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Everything posted by Twinreaper
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Can't do it. All the bitmaps and shaders are locked into the mainmenu.map just like it's xbox brother version. Actually, the bitmaps are split between all 3 resource maps, but a good majority of the sp ones are in single_player_shared.map. You can use high-res textures on custom maps, but we have yet to finally get a duplicate custom copy of any resource map compiled. I'm still doing my end of research on it though. I can keep you posted on it if you like?
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I would love another PC port of a Halo game. If not 3 or ODST, then yes, definatly for CE. It's epic win all around!!! C'mon 343i and M$, give us PC guys/gals some Halo love this or next holiday season!!!! I say "this" only because we don't have a definate yes or no to anything pc being in development.
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No Bloom, Yes. Now minus Armor lock and I am all yours 343 ;)
Twinreaper replied to Mills3y's topic in Halo CE + Anniversary
It's a losing battle Goon. Even with bloom adjustable and this and that fixed, they will find other reasons to blame for sucking or the game being unfair to some. And yeah, more than likely it was lag in the match that caused the shot to appear and register as a hit on the biped's head "hitbox". Just because it is on youtube people, does not make it proof or accurate. as Goon said, poke around thru the netcode and the registered server data first before you jump to conclusions. -
hate it when people cannot post anything but insulting retoric instead of constuctive information as to why you are wrong.
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So let me guess this straight, I have no intelligence because I have not studied in detail the zillion different contradicting story lines and past writings of the Halo universe? Mighty big of you to assume I am some little kid with no intelligence that collects porn. What are you, 12? perhaps it is you who needs to go back and play halo 3. i don't care what myth or story says what. The fact is, in the ending of Halo3, you clearly see the back end of the ship get caught or partially caught in the ark's blast. And yes it was an actual ring blast, not the ark simply blowing up. Cortana states that. Further more if the ship was caught in the blast, it would have killed Chief. What IS puzzling is the fact that Cortana says they made it through the portal just in time. What portal? It didn't show any portal when the ship was in space. Was it a slipspace rupture or the portal created by the site on earth? And even if there was a portal and the ship was not caught in the blast, it does not explain how the ship broke apart the way it did. Chief and Cortana were in the aft section. If there was a blast behind them, it would not have torn the ship apart the way it did. Instead it would have projected the entire vessel, just not the front of it. Anyway, Halo Legends and the stories in it, are just that...stories. nothing in the dvd claimed to be accurate or fact. it is simply a bunch of different stories based on other peoples interpritation of the Halo Universe. Can you link me to an article stating the forerunners survived? Because what I have read on the wikia, is that they abandoned the plan to retreat to these shield worlds when one of the mendicts or whatever defected to the flood and revealed the locations of the shield worlds. It also states many times that all the worlds were abandoned, and then discovered and stripped of all usbale materials by the covenant. See, I can google and read too. My main point about the story line so far with Halo 4 is how vague it all seems. They have given us no indication on how they plan to link all the events of every Halo or all it's histories together. I may not study everything in the great detail you kids do, but I go by what is published in-game first before some other secondary source on paper not officially published Bungie or Joe Staten. It is quite pathetic that you would rather personally attack me because my view of the events differ from yours. You could have quite simply posted up what I said was wrong and why without the insults. Is it too much to ask for a little maturity?
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all the partiers were grunts.
