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VTOL and Siege Bike Analysis & Predictions
ForgeMonitor replied to ForgeMonitor's topic in Halo 5: Guardians
To both of you guys: Halo is not about being realistic. #EnergyShields #NoFallDamage -
Should multiplayer be aimed towards more competitive play?
ForgeMonitor replied to gbsboard's topic in Halo 5: Guardians
There has to be social and ranke playlists, but they shouldn't be all that different. Look at the disconnect between BTB and Throwdown in Halo 4. Throwdown's population isn't 9,000 players lower because it's not as fun; it's because it's unfamiliar to social players. Throwdown settings arguably work better because of the lack of random elements of load-outs and power weapons in personal ordnance. The solution is to keep things constant among all playlists. Not only will BTB play better with the lack of game-breaking elements, but it will encourage social players from that playlist to boost the population of competitive playlists. At the end of the day, the only difference between social and competitive should be vehicles and ranks. -
Should multiplayer be aimed towards more competitive play?
ForgeMonitor replied to gbsboard's topic in Halo 5: Guardians
^ Exactly, they have to cater to both crowds. -
cheifs new armour and "evolutionary journey gifts/abilities"
ForgeMonitor replied to spartan-11's topic in Halo 5: Guardians
Or he could just not be wearing his armor in the trailer. I think he escaped from ONI to go to the Ark. His not wearing the complete set of armor could be the reason he's wearing a cloak, to prevent sand from getting into the inner workings of the suit. -
I agree with what you guys are saying. As far as the AIs go, they need to be more aggressive. The one thing I hated about the Prometheans was that they (particularly the Knights) always hung back with Light Rifles, Incineration Cannons, or Binary Rifles. I shouldn't be disintegrated just for poking my head out of cover. The Brutes, on the other hand, forced you out with Gravity Hammers, Spikers, and Brute Shots, truly visceral weapons. Push them too hard and they'd throw down a bubble shield--no harm, no foul. While I'm not necessarily advocating a return of the Brutes (though that would be great), I do think that the AI need to be more aggressive and interactive; it will make the campaign more tense and exciting.
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It's been a while since I've visited this thread. Now that the weapons are retuned at long last, I think my idea for Legendary Slayer is even more applicable. It will be very rewarding for players to earn mid-range rifles through jumping into the action with a classic Assault Rifle loadout, rather than be gifted those powerful rifles in the beginning of the match.
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Should multiplayer be aimed towards more competitive play?
ForgeMonitor replied to gbsboard's topic in Halo 5: Guardians
I can't vote in this poll. There are many crowds to please as far as multiplayer goes. Not everyone wants to play "MLG", and not everyone wants to play Social. Regardless, there needs to be a solid ranking system and a social playlist. Also, your interpretations of MLG and Social are messed up. Technically, Halo 4 doesn't have a single Social playlist because all of them are ranked. Social playlists in Halo 3 were vanilla gameplay, but they also weren't ranked. So you mean to say Vanilla Halo vs New Halo. And frankly I still think there needs to be a combination of both. -
Replace Ordinance Drops with Armor Drops...
ForgeMonitor replied to spartan123's topic in Halo 5: Guardians
^ But ordnance can still be fixed. All 343 needs to do is put a fixed array of balanced mid-ranged rifles into the ordnance options. Then it will be good in so many ways: no stagnant long range firefights in the beginning, a strong incentive to get kills (more than just earning AAs), and a stimulated flow of gameplay. -
The Reaper- The Covenant Mantis
ForgeMonitor replied to NextHaloGeneration's topic in Halo 5: Guardians
I think it would be cool if the Reaper were like a Droideka from Star Wars. It would be able to fold up and roll around at a decent speed, but its shields would be inactive and the maneuver limited by a charge meter. Whilst rolling it would splatter enemies and roll up walls and buildings. The Mantis in turn could have a sprinting feature, perhaps. -
My ideas: http://www.343industries.org/forum/topic/29355-versus-volume-iii-forge-pallets/
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Halo 5 needs Flood that People wont B*tch about
ForgeMonitor replied to Backdemon's topic in Halo 5: Guardians
I think a Flood bossfight could work it were done properly. No quick-time events, no extra buttons to press. The classic bossfight is one in which you memorize the boss's attacks and kill his minions. The minions give you something with which to attack the boss, like explosives. A juggernaut Flood form could drop a Rocket Launcher that could be used to destroy the boss, but it would have limited ammo. The trick is to make it exciting and eliminate monotony. A true bossfight could be the classic level Halo 5 needs, what the Warthog run did for CE.- 91 replies
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Replace Ordinance Drops with Armor Drops...
ForgeMonitor replied to spartan123's topic in Halo 5: Guardians
I think if personal Ordnance is brought back it should only include primary rifles. This would work well with classic AR starts. Jump into the fray with your starting weapons, then work your way up to earning that Battle Rifle or Carbine. In this way, Ordnance is rewarding yet balanced. -
Interesting ideas, but they really belong in the main thread: http://www.343industries.org/forum/topic/22813-the-official-what-you-do-and-do-not-want-in-halo-5-thread/ Also you should know that while "343industries" is in the name of the website, it is run by community members, so there is little chance that you can influence 343i directly. However, posting on this forum is a great way to get your ideas out to the community. I find this is a good incentive for not posting redundant threads that don't need to exist: Since the threads at the top of the page are pinned and get a lot of traffic, your ideas are guaranteed to be seen. However, a separate, redundant thread might not get any attention because it's usually a common topic and will sift down to the bottom of the forum unnoticed. I noticed that this was your first post. Don't be discouraged; I used to be an inexperienced forum-goer like you, but then I received a stern warning to the inbox! Follow the rules and you can benefit everyone on this forum. Who knows, you might even beat me to 1,000 posts!
