater than 25% done, then no new players can be added or something along those lines. I say this because it is extremely nice to have player join in at the beginning when your teammates quit. The other issue is objective games starting with uneven teams, it is useless to play odd ball when the teams are 3 vs 5, with evenly matched players the team with 3 has no chance. I would rather sit in a lobby than get into a game that I am outnumbered right away.
  2. I 100% disagree Ragnarok belongs in BTB. I see no reason why such a large maps needs to be available in Infinity slayer. BTB should contain the large maps and normal infinity slayer should contain the smaller maps. Just my opinion.
  3. Agreed, I would not expect all of those classic maps to come back, but if at least one of those maps were to be remade and added to the map pool I would be happy. I however do not like remakes of those large maps (Hemerrage, and Valhalla) although I imagine fans of BTB would/do enjoy them. If I had to choose just a single map it would be guardian, but since I do see that guardian might not lend itself very well to sprint/armor abilities I think construct would fit into halo 4 nicely with minimal changes (Heck I want them both ). Any DLC that would contain any of these maps I know would be very popular, I don't think you could find many halo fans that wouldn't want to play The Pit, or Lockout in halo 4. I don't think I could say the same for any of the remake in H4 so far, or even in Reach.
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