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Twinreaper

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Everything posted by Twinreaper

  1. The map you made that we played earlier was really well layed out. The teleporters were abit confusing, and I didn't like how you were kinda forced thru it after riding the man cannons up to them. Also, I am unsure how well those high ledge areas will play when it's a huge massive 16 player match. If one team gets up there with the increased firing rate of the dmr...it's all over. But overall, I can tell you put a lot of effort and thought into the map. You get a 10/10 for that piece of genius forge work. And the grid floor overlooking the map is a very nice touch. I look forward to playing more of your forge maps.
  2. This is why they make it so you can adjust the screen split between horizontal or vertical. I never looked to see if it was incorporated into Reach, but I am pretty sure H3 had it.
  3. ODST have been in every Halo game to date. Here is the list... Halo 1: ODST are spotted fighting along with normal marines. there armor is slightly altered but basically same as standard marines Halo 2: ODSt are dropped off on Delta Halo when you go after Regret, and spotted numerous other times fighting off covenant. Halo 3: basically the same as Halo 2 halo 3 ODST: Self explanitory Reach: Buck from Halo 3 ODST requires your support in defending a rooftop area then evac. Also a few of the Bullfrogs are ODST's. I don't see why you would assume ODST would not make an appearance in Halo 4. Could you elaborate a little?
  4. Although I agree it would be great to see some campaign expansion, it is impossible to do. Multiplayer is designed from the start to be open and flexible. The menu slots in the scenario for the resource maps is by default left with many unfilled, so newer dlc for it can be used without the need for newley compiled resources or xex files. Campaign however is not only present in the mainmenu map file, but also the shared map file. Incorporating new dlc content for campaign, would require you to replace the current 2 resource files and the xex (xbox executable)which houses the game engine code. Now, if they had happened to leave a few map slots unfilled with a campaign flag checked in it, then we might have a completely different scenario then. But again, I have no idea if they did or not. I can only speak on behalf of what the limitations are that are well known and documented by us modders. Although i would have to believe that between now and H4, there will be a seperate project and title release in some form to make up for the big gap between Reach and H4. CEA doesn't count since that is a team effort on behalf of 343i and Saber Interactive.
  5. Usable ODST drop pods would be great for incorporating a target locator style device. Instead of launching a barage of orbital missles, it sends in ODST troops in squads of 5 to 6 to assist you. Each one carrying a heavy weapon or sniper to fully support you.
  6. I have no idea what any of that means...but it's got a wicked red car and a spartan anti-theft device that comes standard. Win fricken win baby!!! 9/10!!! No need to comment on mine. It's just a company name taken from ODST, but reworked to be my modding studio name. Although it was just used in Hell's Angel RvB episode last week...hmmmmm
  7. There si one aspect about the two that has yet to be discussed. So I guess I will bring this up....COMMUNITY AWARENESS. It is no suprise, that Halo in general, outside the CE HEK, and the shotty rushed / cancelled H2 HEK, that MSG and Bungie are simply not as community involved or aware than Trayarc or Activision. Every CoD game I think, has seen a simultanious release on PC. Now yes, MSG of coarse would want to keep their 1st party title close to the console it also makes, but it does need to branch out more and support say oh I don't know...THE FRICKEN O.S. IT ALSO MAKES!?! Seems it would make sense right? Release the game on console, and release it on the OS you make also. But, as a company and developer, MSG is more concerned with keeping every aspect of it's games under it's own control. While games like CoD, enpower the community to host their own servers, run their own games, police them etc.... So that is why I say in respect to true community awareness, CoD wins hands down every time. Also lest us not forget that CoD usually sees 5 times the amount of add-on goodies and DLC that Halo usually does. now wether or not said DLC content is good or not is not the issue. the fact that it is made and distributed is.
  8. Seeing as how Timberland from Halo 1 is as close as that gets, and the fact that they may be adding tree scenery to place in a forge update, I think it is safe to say we will see a sprawling pallette to choose from in Halo 4.
  9. I ahve seen cases of where you have 24 hours to pay and pickup a disc you ordered here in the uS. Halo 2 was like that. At the midnight launch here in PA, if it wasn't paid for in full, and they had no unreserved copies left, they would turn around and sell those copies to people with money in hand if not picked up in a certain amount of time. Is there anyway you can propogate some money quickly to be sure?
  10. Can I get that mega cookie mailed to me???? I soooo want it!
  11. Good point Ghetto. Yes they could easily enable / disbale friendly fire in the playlists. But I think that is only half the problem. Most hardcore playlists and the really competative guys, dont want that friendly fire stuff. Griffball is a good example I guess. If friendly fire were turned off, you'd have people boosting eahother to the goal all over the place, making it that much harder to actually play a good solid match. Same would go for CTF. In most cases it seems, due to the way the netcode is written, and how the new Havok Collision detection works, it makes it harder for the game to properly report which damage to apply and when to a specific target. For example, say you were charging a guy at his base with the bomb. Your about to die from some DMR fire, and your buddy throws a grenade. Said grenade detonates directly under you feet. At the same time or possibly bout 32mls later, a DMR shot hits your head. Now becuae of latency and and damage reporting timings, the dmr bullet will be nulled, since the game is currently in that 32mls to 70 mls range, negating and sorting that friendly nade and it's damage. Like Absolute Dog said, the code base for MegaloScript alone is huge. Too huge even for me to grasp 25% of what it is capable of, and to what extent he side engine contains. it will never be as simple as just making a few syntax changes. One small change that seems okie dokie, could well end up breaking the whole combat system.
  12. Unfortunatly it isn't as easy as just fixing it. There is a limit as to what MegaloScript can change in-game. The betrayal system is not one of them. Fixing it would require making major code changes to the networking aspect of the game engine. I wish they could revise it, even a little and make some kind of 1 betrayal = boot tweak on certain playlists, but alas it isn't meant to be. Now I am not saying it is impossible....since I have no idea what the exact limit of the scripting engine is, but more than likely it wont happen. Sorry to be the bearer of bad news bro.
  13. Just call me Mac...lmao And yeah I will be here for quite a long while, that is until people get tired of em and kick me out!
  14. Yes. Reballing is the last thing you want to do though. You should first try to re-flow the solder joints of the gpu. In most cases, it is not only the GPU but also the CPU that can cause the RROD. Not enough info is yet known about all the direct causes, but it is widely accepted and guessed that all issues stem from the GPU. In some cases, it has been found that certain capacitors cause it as well. In any case mate, good luck! Re-balling and reflowing are not fun chores.
  15. Take a look. A direct statement about CEA and who is making the campaign side of it...