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I reckon the whole Elites-in-multiplayer/hitbox issue can be remedied if all the competitive/ranked playlists have the option (like in Reach's amazing custom game type options) to force a player to be a Spartan. That way we can have them in machinimas, custom games, and casual multiplayer without having the hitboxes interfere with really competitive games, because that was one of the reasons 343i didn't make multiplayer Elites a priority from the beginning.
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@Elite thank you for making me aware of the biased poll questions. Now that I look at it, it does seem odd that nearly half voted for the CE (3sk) pistol yet no one voted for for the 3sk pistol. Poll questions/options will be changed as soon as I can get my dusty computer up-and-running (editing polls on a 2G iPod is hell).
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@-Legendary- Well said. I just had an idea that transcends the poll's limits. If you've read Glasslands, you know that ONI is supplying the Storm with weapons (hence why the Storm Rifle is different than the Plasma Rifle). If you've seen "Halo Evolutions: The Mona Lisa", (Spoiler, but you learn/guess this early on anyway, and plus it's an old movie) you know that ONI has been experimenting with the Flood. So it would be possible to be fighting the Storm, the Flood, and in effect ONI, while cooperating with the Arbiter. I really hope the Brutes return, but maybe not. I'd like to see the Prometheans ally with Master Chief against the Flood, as the latter is a greater threat to them; they might seek allegiance with John as he has been anointed Reclaimer by the Librarian. And maybe Halsey with be thrown in somewhere, who knows?
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- Forerunners
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@-Legendary- Good idea for the Falcon. In addition to two turrets, it should have two passenger seats. This would be good for flag carriers, Invasion, minigames, and machinimas.
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Haven't gotten as many votes as I had hoped; I guess the next topic will be based off of the votes gathered on Volume I. The next topic should come out today!
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- Forerunners
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More U.N.S.C/ Promeathean vehicles
ForgeMonitor replied to ruthlesswill's topic in Halo 5: Guardians
What about ancient Forerunner vehicles controlled by the Flood? Remember, the Flood used to be very complex and powerful as they infected the Forerunners themselves. Unrelated to vehicles: You know how (Spoiler? But why would you be in a Halo 5 forum if you haven't finished Halo 4...Silly goose!) the Promethean Knights are humans? then what are the Crawlers?! I believe, since those Knights are humans from the human/flood wars, that the Crawlers are actually Pheru, a doglike species domesticated by the ancient humans and used for food/companionship. The Pheru eventually became the first life to be infected by the Flood. Yeah, totally unrelated to vehicles whatsoever, but fascinating nonetheless. I love it when story-tellers take multiple concepts and fuse them harmoniously. -
NHG's Official Vehicle Suggestion Thread
ForgeMonitor replied to NextHaloGeneration's topic in Halo 5: Guardians
This poll shows that people want the Specter, not the Revenant. The latter in my opinion was overpowered and a bit too easy to use; it can strafe, one-shot people with a mortar that gas splash damage, flip over Warthogs, and boost away to safety. The Specter requires more teamwork like the Falcon, which is also a vehicle of hot debate. Versus Volume I: Vehicles - http://www.343industries.org/forum/topic/29197-versus-volume-i-vehicles/ Also, I agree that the "Covenant" will "eventually" be defeated (they were actually dissolved several decades before Reach--every game we have been fighting radical factions), it is doubtful that their vehicles will ever be disused. The Arbiter and his vast group of followers share the same vehicles and are actually more powerful than the Storm as well as more passive. -
Volume III: Forge Pallets should be out by today. I didn't expect anyone to vote for that topic, but I guess we have a lot of Forgers here! Check out Volume II: Enemies if you haven't already.
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list of what should or shouldn't be in halo 5
ForgeMonitor replied to kowloon's topic in Halo 5: Guardians
Good ideas, but this thread is quite redundant; you should be posting this in "The Official What You Do and Do Not want in Halo 5 thread". In addition to saving space and make the forum look more professional, your ideas have a better chance of being seen on the official thread as it is pinned. Keep typing. http://www.343industries.org/forum/topic/22813-the-official-what-you-do-and-do-not-want-in-halo-5-thread/ -
Throughout the Halo saga, humanity has been plagued with deadly foes. First it was the Flood; then the Insurrectionists (Innies); then the Covenant; and most recently the Prometheans. So I ask you: Which was your favorite, which wasn't, and which would work best in Halo 5? Feel free add ideas for entirely new reasons, or support your own opinion of which is the best/worst. Thanks for all the support in the previous Volume; here's to many future Volumes to come!
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- Forerunners
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At long last volume two of "Versus" has been released! Head on over to talk about the latest subject: Enemies in Halo.