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I think we both misunderstood what we were posting. I glanced through your your posts not realizing that you were stating that bloom is a love or hate thing, and that you dont see how it would effect a gamers skill, and cannot understand why people hate it so much. I thought you were saying the opposite, that it adds a new level of spammy-ness and is bad for reasons. I think it safe to say that we agree on almost everything. I wasn't trying to call you out. I was just trying to point out things I misunderstood on behalf of most of the members here who have never poked around the games actual tags and values. The only thing I can see that we do disagree on is the weapon mechanics behind CoD and Halo. In Cod there is just as much weapon spread as Halo. I have played Black ops with my son a few times, and I can never land consecutive hits either with holding the trigger down for automatic fire or pulling the trigger rapidly. I can visibly see the impact damage hitting everything but my target, except a few times when shots land. Now on every weapon, the first few shots will land your target, but also I have found when playing thru, that CoD tries to more closely emulate the real battle thing. Technically in real life if you got shot in the foot, the toe wouldn't be the only thing to suffer damage. Chances are in a real battle, you would bleed to death from major arterie damage, and lack of a medic right there or evac to help you out. So I guess the whole getting shot in the foot and instantly dying part is a lot better than crawling around or hopping, and slowly dying. Although it would be hilarious fun to hop around the corner on one foot and headshot someone. I would love to see the killcam of a player hopping around. For that matter, I think it would be fun if they had done some sort of battle damage mechanic for the spartans. Maybe when the shields were lowered, show some bullet holes or make it possible to blow off their arms and legs. How great would it be to take out the arm of that nade thrower for the whole match, or for that matter, take out someones arms and just watch them run around trying to pick up weapons or a flag. It would be priceless fun all around. What would they do...jump on me to death? LMAO!
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Just got to General Grade 3 today! We really need to add a few rules to this. if your gonna post or brag that you are hero or higher and dont have a commendation level 60%, you score farmed your rank, period. And by scorefarm, I mean you play constantly on a specific gametype non-stop with no hope of ever improving a full set of commendations.
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pink ponies and yummy lollipops
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Author Unknown - Jack Off Jill
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The whole story is BS from what I have read about it so far. You mean to tell me, there is some crazy frorunner planet outside of our galaxy somewhere? If this thing were in our own galaxy, it would have been destroyed by the halo rings when they were first fired. The halo rings were neural weapons, and from what i read in a few books and the halo wiki, the precursors tech and living enviroments were based off neural-bio components. Which is why nothing from the precursors exist now. it was all destroyed when the rings fired. The forerunners did not have the monitors restrore themselves as they did with every other life form in the galaxy. For that matter, how the heck is ONI or the UNSC gonna get involved. The only way the forerunners are alive, is if they are outside our own galaxy. In which case how would anyone be able to communicate with the Chief or Cortana. Let me guess, Chief will steal a forerunner ship and magically be guided back to earth? Yeah.......... So far, not very good. They better be able to do a lot better than that. Oh yeah i almost forgot about the ending to halo3. How is it, that the arbiter survived and his section of the ship crash landed and was found? Chiefs was clearly caught in the blast when escaping. So how is that? Was he magically teleported to another region of space by the blast? Or are they gonna say something lame like, "His section of the ship ws torn from the front and catipulted". Yeah........
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Well, lucky for eveyone here that I can counter everything you said with game engine fact and weapon mechanics. Would you really like me to start pointing out what exactly you said was wrong and why? And btw, MLG is for basement dwellers who live with their parents into adulthood and have no real asperations in life. The most work they do is play with a game controller. They talk about gaming practice like it's saving the world. Please...it's using your damn thumbs. Everyone can do it. But anyway, do not bring luck into the equation. Luck is non-existant in games. You are playing in a controlled environment where "x" amount of variables are pre-programmed. Luck is completely and uterly random with no restarints on the possible outcome. A game has set rules, boundries, physics etc... So the argument about luck just does not hold water. Luck is how we explain away how we possibly got bested by someone who possess in our eyes, less skill. Just admit YOU made a mistake or dropped the ball and that action had a negative consequence. As for comparing halo to CoD, you can't. The game engines use different interpritations of physics and ballistics. The firing spread in CoD is the same concept as Halo. The only difference is, in halo you have shields to absorb more impact from the opposition. Other than that, the weapons function fundamentally the same. Blooming reticules DO NOT CONTROL how your shots spread after firing rapidly. More to the point, that specific value data is stored in the [proj] tag, which is directly linked and referrenced to the [weap] tag. Disabling bloom will not improve or decrease the accuracy one gets by knowing where to expect his or her shots to land. Bloom was a simple straight forward way for Bungie and now 343 to illistrate the firing spread of a weapon. In fact, when the title update hits, I can be 100% certain, that the scripts they execute though Megalo, will only adjust how much the reticule moves, which by the way is a HUD widget. It will also adjust the projectiles base values. Please understand what it is you are talking about before you bash and trash on others who obviously have a much more in depth knowledge of these gaming mechanics. And about the CE multiplayer thing, they are not introducing new weapons. They are simply adjusting the core values of the already existing weapons, to reflect the core settings of the prior games. Adding new weapons may even be out of the scope of MegaloScript, as talked about at PAX. They stated that they were not introducing new weapons or anything because they cannot do it. That tells me that those specific elements are hard coded into the "xex" and resource files of the game and cannot be added to even with megalo. Oh yeah i just noticed that "kill someone in CoD by hitting them in the toe" thing. Are you on crack? Anyone can get a killshot at any body part in halo as well. Next time someone is low on health and has no shields, hit them in the toe and tell me they don't die. And why are you so dead set on comparing Halo to CoD anyway? It's like comparing the colors blue to red. They are both colors, but beyond that they share nothing in common. You need to get a grip my friend.
