Nick Fuller
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Everything posted by Nick Fuller
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Just enter in the code via the email again (dunno if that works). Then check your download history on your Xbox to see if the code is there and re-download it. Best thing I could think of
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Connection issues. No different from previous halo titles
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It's too bad file share on halo sucks since its only half completed. Or else I'd say check out my file share since I took a screen shot and a video of the cheater. He was headless and even though I aimed for th head, he didn't die because well...he was headless smh It was on swat
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Tl;dr
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those who do not like ranks=casuals. I do miss the adrenaline of trying to win a game in order to rank up. It created such a huge replay value for me.
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1 - 50 RANKING system needs to be implemented into the ACTUAL GAME!!
Nick Fuller replied to Web_Head's topic in Halo 4
especially when you can reach SR130 fairly easy. I have a full time job (closing shift which sucks) so i only really have time to play in them mornings (for a few hrs) or on weekends (mostly just weekends) and im SR85. What happens after I rank cap? boost for commendations? haha i miss competitive ranking....even heard BO2 was getting ranking playlists verdy similar to Halo Reach. -
you sound like an idiot and think you're a badass cuz u would rather play with a br. fine by me, i could care less. I can drop you from a distance with the dmr where the br would struggle to hit me. I could still drop you close range as it has a high fire rate compared to the br. so a pro with a dmr could out-gun a pro with a br (with no other variables such as evading/bombing). Just sayin straight up rifle battle, the dmr will kill faster. easier? i guess? but y use a br when you could try to kill a player with a plasma pistol since it would be harder and require more "skill?" i lawl at your post
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Anyone else hate the ambient 'setting up game' sounds?
Nick Fuller replied to Spank0's topic in Halo 4
im not picky enough to care. hahaha who complains about minute details like this? -
it was the same in Reach. Not much of a shocker. I would only expect people to have a mic if it were Slayer Pro/MLG or if there was a ranked playlist. Other than that....well....at least I have competitve friends to play with lawl
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4 shOt only adds to the chaos. If balancing the br/dmr is a huge issue, then they just gotta reduce the firing rate of the dmr to match the time it takes the br to kill someone...otherwise a pro with a dmr can out kill a pro with a br (just straight up with no other variables like using grenades,etc).
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"You're such a (B word) for complaint about weapons disappearing. Ever stop to think about balancing issues? What if they go back to disappearing after 60 seconds? With all of the ordinances and personal ordinances on top of that there would be power weapons laying around everywhere....talking about everyone having a binary and rockets...does it suck that you lose your weapons when you die? Yes but it just means be smart about how you play and don't die... Also in dominion I think they pretty much disappear once you respawn. Makes sense since there are 3 bases that drop weapons every 30 seconds after the base it fortified haha....smh sorry for saying all of this to you but it's facts. Just think about the reasonings before complaining." obviously someone got butthurt and removed my comment so here it is again lawl. Son, I just told you what's up. Sorry I called you a (B word) but I see this thread too much. Other than that, everything else was legit and no "hating." Of course I know first hand that weapons disappear when I try to grab them. But it's only logical!! Even if its a 30 sec wait before they disappear it's still way to much to ask for. It's perfect the way it is now in order to maintain balance. I can understand if they disappeared this quick with no weapon drops at all in the game, then there would be something to complain about. Again, just think about the balancing and would you really want every player to grab their dropped weapons only to get another handful of weapons when the weapons start dropping again? Wayyyyyyyy to broken. Im just taking what you said and throwing it in the garbage. Your complaint is too empty-minded and I'm giving you facts as to why the system needs to remain the same. Good day to you sir.
- 18 replies
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- Halo: Reach
- weapons disappearing
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Yup dunno how to play the playlist since apparently I don't have the maps even though I used the map pass hmmmmmmmmmm
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its pretty much in the middle for me when it comes to 4v4 games. Slayer pro is for the competitive players (which I am) and Infinity Slayer is just for anyone and is simply chaotic haha (random weapon drops and person drops mixed in just make it sort of...well CHAOTIC..which i dont prefer too much.) While Team Regicide excludes the chaos, leaves in radar and personal loadouts (Not chaotic to the point everyone has a power weapon). I prefer this gametype when trying to warm up and improve my performance. In the end, you'll see me on Team Regicide before venturing to other playlists oh and stop complaining about kings having more points when it doesnt have a direct effect on the score unless he kills someone or gets killed. Dont hate.
- 10 replies
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- Regicide
- Team Regicide
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i very much prefer the smaller 4v4 maps. not too huge of a fan for big team which this map pack catters to. BUT btb maps were rare to come by in map packs in previous halos, so this does them justice. No more complaining about how map packs dont have much btb support haha
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gotta start learning that AA. its great if used correctly. right now my fav is Jet Pack due to its tactical advantages when used right
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I like how they introduced game winning killcams.
Nick Fuller replied to KennyPwns2's topic in Halo 4
killcam fixes should come out in the update in january...at least i hope haha or the update this month. Death cams are cool (makes T-bagging worth while hahahaha) but it happens so fast that I dont have time to grasp the visual of how the last kill happened. Oh well -
still waiting for Team Doubles to come up, and then hopefully gets to stick around since SWAT did...I mean Team Doubles was always a staple for halo....its not like the community thought of it like Swat and Flood (infection/zombies)
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there is an autoboot in COD. it works for those who put the game and get distracted around the house and f*uck the team over. Those who intentionally go afk for points, just need a rubberband on the thumpstick and BAM they bypass the auto kick smh
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The same people who continue to b*itch about this game on this site....but funny enough, are still on here b*itching never actually getting rid of the game. smh haha grow some balls and play the game. If its too difficult, then there are other games out there that may suite your needs. Obviously Halo just isnt working out for you haha
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you act as if Reach by Bungie was more competitive than Halo 4. Yes, Reach had Arena, but failed. I couldnt get hooked on it and im a competitive junkie. I say Halo 4 is much harder to play than Halo Reach. Now, iv 4 had a competitive skill ranking system more similar to 2 and 3, then people wouldnt complain so much. The slayer pro and MLG variants are perfect for competition, they just need a visible ranking system to add to replay value haha. And dont go off and talk about how the game already has skill based searches, all games do, but are not efficient enough. Reach did and I was always playing with "noobs".....and trust me I'm no noob hahaha.
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already stated in the past that it would. next question please
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so let me ask you this, how are you distinguishing the noobs from the pros? are you saying that you're a "pro" who is getting owned by a "noob" and decide to post a butt-hurt statement on here? lawl butt-hurt is butt-hurt
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Game Play Mechanic differences between Reach and 4
Nick Fuller replied to TransientHalo's topic in Halo 4
listen to this man. this is legit. anyone else who disagrees are just butt-hurt how hard it is. It's Halo, it's meant to be difficult....had something else to say but lost my train of thought thanks to my gf smh lawl -
Obviously it doesn't have to be to scale lawl. Just upscale it. But not tripping I like new original maps. But those where my favorites from halo3
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Keep it in its own playlist if they do. It pisses me off when therre are forge maps in Rotation especially when in high quantities. They never look visually appealing and give me a headache. That killed my fun in halo3 the most. Halo reach was sort of a toss up because they had like 1 competitive map so it wasn't much to work with. At least in halo 4 all of 4v4 map sizes are great. Ragnarok, long bow, exile (dominion mostly) are great big team maps...or my personal favorites. Just saying there plenty of options for competitive play and there is no need to through in a dozen forge maps...forge maps should only get thrown in when the original maps fail in competitive play...which for the most part, don't.