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Everything posted by ForgeMonitor
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I really don't miss Forge World now that we have Forge Island.
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@Machyl Eberle The DMR is not used in tournaments because its ridiculous effective range stifles map movement. This causes stagnant games, which is not what competitive tournaments need; what kind of spectator wants to watch an AGL camp-fest? Because with the BR sometimes not all of the bullets register, players are encouraged to team-shoot in order to finish kills. DMRs, LRs, and Carbines are often placed on arena maps, the former two to be used like Snipers and the latter to supplement BR ammo. But now the weapons will be balanced out perfectly as soon as 343i implements the update.
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True true. But players just walking shouldn't be hindered by bullets.
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I'm not sure about Sparrowhawks, but check out this thread to learn about something pretty similar: http://www.343industries.org/forum/topic/27137-vtol-and-siege-bike-analysis-predictions/
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VTOL and Siege Bike Analysis & Predictions
ForgeMonitor replied to ForgeMonitor's topic in Halo 5: Guardians
The VTOL is oriented toward single player use, whereas the Falcon requires teamwork. They function similarly, so it is possible to have both without sacrificing too much space. -
Halo 5 needs Flood that People wont B*tch about
ForgeMonitor replied to Backdemon's topic in Halo 5: Guardians
I'm thinking of a Scarab being controlled by the Flood.- 91 replies
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Also possible is the option to modify effected areas. Suppose you have a map including a shoreline and a forest further inland; you could place Sound Effects "zones" and tweak their dimensions, like a trait zone or soft-kill boundary. In this way, players would hear the sounds of the forest when inside the forest and hear the ocean when near the water, or the reverse, if so desired. You might say this is unnecessary; why not just have preset sounds in certain areas? Well, it might get annoying if people were to hear the sounds of the ocean in a Forge environment meant to take advantage of the mist above the water to create the illusion of a foggy bog. Likewise, competitive players do not want background noise because it masks the sound of footsteps.
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This is the reason Bungie didn't listen to the community. Great job.
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What is one or more INTERESTING ideas you want for Halo 5?
ForgeMonitor replied to mythicDUDE227's topic in Halo 5: Guardians
I want a species created by the Precursors called the Emulators. They emulate other things to trick you; an Emulator might pretend to be someone from Chief's past, or they might pass themselves off as extinct species, like Brutes. They will allow us to experience things that are gone as well as develop a story. -
The Official What You Do and Do Not want in Halo 5 Thread
ForgeMonitor replied to SatanicBagels's topic in Halo 5: Guardians
@CV Or perhaps they could have updates for Forge including new objects and pallets. I would like to see a new forklift every update. -
Halo 5... What will it look like?
ForgeMonitor replied to XenoPrometheanRunnerX98's topic in Halo 5: Guardians
*Covenant -
I'll make this simple; whereas Special FX modify the visuals, Sound FX (in Forge) would modify the audio, allowing you to set the theme for a jungle, beach, battlefield, rainstorm, or maybe a creepy forest with twigs cracking to your left and right. Imagine what we could do in Flood!
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The Official What You Do and Do Not want in Halo 5 Thread
ForgeMonitor replied to SatanicBagels's topic in Halo 5: Guardians
I would like to see Invasion, Firefight, and a truly stellar multiplayer Flood playlist. -
I can see there being a Halo RPG after the Reclaimer trilogy is completed. But for now, I will stick with the RPG we have been given. I'm speaking of the Rocket Propelled Grenade launcher, of course. Getting that 50 in Action Sack--that's Rockets 'n Rails for you.
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Maybe Sprint could be a tactical package.
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I have an idea to share with you, so let's get right into it. Sprint is a double-edged sword. While it stimulates and encourages map movement (which is extremely important in competitive play), it also takes away some of the skill in 1v1s and doesn't punish those who are losing firefights. Players who are "oversprinting" around corners and in general automatically give the opponent the upper hand, which is bad; map movement should not be punished. Conversely, a player who is losing a firefight can duck out with sprint and survive, which rewards the lesser player. While some believe this can be solved through discipline of sprinting, I believe there should be a simpler option: DeSprint. When a player takes damage, he immediately is kicked out of sprint, much like the much-missed weapons descoping, except the player will also cease running movement. This will make all firefights more competitive, as a result of engagements being determined by skill instead of solely reaction time. Fleeing players will be stopped in their tracks, but smarter players will learn simply to walk calmly looking at the ground, strongsiding, unhindered by the bullets. Non-sprint movement is not slowed down by bullets. Better players will be rewarded, and worse players will...die.
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343i cares about the community; Microsoft only cares about the money.
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It really is, and it has the potential to be even better.
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Well, today is the big day.
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It's entirely possible that 343i will implement a 4sk BR in a new playlist. But like I said, there are other things that need to be talk into account: shielding, range, whether it is available off-spawn; all of these things influence the flow of gameplay. It's more than just increasing the damage.
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By tomorrow, Halo 4 will have surpassed its predecessors in my eyes. There's more than enough to keep me occupied for many more meaningful months (alliteration).
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If you have any suggestions or predictions, feel free to leave them here. Keep in mind that it's supposed to be a combination of Throwdown and Infinity.
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If there is a 4sk BR, then it should be implemented only in certain playlists--like Legendary Slayer (check the link in my previous comment). They can also tweak the rate of fire and accuracy so it's more like the Halo 3 BR. But before you get too committed to this idea, hear me out: Halo 4's BR is a 5sk for a reason; the hit detection in H4 is absolutely superb. In Halo 3, getting a 4sk was like getting a no-scope because of bullet hit detection and host connection variances. It was more often a 5sk or 6sk in Halo 3 (except on LAN). And even if the rate if fire and accuracy were modified to be more like the H3 BR, the shielding would need to be changed; getting headshots is pretty easy, so shields need to recharge faster; the player who wins a 1v1 should not be punished because someone cleans him up cross-map because of how good the hit-detection is. People who are good should be rewarded. You have to think about how a 4sk will balance in this new game. Check out the Legendary Slayer thread for more details on how the mid-range weapons could be balanced.
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@PP Please redo that post. Also, please refrain from copying and pasting; once is enough.