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Spam this and spam that. Even with things fixed by 343, people will find something else to ***** about now to explain why they suck. Firing shots rapidly at someone is not spamming, it's called trying to take down your target. Spamming is the simple excuse someone gives because they cannot move or dodge shots effectively. By definition for all you complainers, simply using the assault rifle, a fully automatic weapon would be spamming as well since it fires tons of rounds at a time or over time. Quit coming up with excuses as to why you cannot adjust play style or tactics to overcome your enemies. Either that, or just plain out admit someone is better than you. Also keep in mind that anyone can beat anyone else on any given day. We all have off days and on days. It's much better to admit that weakness than look like a total tool calling out game mechanics you have no concept of, as the reason you lose. Mystic, I don't know about you, but we could talk to these peeps till we are blue in the face and still they will not accept or "get" it. I'm done with it. Good luck man.
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Severed - Kittie
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Nice man. Yeah Crysis has some wicked poly limits. I think the other day I exctracted and imported a simple 10 foot by 10 foot room, and it topped at at like 210,000 ploy's. And that was just for about an 8th of the actual level structure in cityhall I think.
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Hey there Xerax, nice to see you here man. Are you working on getting that into H2V or H2X?
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Thats my whole problem. 343 and Bungie never say much about the MegaloScript engine, so it is hard to tell how the scripts are being handled. I know the tech is super hush hush about specific details, but seriously guys, throw a guy a bone! How will the scripts be handled? Are they triggered during menu choice, or map loading...what?!!
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Lethal, if I called you out on a post you made regarding a a specific game engine component or working thereof, sorry I didn't do it more stylishly instead of flamey. As requested though, yeah. We really need to get back on topic. The TU fixes that I am reading about sound like a good idea up front, like the bloom customization. But I have to say i am disappointed with the fixes they chose. There are a slue of secondary and other errors with the game system in campaign as well, and I dislike they chose to focus on the MP aspect of it. My big question is the bloom adjustment going to be in MP only, or does the extra MegaloScript function get loaded when the game loads, and hence allow SP-CoOP bloom adjustments as well? Anyone know for sure?
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Just Like Heaven - Goldfinger
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Gravity - The Dresden Dolls
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Zerospace - The Kidney thieves
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You think it's a joke - Goldfinger
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Wormboy - Marilyn Manson
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My name is from a long long long time ago. So far back, that the only multiplayer games at the time were Heretic and Doom, on dial-up. So anyway, I started playing Doom with a lot of friends across town. I got real good at Doom, and started challenging many others. At one point I got so good that my group of freinds decided to form a small clan for us. This is where the B4M portion of my gamertag comes from. (born 4 murder). So after a while, they started to refer to me as the "Reaper". meaning I was so damn good, that I was usually on the sidelines and only reserved for when the team needed a sure fire win or when they needed the firepower against a good rival. Now, my skill WAS that good, and on occasion we would get messages saying things like, no fair having 2 people play the same character. Or others saying, you can't walk away from the PC and have someone else play for you. The reason behind this is because I wouldn't play on my PC, and usually had a friend fill in till I was needed. My best friend Mike had a macintosh so he couldn't game from home. So at one point my friend Mike, said to them that 2 guys on the team were twins, and such, qualified as 1 person somehow. And it that moment, he turned to me and gave me the name Twinreaper. Since that time, I have used the name Twinreaper in everything I do. And I will continue to do so from now till kingdom come.