  16. A halo 4 beta would not be released until about the 4th milestone in development, which is a little less than 4 months before release date. All games usually release a test beta a couple weeks to a month before they they spend the last 2 to 3 months working on bugs. Then they ship it off to the disc center to be manufactured roughly 3 to 4 weeks prior to release. If we see a special beta like we did with ODST, more than likely it would come with another game, or possibly another title possibly being developed by Saber Interactive. I know all official words have said no to this, but they have only been very short no responses. This is usually a tell tale sign of something actually going on....
  17. The whole bloom thing is all wrong. The bloom everyone talks about is a simple HUD widget reticule. yes the reticule blooms, but that little expanding and contracting reticule is not what controls the weapon. All weapon characteristics except for damage modifiers are controlled and layed out in the [weap] tag. At no point ever, has the reticule ever been anything but a visualization to the player to allow them to see where they are aiming. The "bloom" removal, is done using MegaloScript. MegaloScript executes a simple set of memory edits to adjust weapon tag parameters and disable the blooming the of the reticule. If you were to disable the reticule from blooming as the only change, the weapon would still fire the same. We all remember the blind skull right? There is no HUD or reticule present, yet the weapon fires the same. That is because the HUD and reticule are simple extensions of the weapon itself and do not control anything. You could replace the HUD on the DMR with the HUD from the needler, and the wepaon would still fires the same. Hope that clears it up a bit.
  18. Even though I really don't feel like replying to anymore of your really dumb posts, I can answer that one easily. If you bothered to play the game thru and actually watch the story at all, you would know that Carter was sevearly injured during the transport of Six and Emile. He was going to die anyway seeing as there was no medic support. The mission was was a one way trip from the beginning. So rather than die slow and alone somewhere, Carter decided to make sure the pelican hit and took down the target himself. Using armor lock would not have been an option, as his armor took too much damage, and more than likely was not functioning. Don't you think if he could have used it, and survived the whole ordeal and made it off Reach or had a chance to support Six or Emile a little longer he would have? Seriously man, pay attention to the story and the events as they unfold as a whole. I'm completely ignoring the Reach blowing comment, seeing as how that is a simple minded person's opinion, with no fact or direct argumentive referrence included. But please, continue to flame away and ruin what reputation, if any, you ever had here or with the Halo community.
  19. I can remove and or change the language easily enough. no problem there. I'm not sure where to post them though. I guess just include them in the dropbox so I can get to them easily I guess?
  20. Welcome to the 343i forums Dark. It's true we are all a friendly bunch, most of the time.....(watch out for this one ^) But seriously, welcome. if you ever need anything don't hesitate to ask!
  21. Gearing up to tape the 343i Web Show teaser trailer

    1. Vitamin Pwn

      Vitamin Pwn

      i can't wait, its gonna be fun on a bun!

  22. Pre-ordfered and counting down. Along with the pre-order, depending on where you ordered, you get a bonus extra. For us who ordered at gameStop, you get exlusive MC avatar armor. All pre-orders come with the Grunt Funeral Skull as a bonus. Check with the retailer you pre-ordered for more information on extras though. They all vary a lot.
  23. How is he wrong? He's logical? He doesn't understand at all how the physics simulation system or the collision detection works. Tell you what smartass, tell me what version of what app they used for physics and collision and how exactly it works and then try to tell me I am wrong about his ignorance. Like I said, I could write a 3 page essay on everything he said, and point out and extract actual game data to prove he is wrong. Nobody here ever argues with me on specific game data because they know I am right. Further more, this ****** is standing in front of wall with a home camera spouting off. He has no right to criticize nor insist upon in any aspect the shortcomings or high points of any video game. That much is painfully clear. His supposed points about plot twists, climaxes and plot devices is basic and elementary. I could easily compare a dozen or so high rated Emmy award winning movies and shows to B rated movies, and point out the same plot devices. This is just some sad tired person tying to insist upon everyone else that his opinion is somewhat law, and we are all too dumb to realize that soemthing we like is crap. Well, I got news for this guy and anyone else that agrees with him. People like what they like. Just because you disagree with a point of view does not make you wrong. You can't just walk in here, start ****, and expect to walk away peacefully. Especially when you are going to be this blatently disrepectfull to the Halo Community , 343i, Bungie and the numerous smaller studios that help bring us this entertainment. This guy in the video can conscider himself officially f*cked and put on my "to-do" list, as well as the rest of the ignorant followers of his. Good day and good night!
  24. No, there will be no new weapons. In order for 343i to put new weapons or anything else brand new into the game, would require them to add those things to the resource map files, and links into the map files individually. Doing so would also require them to resign and reship all new files which means having to download a new version of the game or buying a brand new updated retail disc. Said weapon from Halo 1, is simply just MegaloScript altering in memory, the damage fields and firing radius of the Reach pistl. Just think of the weapon as a standard Reach pistol or heroin.
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