I have only a few issues with online multiplayer as it stands. These issues are:
- DMR as a spawn weapon is slightly overpowered. On more open maps with greater sightlines, it is not uncommon to die from long distance fire without any way of reacting in time and I have on numerous occasions spawned under DMR fire and died instantly.
- Plasma grenades should be limited to 1 per spawn to counter their sticky utility. I've lost count of the the amount of times players seem to make it their sole mission to bumrush people and throw stickies from breathing range. The most irritating thing about this strategy is that it gets a lot of sticky kills and the players win on massively negative kill/death ratios.
- Sniping is too easy! The crosshair has been enlarged and aim-assist (which is insanely overblown in Halo 4) allows for very simple use. One can snapshot with ease and 1 sniper can hold down an entire enemy team on maps like Ragnarok. On occasions where a team gains multiple sniper weapons from ordnance drops it just saps all the fun out a match, where you spawn and get skewered by multiple sniper rounds.
- One minor last point would be to re-iterate the over abundance of aim assist. A gauss gunner can rack up insane amounts of kills by simply pointing the crosshair in the enemies general direction. A red crosshair practically guarantees a kill, regardless of how improbable the shot might be.
Apart from these issues I am greatly pleased with how the multiplayer has worked out. I just don't appreciate the seeming lean towards making the game easier to play, and thus disadvantaging skilled players.